WarRock - Pointer und Offsets

10/26/2012 00:15 -Marekiarox-#376
#request
NoDelay
10/26/2012 00:30 fas19o#377
Quote:
Originally Posted by -Marekiarox- View Post
#request
NoDelay
#define ADR_MEMORY_NODELAY 0xA52E18
10/26/2012 05:03 alfmkwndk#378
Credit:
Hepe2567


Code:
//====================================================\
//================\Hepe2567 LOGGER//=================\
//====================================================\

==============[ POINTER ADDYS ]============

#define ADR_PLAYERBASE      0x00A47DD4
#define ADR_SERVERBASE      0x00A47D64
#define ADR_HealthPointer   0x0031FB8
#define ADR_BasePointer     0x00AA1BB8
#define ADR_DevicePointer   0x0088B5EC
#define ADR_UserPointer     0x00A47A08
#define ADR_WeaponPointer   0x00902CBC
#define ADR_ViewAngels      0x00A4790C
#define ADR_RemotePointer   0x000

================[ ADR ]====================

#define ADR_GLASS           0x00A47A00
#define ADR_SPEED           0x0088E900
#define ADR_NearFog		  0x00A4F508
#define ADR_FarFog		  0x00A4F510
#define ADR_AIWeaponCQC     0x000
#define ADR_VisualStanding  0x0088E548
#define ADR_NoWater1        0x000
#define ADR_NoWater2        0x000
#define ADR_BreakLimit      0x000
#define ADR_VirtualJump	  0x0088E554
#define ADR_ImDrunk	      0x00A47CD0
#define ADR_CQCPRONE        0x00A66F68
#define ADR_SCOPE           0x00902D98
#define ADR_SCOPESIDE       0x00902DA0
#define ADR_NoSpawnwait1    0x00B8DFB4
#define ADR_NoSpawnwait2    0x00B8DFB8
#define ADR_NoSpawnwait3    0x00B8DFBC
#define ADR_FastMedic	      0x000
#define ADR_FastAmmo	      0x000
#define ADR_FASTFLAG        0x000
#define ADR_FREPAIR		  0x00A4F5B0
#define ADR_AFK			  0x00B7E984
#define ADR_NOSPREAD		  0x0010110
#define ADR_SuperNoSpread   0x000
#define ADR_NOBOUNDS1		  0x00B7E9D0
#define ADR_NOBOUNDS2		  0x00B7E9D4
#define ADR_NOBOUNDS3		  0x00B7E9D8
#define ADR_FullBright1     0x00A48898
#define ADR_FullBright2     0x00A488A0
#define ADR_FullBright3     0x00A488A4
#define ADR_PlantAnyWhere   0x00A4794E
#define ADR_DefuseAnyWhere  0x00902DAC
#define ADR_FastNadeBlast   0x0010114
#define ADR_Weapon1         0x00101EC
#define ADR_Weapon2         0x00101EE
#define ADR_Weapon3         0x00101F0
#define ADR_Index           0x00C498
#define ADR_AntiAbnormal1   0x124
#define ADR_AntiAbnormal2   0x125
#define ADR_AntiAbnormal3   0x360
#define ADR_AntiAbnormal4   0x361
#define ADR_ServKick1		  0x104
#define ADR_ServKick2		  0x105
#define ADR_ServKick3		  0x340
#define ADR_ServKick4   	  0x341

================[ Private ]=================

#define ADR_AntiAimbot_Stop1           [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_Stop2           [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_Stop3           [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_Stop4           [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_Stop5           [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_Stop6           [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_StopFull        [COLOR="Red"]//Private[/COLOR]
#define ADR_GmWarring-IP               [COLOR="Red"]//Private[/COLOR]
#define ADR_GmWarring-Server           [COLOR="Red"]//Private[/COLOR]

================[ MEM ]====================

#define MEM_NODELAY         0x000
#define MEM_BONESHOT	      0x0088F340
#define MEM_Invisible	      0x00DF344
#define MEM_ACCURACYAS      0x000
#define MEM_STW	          0x00866A80
#define MEM_WTW	          0x0086685C
#define MEM_WUW	          0x00A4F4F8
#define MEM_WTH	          0x00864088

