[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

05/29/2009 22:36 felipeboladao#406
public static void Face(int Item, ClientSocket CSocket)
{
CSocket.Client.Inventory.Add(Item.UID, Item);
CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, ItemPlus, 0, 0, 0, 0, 0, 0, 0, 0));
}
It Base...
05/29/2009 23:05 andyd123#407
Quote:
Originally Posted by BERGHUIS1 View Post
Do u have permission to release this? o.0
Why wouldn't I?
05/29/2009 23:10 kinshi88#408
Quote:
Originally Posted by BERGHUIS1 View Post
Do u have permission to release this? o.0
Rofl, you serious?
05/29/2009 23:36 markymc#409
Quote:
Originally Posted by andyd123 View Post
Why wouldn't I?
Probably has the same doubts i did

Quote:
Originally Posted by kinshi88 View Post
Rofl, you serious?
I was when i said it, why wouldn't i be serious o.0, and whats so funny? its a simple question ....

And to be honest i didn't just say that because of my doubts, back in v1 i thought andy was like joshuaX was like in co2.1, i was probably wrong though since he as made this source. Is this v2 or v3? since there was the old one 'v1', then either nano or the one ranny made the base for.
05/29/2009 23:45 Kiyono#410
Quote:
Originally Posted by markymc View Post
Probably has the same doubts i did


I was when i said it, why wouldn't i be serious o.0, and whats so funny? its a simple question ....

And to be honest i didn't just say that because of my doubts, back in v1 i thought andy was like joshuaX was like in co2.1, i was probably wrong though since he as made this source. Is this v2 or v3? since there was the old one 'v1', then either nano or the one ranny made the base for.
Like Andy said a few pages back.
Ranny made the base for Nova, this is Nano.
05/29/2009 23:51 markymc#411
Quote:
Originally Posted by markymc View Post
Probably has the same doubts i did


I was when i said it, why wouldn't i be serious o.0, and whats so funny? its a simple question ....

And to be honest i didn't just say that because of my doubts, back in v1 i thought andy was like joshuaX was like in co2.1, i was probably wrong though since he as made this source. Is this v2 or v3? since there was the old one 'v1', then either nano or the one ranny made the base for.
Quote:
Originally Posted by Kiyono View Post
Like Andy said a few pages back.
Ranny made the base for Nova, this is Nano.
Erm.... Read the Bold plx. He = Andy ....
05/29/2009 23:54 danielachraf#412
For who wants to learn to code CoEmu .. and you know coding lotf

Reborn

In lotf
Code:
if (MyChar.RBCount == 2)
Means if the char is 2nd reborn

this code in CoEmu looks
Quote:
if(CSocket.Client.Reborn = 2)
Will update more later ..
05/29/2009 23:56 © Haydz#413
Quote:
Originally Posted by danielachraf View Post
For who wants to learn to code CoEmu .. and you know coding lotf

Reborn

In lotf
Code:
if (MyChar.RBCount == 2)
Means if the char is 2nd reborn

this code in CoEmu looks


Will update more later ..
Your actually comparing variable names from sources?

This is what EPvP has been reduced to? :rolleyes:

:facepalm:
05/29/2009 23:58 markymc#414
Quote:
Originally Posted by danielachraf View Post
For who wants to learn to code CoEmu .. and you know coding lotf

Reborn

In lotf
Code:
if (MyChar.RBCount == 2)
Means if the char is 2nd reborn

this code in CoEmu looks


Will update more later ..
ROFLMAOLOL
@ kinshi - now thats something to laugh at ...
05/30/2009 00:33 wsuo#415
Quote:
Originally Posted by wsuo View Post
Hmm?

I got a ghost following me... and I'am supposely DEAD.
Wth.

O.o

... Nobody wanna help -_-.
05/30/2009 02:11 almoshax.#416
Quote:
Originally Posted by xXVamXx View Post
Sorry andy for disturbing you

How can i add item in code for example like:

HTML Code:
        public static void Face(int Face, ClientSocket CSocket)
        {
            CSocket.Send(ConquerPacket.NPCTalk(2544, Face, 255, 4));
        }

But i just need to know the add item in inventory.
Coz i have been try but cant figure it out.

Thanks andy for ya help.
if you wanna add item you can use that code
Code:
 Struct.ItemInfo NewItem = new Struct.ItemInfo();
                                                NewItem.Bless = Bless;
                                                NewItem.Dura = Item.MaxDura;
                                                NewItem.Enchant = Enchant;
                                                NewItem.ItemID = NewItemID;
                                                NewItem.MaxDura = Item.MaxDura;
                                                NewItem.Plus = Plus;
                                                NewItem.Position = 0;
                                                NewItem.Soc1 = Soc1;
                                                NewItem.Soc2 = Soc2;
                                                NewItem.Color = Color;
                                                NewItem.UID = Nano.Rand.Next(1, 9999999);
                                                bool created = Database.Database.NewItem(NewItem, CSocket);
                                                while (!created)
                                                {
                                                    NewItem.UID = Nano.Rand.Next(1, 9999999);
                                                    created = Database.Database.NewItem(NewItem, CSocket);
                                                }
                                                CSocket.Client.Inventory.Add(NewItem.UID, NewItem);
                                                CSocket.Send(ConquerPacket.ItemInfo(NewItem.UID, NewItem.ItemID, NewItem.Plus, NewItem.Bless, NewItem.Enchant, NewItem.Soc1, NewItem.Soc2, NewItem.Dura, NewItem.MaxDura, NewItem.Position, NewItem.Color));
the code it big cuz you have to save it to datebase
i made example it my topic [Only registered and activated users can see links. Click Here To Register...]

note i updated it cuz it was have peoblem
05/30/2009 02:38 scottdavey#417
Great source, very easy to work with.

Thanks dude!
05/30/2009 02:49 danielachraf#418
Quote:
Originally Posted by scottdavey View Post
Great source, very easy to work with.

Thanks dude!
Yea it is very easy
i need to remember conquer dialogs because i forgot all dialogs of real Co .. :D
05/30/2009 02:53 scottdavey#419
Quote:
Originally Posted by danielachraf View Post
Yea it is very easy
i need to remember conquer dialogs because i forgot all dialogs of real Co .. :D
Same, and i really cant be bothered connecting to real co..

Btw, is it possible to change the drop rate in this?
05/30/2009 05:23 xXVamXx#420
Yea it easy to change the drop rate

Go to entities then click monster.cs there u can change the drop rate for money and items