Quote:
Originally Posted by .Beatz
Thanks for the good luck, I would like to add that we are concentrating on the efficiency of the server rather than "the new patch". the reason we have chosen to this is because we like some of the features that we added like Monk and a few other things.
I would also like to add that this source will not be ready for testing any time soon as we have pretty much started from scratch and we want to make it stable enough to hold a minimum of 2k + players (eventually)
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Why not write the documentation for the new structures and features before starting on the source?
- Because you guys do not care about the efficiency, if you did, you wouldn't have created a patch specific source, but decide on that later instead. I think designing and creating 'patch independent' classes etc first would be the way to go.
I'm probably making no sense. Here's what you should do.
- Study the new features / differences from what is documented so far.
- Start writing documentation
- Start designing the server. (Think about possible later solutions, try using more than 2 projects for the entire server)
- Create the server.