================[ OFS ]====================

#define OFS_X		          0x0010300
#define OFS_Y		          0x0010310
#define OFS_Z		          0x0010308
#define OFS_ViewX           0x00101D4
#define OFS_ViewY           0x00101D8
#define OFS_ViewZ           0x00101DC
#define OFS_VoteOff         0x00C4D23
#define OFS_PlayerState     0x001024C
#define OFS_NoFallDamage    0x00102E8
#define OFS_Premium	      0x000058C
#define OFS_Premium	      0x0000590
#define OFS_PlayerState     0x001024C
#define OFS_SLOT_1          0x00C70C0
#define OFS_SLOT_2          0x00C70C1
#define OFS_SLOT_3          0x00C70C2
#define OFS_SLOT_4          0x00C70C3
#define OFS_SLOT_5          0x00C70C4
#define OFS_SLOT_6          0x00C70C5
#define OFS_SLOT_7          0x00C70C6
#define OFS_SLOT_8          0x00C70C7
#define OFS_NoRecoil1	      0x00C444
#define OFS_NoRecoil2	      0x00C448
#define OFS_NoRecoil3	      0x00C44C
#define OFS_GRAVITY_X       0x00C4AC
#define OFS_GRAVITY_Y       0x00C4B0
#define OFS_GRAVITY_Z       0x00C4B4
#define OFS_Player_Z	      0x0010300
#define OFS_DINAR           0x000
#define OFS_LEVEL           0x00DF320
#define OFS_Pitch           0x000
#define OFS_Yaw             0x00101C4
#define OFS_AutoPlant       0x000
#define OFS_AutoDefuse      0x004
#define OFS_AutoShot        0x0016
#define OFS_NoM134Idle      0x00103F4

==============[WeaponBinder]=================

#define ADR_ClassBase       0x000
#define ADR_PlayerSlot      0x00E089C

================[ Users ]===================

#define ADR_UserHealth      0x000
#define ADR_UserName        0x000
#define ADR_UserReady       0x000
#define ADR_UserTeam        0x000

================[ ASM  ]====================

#define ASM_OPK	          0x00408077
#define ASM_UnlAmmo	      0x004FE08B
#define ASM_EngineText      0x00401023
#define ASM_MessageBox      0x004B50B7

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(116)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Failed]-(22)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~[Logger Private]-(9)~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X

struct CPlayer
{
	char Hepe1[50244];//0x00
	float NoRecoil1;//0xC444
	float NoRecoil2;//0xC448
	float NoRecoil3;//0xC44C
	char Hepe2[72];//0xC450
	BYTE Index;//0xC498
	char Hepe3[19];//0xC499
	float GravityX;//0xC4AC
	float GravityY;//0xC4B0
	float GravityZ;//0xC4B4
	char Hepe4[-65816];//0x10118
	float Pitch;//0x0
	char Hepe5[65984];//0x4
	float Yaw;//0x101C4
	char Hepe6[12];//0x101C8
	float ViewX;//0x101D4
	float ViewY;//0x101D8
	float ViewZ;//0x101DC
	char Hepe7[24];//0xC4B8
	int WeaponState;//0xC4D0
	char Hepe8[15420];//0xC4D4
	float NoSpread;//0x10110
	float FastNadeBlast;//0x10114
	char Hepe9[12];//0x101E0
	WORD Weapon1;//0x101EC
	WORD Weapon2;//0x101EE
	WORD Weapon3;//0x101F0
	char Hepe10[90];//0x101F2
	BYTE PlayerState;//0x1024C
	char Hepe9[155];//0x1024D
	float NoFallDamage;//0x102E8
	char Hepe11[20];//0x102EC
	float PosX;//0x10300
	char Hepe12[4];//0x10304
	float PosY;//0x10308
	char Hepe13[4];//0x10304
	float PosZ;//0x10308
	char Hepe14[-66316];//0x1030C
	DWORD AutoPlant;//0x0
	DWORD AutoDefuse;//0x4
	char Hepe15[14];//0x8
	DWORD AutoShot;//0x16
	char Hepe16[66522];//0x1A
	float NoM134Idle;//0x103F4
};


struct CBase
{
	CPlayer* local;
	char* Hepe2567[1211368]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);


struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int  Premium;//0x58C
long PremiumDays;//0x590
};

