Die sind drinnen. Gibt es neue?Quote:
Ich würde mal sagen...Die Structs sind fail.
Versuch mal die Structs zu updaten.
Code:
struct SPlayer
{
char ch_unknown1 [50236]; //0x00
float fRecoil1; //0xC43C
float fRecoil2; //0xC440
float fRecoil3; //0xC444
char ch_unknown2 [92]; //0xC448
float fGravity_X; //0xC4A4
float fGravity_Y; //0xC4A8
float fGravity_Z; //0xC4AC
char ch_unknown3 [15900]; //0xC4B0
float fFallDamage; //0x102CC
char ch_unknown4 [20]; //0x102D0
float d_xAxis; //0x102E4
float d_yAxis; //0x102EC
float d_zAxis; //0x102F4
};
struct SBase
{
SPlayer* plocal; //0000
char ch_unknown4[72]; //0004
SPlayer** pp_player; //004C
char ch_unknown80[48]; //0050
};
struct SFastStuff //FastStuff Pointer 0x00B05F7C
{
double dFastAmmo; //0x00
float fFastHealth; //0x08
float fFastRepair; //0x0C
float fFastFlag; //0x10
};
struct SPlayerInfo
{
char ch_unknown [1724]; // 0x000000
int iPing; // 0x0006BC
char ch_unknown2 [20]; // 0x0006C0
int iIP; // 0x0006D4
char ch_unknown3 [98]; // 0x0006D8
__int64 iEXP; // 0x000770
char ch_unknown4 [588]; // 0x000778
char ch_Name [20]; // 0x0009C4
char ch_unknown5 [4500]; // 0x0009D8
int iPoints; // 0x001B6C
char ch_unknown6 [24]; // 0x001B70
int iKills; // 0x001B88
__int64 iDeath; // 0x001B8C
int iHealth; // 0x001B94
__int64 iMaxHealth; // 0x001B98
int i_branch; // 0x001BA0
char ch_unknown7 [304]; // 0x001BA4
BYTE Team; // 0x001CD4
};
struct CPlayer
{
CHAR unknown0[50308]; //0x0000
BYTE index; //0xC484
CHAR unknown50309[39]; //0xC485
BYTE state; //0xC4AC
CHAR unknown50349[15651]; //0xC4AD
WORD weapon; //0x101D0
CHAR unknown66002[258]; //0x101D2
FLOAT pos1; //0x102E4
FLOAT pos2; //0x102E8
FLOAT pos3; //0x102EC
};//Size=0x102E0(66272)
struct CBase
{
CPlayer* local; //0x0000
CHAR unknown4[72]; //0x0004
CPlayer** player; //0x004C
CHAR unknown80[48]; //0x0050
};//Size=0x0080(128)
struct CServer
{
char xStartPoint[1404];//0x00
int Premium1;//0x0057C
int Premium2;//0x00580
char xJumpToNextAdress1[1033020];//0x00584
int GameMode;//0x00FC8C0
char xJumpToNextAdress2[1132];//0x00FC8C4
int SuperMaster;//0x00FCD30
char xJumpToNextAdress3[17100];//0x00FCD34
int SlotBase;//0x00101000
char xJumpToNextAdress4[4508];//0x00101004
byte Slot1;//0x001021A0
byte Slot2;//0x001021A1
byte Slot3;//0x001021A2
byte Slot4;//0x001021A3
byte Slot5;//0x001021A4
byte Slot6;//0x001021A5
byte Slot7;//0x001021A6
byte Slot8;//0x001021A7
char xJumpToNextAdress5[98528];//0x001021A8
int Level;//0x0011A288;
char xJumpToNextAdress6[12];//0x0011A28C
int Dinar;//0x0011A298
char xJumpToNextAdress7[16];//0x0011A29C
long Invi;//0x0011A2AC
char xJumpToNextAdress8[5424];//0x0011A2B4
int PlayerSlot;//0x0011B7E4
char xEndOfStructs[100];//0x0011B7E8
};
struct CPlayerInfo
{
char xStartPoint[1724];//0x00
int Ping;//0x006BC
char xJumpToNextAdress1[20];//0x006C0
char Ip[16];//0x00D4
char xJumpToNextAdress2[140];//0x006E4
int Exp;//0x00770
char xJumpToNextAdress3[592];//0x00775
char Name[16];//0x009C4
char xJumpToNextAdress4[4504];//0x009D4
int Points;//0x001B6C
char xJumpToNextAdress5[24];//0x001C70
int Kills;//0x001B88
int Deaths;//0x001B8C
int Flags;//0x001B90
int Health;//0x001B94
int MaxHealth;//0x001B98
char xJumpToNextAdress6[4];//0x001B9C
int Branch;//0x001BA0
char xJumpToNextAdress7[304];//0x001BA4
byte Team;//0x001CD4
char xEndOfStructs[100];//0x001CD5
};