Quote:
Originally Posted by Basser
Focusing on a certain patch is a bad thing; makes the server likely to become patch dependent.
You shouldn't have to start from scratch when moving to a newer or older version. Nor should you have to edit the old one, I'd make it compatible with all patches and have the 'patch dependent' things in a separate project.
But nvm, patch dependence isn't a real problem, just make sure the design is good and focus on efficiency.
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I was thinking more like, "Hey, let's write this code in any way possible just to get it working, then we'll refine it later on.." Time goes, they add lots of features, for examples monsters and npcs, then realise game is a little bit slow and bad performance, so they go: "Hey, let's rewrite the screenfunction and hope for less lag!", and they'll end up rewriting tons of shit depending on the screenfunction. Just make sure the base is good, rest is good2go.