#request
NoDelay
NoDelay
//====================================================\
//================\Hepe2567 LOGGER//=================\
//====================================================\
==============[ POINTER ADDYS ]============
#define ADR_PLAYERBASE 0x00A47DD4
#define ADR_SERVERBASE 0x00A47D64
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00AA1BB8
#define ADR_DevicePointer 0x0088B5EC
#define ADR_UserPointer 0x00A47A08
#define ADR_WeaponPointer 0x00902CBC
#define ADR_ViewAngels 0x00A4790C
#define ADR_RemotePointer 0x000
================[ ADR ]====================
#define ADR_GLASS 0x00A47A00
#define ADR_SPEED 0x0088E900
#define ADR_NearFog 0x00A4F508
#define ADR_FarFog 0x00A4F510
#define ADR_AIWeaponCQC 0x000
#define ADR_VisualStanding 0x0088E548
#define ADR_NoWater1 0x000
#define ADR_NoWater2 0x000
#define ADR_BreakLimit 0x000
#define ADR_VirtualJump 0x0088E554
#define ADR_ImDrunk 0x00A47CD0
#define ADR_CQCPRONE 0x00A66F68
#define ADR_SCOPE 0x00902D98
#define ADR_SCOPESIDE 0x00902DA0
#define ADR_NoSpawnwait1 0x00B8DFB4
#define ADR_NoSpawnwait2 0x00B8DFB8
#define ADR_NoSpawnwait3 0x00B8DFBC
#define ADR_FastMedic 0x000
#define ADR_FastAmmo 0x000
#define ADR_FASTFLAG 0x000
#define ADR_FREPAIR 0x00A4F5B0
#define ADR_AFK 0x00B7E984
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x000
#define ADR_NOBOUNDS1 0x00B7E9D0
#define ADR_NOBOUNDS2 0x00B7E9D4
#define ADR_NOBOUNDS3 0x00B7E9D8
#define ADR_FullBright1 0x00A48898
#define ADR_FullBright2 0x00A488A0
#define ADR_FullBright3 0x00A488A4
#define ADR_PlantAnyWhere 0x00A4794E
#define ADR_DefuseAnyWhere 0x00902DAC
#define ADR_FastNadeBlast 0x0010114
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_Index 0x00C498
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_ServKick1 0x104
#define ADR_ServKick2 0x105
#define ADR_ServKick3 0x340
#define ADR_ServKick4 0x341
================[ Private ]=================
#define ADR_AntiAimbot_Stop1 [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_Stop2 [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_Stop3 [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_Stop4 [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_Stop5 [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_Stop6 [COLOR="Red"]//Private[/COLOR]
#define ADR_AntiAimbot_StopFull [COLOR="Red"]//Private[/COLOR]
#define ADR_GmWarring-IP [COLOR="Red"]//Private[/COLOR]
#define ADR_GmWarring-Server [COLOR="Red"]//Private[/COLOR]
================[ MEM ]====================
#define MEM_NODELAY 0x000
#define MEM_BONESHOT 0x0088F340
#define MEM_Invisible 0x00DF344
#define MEM_ACCURACYAS 0x000
#define MEM_STW 0x00866A80
#define MEM_WTW 0x0086685C
#define MEM_WUW 0x00A4F4F8
#define MEM_WTH 0x00864088
================[ OFS ]====================
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_ViewX 0x00101D4
