This packets goes in your Packets.cs file, Donot flame/Spam nor post useless comments,
Packets-
And Npc,
Arco. for npc,
Packets-
Code:
public static COPacket Breeder(uint UID)
{
byte[] Packet = new byte[8 + 36];
COPacket P = new COPacket(Packet);
P.WriteInt16((ushort)(Packet.Length - 8));
P.WriteInt16((ushort)0x271a);
P.WriteInt32(UID);
P.WriteInt16((ushort)0x170);
P.Move(10);
P.WriteInt16((ushort)0x7e);
P.WriteInt16((ushort)0x0);
P.WriteInt16((ushort)0x1d);
P.WriteInt16((ushort)0x1b);
P.Move(8);
return P;
}
Arco. for npc,
Code:
[COLOR="Blue"]case[/COLOR] 923:
{
[COLOR="blue"]if[/COLOR] (Linkback == 0)
{
GC.AddSend([COLOR="DeepSkyBlue"]Packets[/COLOR].GeneralData(GC.MyChar.EntityID, 0x170, 0, 0, 0x7e));
}
[COLOR="blue"]break[/COLOR];
}