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~[CBase, CPlayer, CServer, CVehicle]~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
10/26/2012 10:49 fas19o#379
#Request
GlobalSize
LocalSize
MatrixPointer
Thanks
10/26/2012 12:05 ~ExoduS~*#380
Code:
#define Offset_GlobalSize                   0x1D10
#define Offset_LocalSize                    0xA40C//Updatet By ExoduS&Pumio :)
10/26/2012 17:40 Aerys2nd#381
#request
AntiM14_Flash
10/26/2012 22:23 AdrenalinaPL#382
@request
ADR_HSCallBack1
ADR_HSCallBack2
ADR_HSNanoScan1
ADR_HSNanoScan2
10/27/2012 08:59 ~ExoduS~*#383
request OFFEST_Autoshot
my Not work 0x10386 :(

I cant find it manuel cause say failed addy ^^
10/27/2012 16:52 KniifezzzzZ#384
PlayerPointer
ServerPointer

Please ;'(
10/27/2012 18:08 Spe@ker#385
@UP Nooooob!!!!

#define ADR_PlayerPointer 0xA47DD4
#define ADR_ServerPointer 0xA47A08
10/27/2012 18:18 AdrenalinaPL#386
@2xUP
Code:
#define ADR_PlayerPointer		0xA47DD4
#define ADR_ServerPointer		0xA47D64
@UP
Don't work:
Code:
#define ADR_ServerPointer 0xA47A08
10/28/2012 02:46 scraprecon#387
#request
ASM_AutoMedic
I wanna see if mine is right
10/28/2012 13:48 ShrilleX#388
Suche :
ADR_POINTER_MATRIX
ADR_POINTER_ROOM
ADR_MEMORY_FASTHEALTH
ADR_MEMORY_NOBOUNDS
ADR_OFFSET_STARTROOMSIZE
ADR_OFFSET_READYROOMSIZE
ADR_OFFSET_NODELAY
ADR_OFFSET_MASTER
ADR_OFFSET_DINAR
ADR_OFFSET_PITCH
ADR_OFFSET_MAP