#define OFS_ViewY 0x00101D8
#define OFS_ViewZ 0x00101DC
#define OFS_VoteOff 0x00C4D23
#define OFS_PlayerState 0x001024C
#define OFS_NoFallDamage 0x00102E8
#define OFS_Premium 0x000058C
#define OFS_Premium 0x0000590
#define OFS_PlayerState 0x001024C
#define OFS_SLOT_1 0x00C70C0
#define OFS_SLOT_2 0x00C70C1
#define OFS_SLOT_3 0x00C70C2
#define OFS_SLOT_4 0x00C70C3
#define OFS_SLOT_5 0x00C70C4
#define OFS_SLOT_6 0x00C70C5
#define OFS_SLOT_7 0x00C70C6
#define OFS_SLOT_8 0x00C70C7
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define OFS_GRAVITY_X 0x00C4AC
#define OFS_GRAVITY_Y 0x00C4B0
#define OFS_GRAVITY_Z 0x00C4B4
#define OFS_Player_Z 0x0010300
#define OFS_DINAR 0x000
#define OFS_LEVEL 0x00DF320
#define OFS_Pitch 0x000
#define OFS_Yaw 0x00101C4
#define OFS_AutoPlant 0x000
#define OFS_AutoDefuse 0x004
#define OFS_AutoShot 0x0016
#define OFS_NoM134Idle 0x00103F4
==============[WeaponBinder]=================
#define ADR_ClassBase 0x000
#define ADR_PlayerSlot 0x00E089C
================[ Users ]===================
#define ADR_UserHealth 0x000
#define ADR_UserName 0x000
#define ADR_UserReady 0x000
#define ADR_UserTeam 0x000
================[ ASM ]====================
#define ASM_OPK 0x00408077
#define ASM_UnlAmmo 0x004FE08B
#define ASM_EngineText 0x00401023
#define ASM_MessageBox 0x004B50B7
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(116)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Failed]-(22)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~[Logger Private]-(9)~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
struct CPlayer
{
char Hepe1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Hepe4[-65816];//0x10118
float Pitch;//0x0
char Hepe5[65984];//0x4
float Yaw;//0x101C4
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe7[24];//0xC4B8
int WeaponState;//0xC4D0
char Hepe8[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe10[90];//0x101F2
BYTE PlayerState;//0x1024C
char Hepe9[155];//0x1024D
float NoFallDamage;//0x102E8
char Hepe11[20];//0x102EC
float PosX;//0x10300
char Hepe12[4];//0x10304
float PosY;//0x10308
char Hepe13[4];//0x10304
float PosZ;//0x10308
char Hepe14[-66316];//0x1030C
DWORD AutoPlant;//0x0
DWORD AutoDefuse;//0x4
char Hepe15[14];//0x8
DWORD AutoShot;//0x16
char Hepe16[66522];//0x1A
float NoM134Idle;//0x103F4
};
struct CBase
{
CPlayer* local;
char* Hepe2567[1211368]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~[CBase, CPlayer, CServer, CVehicle]~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
#define Offset_GlobalSize 0x1D10 #define Offset_LocalSize 0xA40C//Updatet By ExoduS&Pumio :)
#define ADR_PlayerPointer 0xA47DD4 #define ADR_ServerPointer 0xA47D64
#define ADR_ServerPointer 0xA47A08
//Mizuki Logger
// [ Pointers ] //
#define ADR_POINTER_PLAYER 0xA47DD4
#define ADR_POINTER_SERVER 0xA47D64
#define ADR_POINTER_WEAPON 0xA68A6C
