Der Export deiner MAP-Dateien ist ein großer Fortschritt und erspart mir eine Menge Arbeit. Beim letzten Mal habe ich alle Kartendaten von privaten Servern extrahiert und dann in 3ds Max wieder zusammengefügt. Anschließend habe ich sie in Segmente unterteilt und als Heightmap exportiert, um sie auf einem Terrain anzuwenden. Mit deiner Export-/Import-Lösung in Blender kann ich die gesamte Welt als eine einzige 3D-Datei zusammenfügen und sie dann als eine große Heightmap exportieren.Quote:
I did. It might be useful if you can get it to work. But then again, unless you can find the import/export plugins/tools that the game uses, you will have to write a custom importer/exporter at some point because the game has additional plugins that are not part of the base engine.
For example, for rendering textures, the game has a plugin called MTexture that is basically 1 base texture + two alpha blended textures. Base RenderWare engine will not load this at all.
Same is true for map files. They are packed into a custom file. After unpacking, it is still read by a custom function that at some point calls RenderWare's StreamRead function, which will also trigger custom plugin callbacks.
So unless you have a custom version of RenderWare Studio with all the game plugins included, you will still need to export some parts of the mesh yourself.
I don't have a working version of RenderWare Studio so I don't know if we can rebuild it with game's version of RenderWare SDK, plus all the custom plugins.
Then again, we have all of these plugins available in the client so I think writing an import/export tool on top of client might be the path of least resistance.
Human Worldsection in 3ds Max:
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Heute habe ich einen Computer mit Windows XP Pro installiert und aktiviert. Ohne ihn mit dem Internet zu verbinden, muss ich viele Treiber und Software manuell hin- und herkopieren sowie installieren. Ich hoffe sehr, dass alles meinen Erwartungen entspricht.
Genaueres über den Inhalt des RenderWare Studio kann ich erst sagen, wenn ich es installiert habe.
Your export of the MAP files is a significant step forward and saves me a lot of work. Last time, I ripped all map data from private servers and then reconstructed them in 3ds Max. I then divided them into segments and exported them as a heightmap to apply on terrain. With your export/import solution in Blender, I can merge the entire world into a single 3D file and export it as one large heightmap.
Today, I managed to install and activate a computer with Windows XP Pro. Without wanting to connect it to the internet, I have to manually copy and install many drivers and software back and forth. I really hope that everything works according to my expectations.
I can only provide more details about what's included in RenderWare Studio once I have it installed.