Etwas mehr, aber mal sehen!
10/28/2012 18:28 .SiLenTHaLo#389
Hier mal meine:
Hier mal meine Addys (Paar Pattern leider updated)
PHP Code:
//Mizuki Logger
//                 [ Pointers ]                 //
#define ADR_POINTER_PLAYER            0xA47DD4 
#define ADR_POINTER_SERVER            0xA47D64 
#define ADR_POINTER_WEAPON            0xA68A6C 
#define ADR_POINTER_DEVICE            0xA47910 
#define ADR_POINTER_MATRIX            0x0 
#define ADR_POINTER_ANGELS            0xA4790C 
#define ADR_POINTER_STATE             0xA47DFC 
#define ADR_POINTER_BASE              0xAA1BB8 
#define ADR_POINTER_ROOM              0x0 
//                 [ Memorys ]                  //
#define ADR_MEMORY_WALKTHROUGHWALLS   0x8661D0 
#define ADR_MEMORY_DEFUSEANYWHERE     0x902DAC 
#define ADR_MEMORY_PLANTANYWHERE      0xA4794E 
#define ADR_MEMORY_SUPERNOSPREAD      0x0 
#define ADR_MEMORY_ANTIAFKKICK        0x0 
#define ADR_MEMORY_NOSPAWNWAIT        0x0 
#define ADR_MEMORY_QUICKDEFUSE        0xA47930 
#define ADR_MEMORY_QUICKPLANT         0xA47930 
#define ADR_MEMORY_FASTLOCKON         0x9CE7E0 
#define ADR_MEMORY_AUTOREPAIR         0x0 
#define ADR_MEMORY_FASTREPAIR         0x0 
#define ADR_MEMORY_FASTHEALTH         0x0 
#define ADR_MEMORY_NOWATER_1          0x0 
#define ADR_MEMORY_NOWATER_2          0x0 
#define ADR_MEMORY_AUTOMEDIC          0x88F338 
#define ADR_MEMORY_AUTOAMMO           0x88F338 
#define ADR_MEMORY_FASTAMMO           0x0 
#define ADR_MEMORY_FASTFLAG           0x0 
#define ADR_MEMORY_NOBOUNDS           0x0 
#define ADR_MEMORY_NODELAY            0xA52E18 
#define ADR_MEMORY_UNLAMMO            0xA47D40 
#define ADR_MEMORY_SCOPE              0x902D98 
//                 [ Offsets ]                  //
#define ADR_OFFSET_GLOBALPLAYERSIZE   0x1D10 
#define ADR_OFFSET_LOCALPLAYERSIZE    0xA40C 
#define ADR_OFFSET_READYROOMSIZE      0x0 
#define ADR_OFFSET_STARTROOMSIZE      0x0 
#define ADR_OFFSET_FASTNADEBLAST      0x10114 
#define ADR_OFFSET_NOFALLDAMAGE       0x0 
#define ADR_OFFSET_3DPLAYERVIEW       0x101A0 
#define ADR_OFFSET_NOSERVERKICK       0x361 
#define ADR_OFFSET_PLAYERSPEED        0x1010C 
#define ADR_OFFSET_PLAYERSTATE        0xC4CC 
#define ADR_OFFSET_WEAPONSTATE        0x0 
#define ADR_OFFSET_POSITION_X         0x10300 
#define ADR_OFFSET_POSITION_Y         0x10310 
#define ADR_OFFSET_POSITION_Z         0x0 
#define ADR_OFFSET_NORECOIL_1         0x0 
#define ADR_OFFSET_NORECOIL_2         0x0 
#define ADR_OFFSET_NORECOIL_3         0x0 
#define ADR_OFFSET_AUTODEFUSE         0x10374 
#define ADR_OFFSET_AUTOPLANT          0x10370 
#define ADR_OFFSET_INVISIBLE          0xDF344 
#define ADR_OFFSET_GRAVITY_Y          0xC4B0 
#define ADR_OFFSET_AUTOSHOT           0x10386 
#define ADR_OFFSET_WEAPON_1           0x101EC 
#define ADR_OFFSET_WEAPON_2           0x101EE 
#define ADR_OFFSET_WEAPON_3           0x101F0 
#define ADR_OFFSET_SLOTBASE           0xC5F20 
#define ADR_OFFSET_NOSWITCH           0x1040D 
#define ADR_OFFSET_NORELOAD           0x1040D 
#define ADR_OFFSET_NOSPREAD           0x0 
#define ADR_OFFSET_USERNAME           0xDF574 
#define ADR_OFFSET_PREMIUM            0x58C 
#define ADR_OFFSET_NODELAY            0x0 
#define ADR_OFFSET_VIEW_X             0x0 
#define ADR_OFFSET_VIEW_Y             0x8 
#define ADR_OFFSET_VIEW_Z             0x4 
#define ADR_OFFSET_SLOT_1             0x0 
#define ADR_OFFSET_SLOT_2             0x1 
#define ADR_OFFSET_SLOT_3             0x2 
#define ADR_OFFSET_SLOT_4             0x3 
#define ADR_OFFSET_SLOT_5             0x4 
#define ADR_OFFSET_SLOT_6             0x5 
#define ADR_OFFSET_SLOT_7             0x6 
#define ADR_OFFSET_SLOT_8             0x7 
#define ADR_OFFSET_MASTER             0x0 
#define ADR_OFFSET_LEVEL              0xDF320 
#define ADR_OFFSET_DINAR              0x0 
#define ADR_OFFSET_PITCH              0x0 
#define ADR_OFFSET_YAW                0x101C4 
#define ADR_OFFSET_MAP                0x0 
//                  [ States ]                  //
#define ADR_STATE_WEAPON_RELOAD       0xA47E2C 
#define ADR_STATE_WEAPON_SHOT         0xA47E20 
#define ADR_STATE_PLAYER_VEHICLE      0xA47E18 
#define ADR_STATE_PLAYER_PRONE        0xA47E0C 
//                [ User Infos ]                //
#define ADR_USER_HEALTH               0xAA374C 
#define ADR_USER_POINTS               0xAA1BB8 
#define ADR_USER_READY                0xAA37F8 
#define ADR_USER_PING                 0xAA1BB8 
#define ADR_USER_NAME                 0xAA257C 
#define ADR_USER_TEAM                 0xAA1BB8 
//                 [ Assembly ]                 //
#define ADR_ASSEMBLY_MESSAGEBOX       0x0 
#define ADR_ASSEMBLY_AUTOREADY        0x53387F 
#define ADR_ASSEMBLY_AUTOSTART        0x53387F 
#define ADR_ASSEMBLY_UNLAMMO          0x4FE08B 
//              End Logging               // 
10/28/2012 19:17 alfmkwndk#390
HTML Code:
Update partten 94%
Update struct 70%
Add Addys 

