Problem with Job Temple Mobs

11/03/2020 19:28 Ribra#16
Quote:
Originally Posted by alydandy View Post
This is smart, i was thinking the same, i will keep the server 48 hours for test. i will also make some bots in areas and some not to compare.
Yeah, I'm waiting in my server too, hope it won't start happening again. What if we change it to 10000 for example?
11/03/2020 19:42 devdash#17
Quote:
Originally Posted by Ribra View Post
Yeah, I'm waiting in my server too, hope it won't start happening again. What if we change it to 10000 for example?
make a specific room with that, and keep it running for test too, i believe it can be also a solution.

I will try the same.

So i tried to lure the mobs, after they reach the max, they stuck again :)

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Also what we have done basically is we're telling them to move as far as they can go with that 1100, so that's not what we want too, we want to make it.

So this can be a solution but not the perfect solution still, we still need to understand why they break the old raduis that used to be 200 or 300, and why they don't back after reaching the max of the old raduis or the current raduis, instead they stuck.

I am now trying some other methods, by changing some rows in database, hopefully it will work, i will keep you up to date iwth all the changes guys, and u should too, we will keep it open. Till we finish such a case.
11/04/2020 01:35 ZαKuRα#18
all vsro databases will have this behavior, we don't know why it happens but a quick solution would be this! While the area is populated by bots I have even just for a while they would not get to place it like the old woman I differ from this but if you can try it it would be better! But while bots are in the area, the behavior of the mobs would not be the same since they would have to spend many hours for them to behave the same as I doubt it
11/10/2020 06:10 Revens Online#19
Someone has released a fix for this problem, it's related to navmesh files, but the link is down
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11/13/2020 20:50 twister78#20
Quote:
Originally Posted by ZαKuRα View Post
update the table "Tab_RefNest" nRadius " = 1100 ;)
Increasing the entanglement zone is not good in the long run.
The reason it solves the error is that the monster has limited space to roam.

(Region)The problem of dungeon zones is the reason monsters make mistakes
11/14/2020 03:03 ZαKuRα#21
on an active server with weekly updates I would not have any problem since it would not imply a long journey that the gameserver would have to complete a couple of months they would not get any problem
11/14/2020 04:28 _SGA_#22
This happens in Black Rogue files too, mobs in Jangan Cave runs to walls and then new mobs are spawning and the server hitting 50k spawn limit. In 2016 I tried to fix this a lot but I haven't been able to find a solution.