#define ADR_POINTER_DEVICE 0xA47910
#define ADR_POINTER_MATRIX 0x0
#define ADR_POINTER_ANGELS 0xA4790C
#define ADR_POINTER_STATE 0xA47DFC
#define ADR_POINTER_BASE 0xAA1BB8
#define ADR_POINTER_ROOM 0x0
// [ Memorys ] //
#define ADR_MEMORY_WALKTHROUGHWALLS 0x8661D0
#define ADR_MEMORY_DEFUSEANYWHERE 0x902DAC
#define ADR_MEMORY_PLANTANYWHERE 0xA4794E
#define ADR_MEMORY_SUPERNOSPREAD 0x0
#define ADR_MEMORY_ANTIAFKKICK 0x0
#define ADR_MEMORY_NOSPAWNWAIT 0x0
#define ADR_MEMORY_QUICKDEFUSE 0xA47930
#define ADR_MEMORY_QUICKPLANT 0xA47930
#define ADR_MEMORY_FASTLOCKON 0x9CE7E0
#define ADR_MEMORY_AUTOREPAIR 0x0
#define ADR_MEMORY_FASTREPAIR 0x0
#define ADR_MEMORY_FASTHEALTH 0x0
#define ADR_MEMORY_NOWATER_1 0x0
#define ADR_MEMORY_NOWATER_2 0x0
#define ADR_MEMORY_AUTOMEDIC 0x88F338
#define ADR_MEMORY_AUTOAMMO 0x88F338
#define ADR_MEMORY_FASTAMMO 0x0
#define ADR_MEMORY_FASTFLAG 0x0
#define ADR_MEMORY_NOBOUNDS 0x0
#define ADR_MEMORY_NODELAY 0xA52E18
#define ADR_MEMORY_UNLAMMO 0xA47D40
#define ADR_MEMORY_SCOPE 0x902D98
// [ Offsets ] //
#define ADR_OFFSET_GLOBALPLAYERSIZE 0x1D10
#define ADR_OFFSET_LOCALPLAYERSIZE 0xA40C
#define ADR_OFFSET_READYROOMSIZE 0x0
#define ADR_OFFSET_STARTROOMSIZE 0x0
#define ADR_OFFSET_FASTNADEBLAST 0x10114
#define ADR_OFFSET_NOFALLDAMAGE 0x0
#define ADR_OFFSET_3DPLAYERVIEW 0x101A0
#define ADR_OFFSET_NOSERVERKICK 0x361
#define ADR_OFFSET_PLAYERSPEED 0x1010C
#define ADR_OFFSET_PLAYERSTATE 0xC4CC
#define ADR_OFFSET_WEAPONSTATE 0x0
#define ADR_OFFSET_POSITION_X 0x10300
#define ADR_OFFSET_POSITION_Y 0x10310
#define ADR_OFFSET_POSITION_Z 0x0
#define ADR_OFFSET_NORECOIL_1 0x0
#define ADR_OFFSET_NORECOIL_2 0x0
#define ADR_OFFSET_NORECOIL_3 0x0
#define ADR_OFFSET_AUTODEFUSE 0x10374
#define ADR_OFFSET_AUTOPLANT 0x10370
#define ADR_OFFSET_INVISIBLE 0xDF344
#define ADR_OFFSET_GRAVITY_Y 0xC4B0
#define ADR_OFFSET_AUTOSHOT 0x10386
#define ADR_OFFSET_WEAPON_1 0x101EC
#define ADR_OFFSET_WEAPON_2 0x101EE
#define ADR_OFFSET_WEAPON_3 0x101F0
#define ADR_OFFSET_SLOTBASE 0xC5F20
#define ADR_OFFSET_NOSWITCH 0x1040D
#define ADR_OFFSET_NORELOAD 0x1040D
#define ADR_OFFSET_NOSPREAD 0x0
#define ADR_OFFSET_USERNAME 0xDF574
#define ADR_OFFSET_PREMIUM 0x58C
#define ADR_OFFSET_NODELAY 0x0
#define ADR_OFFSET_VIEW_X 0x0
#define ADR_OFFSET_VIEW_Y 0x8
#define ADR_OFFSET_VIEW_Z 0x4
#define ADR_OFFSET_SLOT_1 0x0
#define ADR_OFFSET_SLOT_2 0x1
#define ADR_OFFSET_SLOT_3 0x2
#define ADR_OFFSET_SLOT_4 0x3
#define ADR_OFFSET_SLOT_5 0x4
#define ADR_OFFSET_SLOT_6 0x5
#define ADR_OFFSET_SLOT_7 0x6
#define ADR_OFFSET_SLOT_8 0x7
#define ADR_OFFSET_MASTER 0x0
#define ADR_OFFSET_LEVEL 0xDF320
#define ADR_OFFSET_DINAR 0x0
#define ADR_OFFSET_PITCH 0x0
#define ADR_OFFSET_YAW 0x101C4
#define ADR_OFFSET_MAP 0x0
// [ States ] //
#define ADR_STATE_WEAPON_RELOAD 0xA47E2C
#define ADR_STATE_WEAPON_SHOT 0xA47E20
