Because they don't want people knowing the truth of what the game is going to become because Trion doesn't know how to deal with it.
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Originally Posted by iNiperx
Plox stated that he cannot reduce cooldowns because its server-sided, but he can do attack-speed increase on projectiles (arrows, etc) and its something he's looking into, but he has to finish other things such as process select and configurable hotkeys.
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Oh yeah, totally understandable. I'm just thinking off the top of my head and now that you mention it I do remember him saying that, just slipped my mind over this whole time of using it. You mention him being able to possibly increase the projectile speed... Now if we are talking about endless arrows, wouldn't that mean that since the projectiles are traveling faster, more would come out or would there just look like there is a larger gap between arrows?
I'm assuming that these are server side values as well but it never hurts to double check. Coin amount during regrade? Is that something that can be removed so it doesn't actually cost anything to regrade? I'm assuming it can't.
What about being able to plant over top current items that are already planted on a farm. Like a way to unrender and see vegetation but still allow it to be planted? That way you can just plant a ton of the same item over top of itself and to everyone else it looks the same.
Oh, how about this one, this would totally be the most amazing thing since fried rice. You have an anywhere mailbox, anywhere store, anywhere warehouse, why not have anywhere gold traders? Couldn't you create a menu, that housed the gold traders from each major location, and when you select it and you have a pack on your back, it brings up the gold amount turn in prompt? If that is possible, you can't tell me that's wouldn't be amazing! :pimp: