if (CH_NoSpread ==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr!=0)
{
*(float*)ADR_NoSpread = 0;
}
}
Wenn mans x2, x3, x4, x5 macht usw, dann würd ich ja lieber so machen:Quote:
switch(speed)
{
case 1: speed normal;break;
case 2: speed x2;break;
usw
}