#define ADR_STATE_PLAYER_VEHICLE 0xA47E18
#define ADR_STATE_PLAYER_PRONE 0xA47E0C
// [ User Infos ] //
#define ADR_USER_HEALTH 0xAA374C
#define ADR_USER_POINTS 0xAA1BB8
#define ADR_USER_READY 0xAA37F8
#define ADR_USER_PING 0xAA1BB8
#define ADR_USER_NAME 0xAA257C
#define ADR_USER_TEAM 0xAA1BB8
// [ Assembly ] //
#define ADR_ASSEMBLY_MESSAGEBOX 0x0
#define ADR_ASSEMBLY_AUTOREADY 0x53387F
#define ADR_ASSEMBLY_AUTOSTART 0x53387F
#define ADR_ASSEMBLY_UNLAMMO 0x4FE08B
// End Logging //
Update partten 94%
Update struct 70%
Add Addys
Credit:
Hepe2567
//====================================================\
//================\Hepe2567 LOGGER//====================\
//====================================================\
==============[ POINTER ADDYS ]============
#define ADR_PLAYERBASE 0x00A47DD4
#define ADR_SERVERBASE 0x00A47D64
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00AA1BB8
#define ADR_DevicePointer 0x0088B5EC
#define ADR_UserPointer 0x00A47A08
#define ADR_WeaponPointer 0x00902CBC
#define ADR_ViewAngels 0x00A4790C
#define ADR_RemotePointer 0x00B6F9C0
================[ ADR ]====================
#define ADR_GLASS 0x00A47A00
#define ADR_SPEED 0x0088E900
#define ADR_NearFog 0x00A4F508
#define ADR_FarFog 0x00A4F510
#define ADR_AIWeaponCQC 0x000
#define ADR_VisualStanding 0x0088E548
#define ADR_NoWater1 0x00A4F4F4
#define ADR_NoWater2 0x00A4F4F0
#define ADR_BreakLimit 0x0088E4B0
#define ADR_VirtualJump 0x0088E554
#define ADR_ImDrunk 0x00A47CD0
#define ADR_CQCPRONE 0x00A66F68
#define ADR_SCOPE 0x00902D98
#define ADR_SCOPESIDE 0x00902DA0
#define ADR_NoSpawnwait1 0x00B8DFB4
#define ADR_NoSpawnwait2 0x00B8DFB8
#define ADR_NoSpawnwait3 0x00B8DFBC
#define ADR_FastMedic 0x000
#define ADR_FastAmmo 0x000
#define ADR_FASTFLAG 0x000
#define ADR_FREPAIR 0x00A4F5B0
#define ADR_AFK 0x00B7E984
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x0088E598
#define ADR_NOBOUNDS1 0x00B7E9D0
#define ADR_NOBOUNDS2 0x00B7E9D4
#define ADR_NOBOUNDS3 0x00B7E9D8
#define ADR_FullBright1 0x00A48898
#define ADR_FullBright2 0x00A488A0
#define ADR_FullBright3 0x00A488A4
#define ADR_PlantAnyWhere 0x00A4794E
#define ADR_DefuseAnyWhere 0x00902DAC
#define ADR_FastNadeBlast 0x0010114
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_Index 0x00C498
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_ServKick1 0x104
#define ADR_ServKick2 0x105
#define ADR_ServKick3 0x340
#define ADR_ServKick4 0x341
================[ Private ]=================
#define ADR_AntiAimbot_Stop1 //Private
#define ADR_AntiAimbot_Stop2 //Private
#define ADR_AntiAimbot_Stop3 //Private
#define ADR_AntiAimbot_Stop4 //Private
#define ADR_AntiAimbot_Stop5 //Private
#define ADR_AntiAimbot_Stop6 //Private
#define ADR_AntiAimbot_StopFull //Private
#define ADR_GmWarring-IP //Private
#define ADR_GmWarring-Server //Private
