[RELEASE] Fastest Mass Spawn

04/03/2010 10:38 adamxbomb#376
hello, sorry bout some of these noob questions but i am in the process of learning these skills so please be patient :)

1. can i use notepad to edit the share folder to edit monster spawn and summon file?
2. what do i do with the csv editor? because i have it i just dont know how it is used here.
3. when everything is done why does it say invalid client when i try to log on my char.
PS: i re packed the pack folder and thats when it said invalid client, any ideass?

also, i kno this is a big question, but could i possibly do this with any other monster, and how would i search for that, and also if i had 2 client / 2 computer could they party in crespo dung. and still have the same spawns pop up?

sorry bout the questions but im trying to learn the coding language you all kno so well :)
thank you for your time, please no flame :)

--Adam
04/03/2010 12:41 playboyx#377
1.YES you can use notepad to edit monster spawn and summon file,
2.just change it the way the TUT show
3.follow the instruction from the link below and it will work

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04/03/2010 19:14 adamxbomb#378
this is what my ai-) info notepad looks like, is this correct?

2732,6,16,18,6,2000,2000,1200,1000,,,,50,2,0,4,999 9,0,0,0,100,30,0,18,10,0,2,20,10,5,0,0,0,0,0,0,999 9,01,15,1,1

also this is what my animation folder looks like

0,ATTACK,9,Monster\reiden\reiden_att2.anim,4,1,0.5 ,0,0,0.75,0,1,0,188,0

i got all that packed back into the pack.d04 (aka pack folder)
and now i still get invalid client, i kno how to get the new crc but dont kno what to do with it.
i still dont understand what to use the csv editor for, and the noobiest of all noob questioning, what monster in Crespo A dungion does this effect? :D thx guys, im learning fast :)
04/04/2010 07:19 playboyx#379
all you need is the last part 9999,01,15,1,1
this will spawn 9999 in 01 second. you don't really read do you ? all the thing i post to help you and yet you still don't get it about the invalid client.go here and read and find out why, New CRC bypass [TUTORIAL]+Video .


what monster in Crespo A dungion does this effect? dammm you learning slow LOL read the 2post above your post i already say it his showing A run 2732 ivid laiden
B run is 2711
C run is 2334


after you have everything done correctly than Wait for the new bypass to test it out to see if it working or NOT anyway am out
04/06/2010 07:52 ->Barbossa<-#380
in pnly need this at the last part?:9999,01,15,1,1 no more to mass spawn lolz?
04/06/2010 09:37 playboyx#381
Quote:
Originally Posted by blubbblubbblubb View Post
in pnly need this at the last part?:9999,01,15,1,1 no more to mass spawn lolz?
I would truly shot myself if i understand what you mean. :rtfm:
04/06/2010 11:48 ->Barbossa<-#382
i need only change the red numbers?
2732,6,16,18,6,2000,2000,1200,1000,,,,50,2,0,4,999 9,0,0,0,100,30,0,18,10,0,2,20,10,5,0,0,0,0,0,0,999 9,01,15,1,1
04/06/2010 12:15 playboyx#383
this is wrong 999 9,01,15,1,1 this is right 9999,01,15,1,1 there should be no space at the 999 9
yes only the red but i advise you only spawn 150 mob first to see if your computer can handle it . so it gonna be like this ,150,001,15,1,1
04/07/2010 06:22 ->Barbossa<-#384
is this red number wrong too?
2732,6,16,18,6,2000,2000,1200,1000,,,,50,2,0,4,999 9,0,0,0,100,30,0,18,10,0,2,20,10,5,0,0,0,0,0,0,9999 ,01,15,1,1

and why u wrote 150,001 ... ? i mean why 2x 0?
04/07/2010 14:45 sachamo512#385
the reason you would use 001 instead of just 01 is because he changed 1500 to 150. If you shorten the number of digits in one parameter, you must add the digit to a later parameter in order to keep the pack file the same size. If your pack size is wrong, the game will not load properly, if at all
04/15/2010 22:34 xRaigeki#386
This method still working? Do we need a new updated unpacker?
04/15/2010 23:15 sachamo512#387
well, since bypass is down, we don't know for sure if it works, but I would assume it does. It was working with a6 before the xigncode update
04/15/2010 23:36 n0ngrada#388
well indeed normally they worked good.. but since i cant get any skillhack offsets..

but no1 knows when bypass comes out right?

greetz
04/22/2010 01:14 antoraptor#389
i unpacked the files but when i try to open the files i only see crazy symbols...dunno waht todo
04/22/2010 06:03 RICANPAPI_16#390
Quote:
Originally Posted by trane. View Post
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

0045C1CD:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
//mov [eax+18],00000064//DwStandDelay eax+18
//mov [eax+1C],00000064//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
mov [eax+18],00000000
mov [eax+1C],00000000

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


mov edx,999 // number spawn
mov [eax+8c],edx

mov edx,10 // time delay spawn
mov [eax+90],edx

mov edx,999 // # follow monster
mov [eax+3C],edx

//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)

0045C1CD:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)

newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi

orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
changed the adress to 0045D29D and mass spawn still dn work.maybe i miss somthing,any help would be apreciated.