Credit:
Hepe2567


//====================================================\
//================\Hepe2567 LOGGER//====================\
//====================================================\

==============[ POINTER ADDYS ]============

#define ADR_PLAYERBASE      0x00A47DD4
#define ADR_SERVERBASE      0x00A47D64
#define ADR_HealthPointer   0x0031FB8
#define ADR_BasePointer     0x00AA1BB8
#define ADR_DevicePointer   0x0088B5EC
#define ADR_UserPointer     0x00A47A08
#define ADR_WeaponPointer   0x00902CBC
#define ADR_ViewAngels      0x00A4790C
#define ADR_RemotePointer   0x00B6F9C0

================[ ADR ]====================

#define ADR_GLASS           0x00A47A00
#define ADR_SPEED           0x0088E900
#define ADR_NearFog		  0x00A4F508
#define ADR_FarFog		  0x00A4F510
#define ADR_AIWeaponCQC     0x000
#define ADR_VisualStanding  0x0088E548
#define ADR_NoWater1        0x00A4F4F4
#define ADR_NoWater2        0x00A4F4F0
#define ADR_BreakLimit      0x0088E4B0
#define ADR_VirtualJump	  0x0088E554
#define ADR_ImDrunk	      0x00A47CD0
#define ADR_CQCPRONE        0x00A66F68
#define ADR_SCOPE           0x00902D98
#define ADR_SCOPESIDE       0x00902DA0
#define ADR_NoSpawnwait1    0x00B8DFB4
#define ADR_NoSpawnwait2    0x00B8DFB8
#define ADR_NoSpawnwait3    0x00B8DFBC
#define ADR_FastMedic	      0x000
#define ADR_FastAmmo	      0x000
#define ADR_FASTFLAG        0x000
#define ADR_FREPAIR		  0x00A4F5B0
#define ADR_AFK			  0x00B7E984
#define ADR_NOSPREAD		  0x0010110
#define ADR_SuperNoSpread   0x0088E598
#define ADR_NOBOUNDS1		  0x00B7E9D0
#define ADR_NOBOUNDS2		  0x00B7E9D4
#define ADR_NOBOUNDS3		  0x00B7E9D8
#define ADR_FullBright1     0x00A48898
#define ADR_FullBright2     0x00A488A0
#define ADR_FullBright3     0x00A488A4
#define ADR_PlantAnyWhere   0x00A4794E
#define ADR_DefuseAnyWhere  0x00902DAC
#define ADR_FastNadeBlast   0x0010114
#define ADR_Weapon1         0x00101EC
#define ADR_Weapon2         0x00101EE
#define ADR_Weapon3         0x00101F0
#define ADR_Index           0x00C498
#define ADR_AntiAbnormal1   0x124
#define ADR_AntiAbnormal2   0x125
#define ADR_AntiAbnormal3   0x360
#define ADR_AntiAbnormal4   0x361
#define ADR_ServKick1		  0x104
#define ADR_ServKick2		  0x105
#define ADR_ServKick3		  0x340
#define ADR_ServKick4   	  0x341

================[ Private ]=================

#define ADR_AntiAimbot_Stop1           //Private
#define ADR_AntiAimbot_Stop2           //Private
#define ADR_AntiAimbot_Stop3           //Private
#define ADR_AntiAimbot_Stop4           //Private
#define ADR_AntiAimbot_Stop5           //Private
#define ADR_AntiAimbot_Stop6           //Private
#define ADR_AntiAimbot_StopFull        //Private
#define ADR_GmWarring-IP               //Private
#define ADR_GmWarring-Server           //Private

================[ MEM ]====================

#define MEM_NODELAY         0x00A52E18
#define MEM_BONESHOT	      0x0088F340
#define MEM_Invisible	      0x00DF344
#define MEM_ACCURACYAS      0x000
#define MEM_STW	          0x00866A80
#define MEM_WTW	          0x0086685C
#define MEM_WUW	          0x00A4F4F8
#define MEM_WTH	          0x00864088