================[ MEM ]====================
#define MEM_NODELAY 0x00A52E18
#define MEM_BONESHOT 0x0088F340
#define MEM_Invisible 0x00DF344
#define MEM_ACCURACYAS 0x000
#define MEM_STW 0x00866A80
#define MEM_WTW 0x0086685C
#define MEM_WUW 0x00A4F4F8
#define MEM_WTH 0x00864088
================[ OFS ]====================
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_ViewX 0x00101D4
#define OFS_ViewY 0x00101D8
#define OFS_ViewZ 0x00101DC
#define OFS_VoteOff 0x00C4D23
#define OFS_PlayerState 0x001024C
#define OFS_NoFallDamage 0x00102E8
#define OFS_Premium 0x000058C
#define OFS_Premium 0x0000590
#define OFS_PlayerState 0x001024C
#define OFS_SLOT_1 0x00C70C0
#define OFS_SLOT_2 0x00C70C1
#define OFS_SLOT_3 0x00C70C2
#define OFS_SLOT_4 0x00C70C3
#define OFS_SLOT_5 0x00C70C4
#define OFS_SLOT_6 0x00C70C5
#define OFS_SLOT_7 0x00C70C6
#define OFS_SLOT_8 0x00C70C7
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define OFS_GRAVITY_X 0x00C4AC
#define OFS_GRAVITY_Y 0x00C4B0
#define OFS_GRAVITY_Z 0x00C4B4
#define OFS_Player_Z 0x0010300
#define OFS_DINAR 0x00DF330
#define OFS_LEVEL 0x00DF320
#define OFS_Pitch 0x000
#define OFS_Yaw 0x00101C4
#define OFS_AutoPlant 0x000
#define OFS_AutoDefuse 0x004
#define OFS_AutoShot 0x0016
#define OFS_NoM134Idle 0x00103F4
==============[WeaponBinder]=================
#define ADR_ClassBase 0x00AA3758
#define ADR_PlayerSlot 0x00E089C
================[ Users ]===================
#define ADR_UserHealth 0x00AA374C
#define ADR_UserName 0x00AA257C
#define ADR_UserReady 0x00AA37F8
#define ADR_UserTeam 0x00AA1BB8
================[ ASM ]====================
#define ASM_OPK 0x00408077
#define ASM_UnlAmmo 0x004FE08B
#define ASM_EngineText 0x00401023
#define ASM_MessageBox 0x004B50B7
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(116)~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Logger Failed]-(10)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Logger Private]-(9)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
struct CPlayer
{
char Hepe1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Hepe4[67];
float Pitch;
char Hepe5[4];
float Yaw;
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe7[24];//0xC4B8
int WeaponState;//0xC4D0
char Hepe8[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe10[90];//0x101F2
BYTE PlayerState;//0x1024C
char Hepe9[155];//0x1024D
float NoFallDamage;//0x102E8
char Hepe11[20];//0x102EC
float PosX;//0x10300
char Hepe12[4];//0x10304
float PosY;//0x10308
char Hepe13[4];//0x10304
float PosZ;//0x10308
char Hepe14[100];//0x1030C
DWORD AutoPlant;
DWORD AutoDefuse;
char Hepe15[14];//0x8
DWORD AutoShot;//0x16
char Hepe16[160];
float NoM134Idle;
};
struct CBase
{
CPlayer* local;
char* Hepe2567[1211368]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~[CBase, CPlayer, CServer]~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X