Und wo Finde ich die Source `??????
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Und wo Finde ich die Source `??????
if( g_Option.m_nBloom == 1 )
{
if( m_d3dCaps.PixelShaderVersion >= D3DPS_VERSION(1,1) )
g_Glare.Create( m_pd3dDevice, D3DFMT_R5G6B5], g_Option.m_nResWidth, g_Option.m_nResHeight - 48 );
else
g_Option.m_nBloom = 0;
if( g_Option.m_nBloom == 1 )
{
if( m_d3dCaps.PixelShaderVersion >= D3DPS_VERSION(1,1) )
g_Glare.Create( m_pd3dDevice, D3DFMT_A16B16G16R16F, g_Option.m_nResWidth, g_Option.m_nResHeight - 48 );
else
g_Option.m_nBloom = 0;
Quote:
Olol :D Konsole bei Neuz Aktivieren
#define __BS_CONSOLE
VersionComman.h rein :D
mfg ich
/edit
Quallität des Bloom Effekts von 16 Bit auf 64 Bit =
zu dem hierCode:if( g_Option.m_nBloom == 1 ) { if( m_d3dCaps.PixelShaderVersion >= D3DPS_VERSION(1,1) ) g_Glare.Create( m_pd3dDevice, D3DFMT_R5G6B5], g_Option.m_nResWidth, g_Option.m_nResHeight - 48 ); else g_Option.m_nBloom = 0;
Code:if( g_Option.m_nBloom == 1 ) { if( m_d3dCaps.PixelShaderVersion >= D3DPS_VERSION(1,1) ) g_Glare.Create( m_pd3dDevice, D3DFMT_A16B16G16R16F, g_Option.m_nResWidth, g_Option.m_nResHeight - 48 ); else g_Option.m_nBloom = 0;
if( scan.Token == _T( "bloom" ) )
{
m_nBloom = scan.GetNumber();
m_nBloom = 0; // 2008/04/25
}
//Bloom reactivated by cross
if( scan.Token == _T( "bloom" ) )
{
m_nBloom = scan.GetNumber();
/* m_nBloom = 0; // 2008/04/25 */
}
//lang Sublang Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec LANG_ENG LANG_SUB_USA SEASON_WINTER SEASON_WINTER SEASON_SPRING SEASON_SPRING SEASON_SPRING SEASON_SUMMER SEASON_SUMMER SEASON_SUMMER SEASON_FALL SEASON_FALL SEASON_FALL SEASON_WINTER