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Originally posted by redb00mer+Jun 9 2007, 17:39--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (redb00mer @ Jun 9 2007, 17:39)</td></tr><tr><td id='QUOTE'>
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Originally posted by -craby987@Jun 8 2007, 11:21
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Originally posted by -redb00mer@Jun 8 2007, 12:29
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@Jun 7 2007, 23:02
OK thanks. Could you tell me the concept of a teleport hack? If you feel the information is to sensitive PM me.
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Change the value of the addresses that define your X, Y, Z coordinates.
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using an edit box right?
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That's the most simple way. If you wanted to get complicated, add a hotkey that adds N to your Z value, and another that subtracts N from your Z value; N being the height difference between flights of tower stairs. I believe it's 30 or 32, but don't quote me on that.
Edit: Getting super-duper too-much-time-on-your-hands complicated would be the teleport hack that Itburnz designed, with preset locations that you could warp to on each continent.[/b][/quote]
I can do all this in TMK right? What did itburnz code the complex teleporter in and if i could get some help on the matter (i know he used XML to store values. Very smart) ?
To add values to the Z I assume it would go like this:
Code:
MAIN
8D5000 Random code
8D5005 Z value (EAX for example)
8D5010 Random code
ON
Poke B75000 8D5000_value
Poke B75005 ADD EAX, 32 ??? (add or mov? add/mov eax,-32 to subtract right?)
Poke B75010 Z value (EAX)
Poke B75015 Jmp_to_Main
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Poke 8D5000 Jmp_to_CC
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Poke B75005 NOP (So it wont keep adding 32)
Please tell me how detectable this is if I only do it when no one is watching?