================[ OFS ]====================

#define OFS_X		          0x0010300
#define OFS_Y		          0x0010310
#define OFS_Z		          0x0010308
#define OFS_ViewX           0x00101D4
#define OFS_ViewY           0x00101D8
#define OFS_ViewZ           0x00101DC
#define OFS_VoteOff         0x00C4D23
#define OFS_PlayerState     0x001024C
#define OFS_NoFallDamage    0x00102E8
#define OFS_Premium	      0x000058C
#define OFS_Premium	      0x0000590
#define OFS_PlayerState     0x001024C
#define OFS_SLOT_1          0x00C70C0
#define OFS_SLOT_2          0x00C70C1
#define OFS_SLOT_3          0x00C70C2
#define OFS_SLOT_4          0x00C70C3
#define OFS_SLOT_5          0x00C70C4
#define OFS_SLOT_6          0x00C70C5
#define OFS_SLOT_7          0x00C70C6
#define OFS_SLOT_8          0x00C70C7
#define OFS_NoRecoil1	      0x00C444
#define OFS_NoRecoil2	      0x00C448
#define OFS_NoRecoil3	      0x00C44C
#define OFS_GRAVITY_X       0x00C4AC
#define OFS_GRAVITY_Y       0x00C4B0
#define OFS_GRAVITY_Z       0x00C4B4
#define OFS_Player_Z	      0x0010300
#define OFS_DINAR           0x00DF330
#define OFS_LEVEL           0x00DF320
#define OFS_Pitch           0x000
#define OFS_Yaw             0x00101C4
#define OFS_AutoPlant       0x000
#define OFS_AutoDefuse      0x004
#define OFS_AutoShot        0x0016
#define OFS_NoM134Idle      0x00103F4

==============[WeaponBinder]=================

#define ADR_ClassBase       0x00AA3758
#define ADR_PlayerSlot      0x00E089C

================[ Users ]===================

#define ADR_UserHealth      0x00AA374C
#define ADR_UserName        0x00AA257C
#define ADR_UserReady       0x00AA37F8
#define ADR_UserTeam        0x00AA1BB8

================[ ASM  ]====================

#define ASM_OPK	          0x00408077
#define ASM_UnlAmmo	      0x004FE08B
#define ASM_EngineText      0x00401023
#define ASM_MessageBox      0x004B50B7

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(116)~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Logger Failed]-(10)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Logger Private]-(9)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X

struct CPlayer
{
	char Hepe1[50244];//0x00
	float NoRecoil1;//0xC444
	float NoRecoil2;//0xC448
	float NoRecoil3;//0xC44C
	char Hepe2[72];//0xC450
	BYTE Index;//0xC498
	char Hepe3[19];//0xC499
	float GravityX;//0xC4AC
	float GravityY;//0xC4B0
	float GravityZ;//0xC4B4
	char Hepe4[67];
	float Pitch;
	char Hepe5[4];
	float Yaw;
	char Hepe6[12];//0x101C8
	float ViewX;//0x101D4
	float ViewY;//0x101D8
	float ViewZ;//0x101DC
	char Hepe7[24];//0xC4B8
	int WeaponState;//0xC4D0
	char Hepe8[15420];//0xC4D4
	float NoSpread;//0x10110
	float FastNadeBlast;//0x10114
	char Hepe9[12];//0x101E0
	WORD Weapon1;//0x101EC
	WORD Weapon2;//0x101EE
	WORD Weapon3;//0x101F0
	char Hepe10[90];//0x101F2
	BYTE PlayerState;//0x1024C
	char Hepe9[155];//0x1024D
	float NoFallDamage;//0x102E8
	char Hepe11[20];//0x102EC
	float PosX;//0x10300
	char Hepe12[4];//0x10304
	float PosY;//0x10308
	char Hepe13[4];//0x10304
	float PosZ;//0x10308
	char Hepe14[100];//0x1030C
	DWORD AutoPlant;
	DWORD AutoDefuse;
	char Hepe15[14];//0x8
	DWORD AutoShot;//0x16
	char Hepe16[160];
	float NoM134Idle;
};


struct CBase
{
	CPlayer* local;
	char* Hepe2567[1211368]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);


struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int  Premium;//0x58C
long PremiumDays;//0x590
};

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~[CBase, CPlayer, CServer]~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X