Breeders packets-

02/06/2010 01:50 Korvacs#16
Back on topic please.
02/06/2010 03:42 Metapod#17
Good job Jose!
02/06/2010 03:50 |_Beetle_|#18
SUperGood Job!

The next will be the mentors and apprentices? jeje
02/06/2010 10:22 gad-legion#19
the used steeds do not disappear from inventory
02/06/2010 11:02 -impulse-#20
Ofcourse, this is just the window packet. You've gotta handle the breeding as I said. Also, the algorithm to get the new steed color is somewhere in this forum.
02/06/2010 12:34 ~Yuki~#21
Thanks for the packet
02/07/2010 15:26 Hanibal#22
How does the Lineage window show exactly?

I have a inventory full of saddles and steeds and have tried everything and nothing appears, yes I have the code in my source, just never played CO official or otherwise with horses.
02/07/2010 19:18 fishey07#23
It says how many Lineage on the horse item.
02/07/2010 21:52 Hanibal#24
Quote:
Originally Posted by fishey07 View Post
It says how many Lineage on the horse item.
What I asked was how does the lineage window come up and how do you raise a horses lineage, I figured out where it says it's level.
02/08/2010 03:00 fishey07#25
Not too sure about the window that comes up, But If you breed 2 horses with 0 lineage, The outcome horse will have 10 lineage. Goes up 10 for every time you breed it. Hope I helped.
02/11/2010 09:01 fishey07#26
Here's the algorithm, But how would we make this work with the NPC.
Quote:
floor(0.9 * X) + floor(0.1 * Y) = Z

where:
X - color value (red, blue or green) of major steed (0-255)
Y - color value of minor steed (0-255)
Z - color value of new steed (0-255)
floor() - returns the largest integer less than or equal to a number
02/11/2010 14:09 metalfa_n1#27
Quote:
Originally Posted by fishey07 View Post
Here's the algorithm, But how would we make this work with the NPC.
I think that they does not use an algorithm, I "bet" they have CQ_TABLE or a INI about the lineage.

I saw at this forum a post about the lineage colors and rate steeds.

May be they use a algorithm to calc the horse attributes to the ORIGINAL option.
02/12/2010 21:21 Basser#28
This release is all right, however it was obvious what the structure would look like.
Great release though.
02/16/2010 23:04 darkdestiny54#29
Well, first don't you guys think we should make it so that the minor steed disappears when added? I tried to fix it but I don't understand the code very well. It should be something to do with this code though:
Code:
 public static COPacket Breeding(uint UID)
        {
            return GeneralData(UID, 0x170, 0, 0, 0x7e);
        }
EDIT: Is there a packet or outside code that we didn't add that controls this?