Dont work ://
Can you please give me a code what Work 's? :x
I'm using Old Parameter from v15 Files :>
Can you please give me a code what Work 's? :x
I'm using Old Parameter from v15 Files :>
Könntest du mir mal bitte den Code für die propItem.txt sagen bzw. benutzt du v19 Files mit anderem parameter ? :cQuote:
Okay it works :)
But when I click on the item and my name is colored, the remains still in the inventory item can be the item to 7 days repeatedly stacken .. * help * :)?
*sry for my bad eng* ..xD
Quote:
Könntest du mir mal bitte den Code für die propItem.txt sagen bzw. benutzt du v19 Files mit anderem parameter ? :c
und hast du etwas in MoverSkill geändert also der IK3_NAMECOLOR eine IK2_BuffItem zuweisung gegeben ? :x
Also kann man dass überhaupt bei Files mit v15 Parameter benutzen?
defineItem.h
defineItemKind.*
propItem.txt
MoverRender.cpp?
MoverSkill.cpp?
20 II_SYS_SYS_SCR_NAMEPINK_7DAY IDS_PROPITEM_TXT_118388 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_pink.dds""" 0 """""" IDS_PROPITEM_TXT_118389
1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
Ich hab IK3_NAMECOLOR in die defineItemKind.h eingetragen und in meiner Spec hab ich es soQuote:
Könntest du mir mal bitte den Code für die propItem.txt sagen bzw. benutzt du v19 Files mit anderem parameter ? :c
und hast du etwas in MoverSkill geändert also der IK3_NAMECOLOR eine IK2_BuffItem zuweisung gegeben ? :x
Also kann man dass überhaupt bei Files mit v15 Parameter benutzen?
defineItem.h
defineItemKind.*
propItem.txt
MoverRender.cpp?
MoverSkill.cpp?
11 II_SYS_SYS_SCR_NAMERED_7DAY "Name Color Red(7 days)" 1 1 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = TRUE 1 = 25000000 = = = = = = = 0 = = 1 1 1 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """itm_namecolor_red.dds""" 0 """""" "" 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_NAMERED_7DAY "Name Color Red(7 days)" 1 1 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = TRUE 1 = 25000000 = = = = = = = 0 = = 1 1 1 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """itm_namecolor_red.dds""" 0 """""" ""
Quote:
Okay it works :)
But when I click on the item and my name is colored, the remains still in the inventory item can be the item to 7 days repeatedly stacken .. * help * :)?
*sry for my bad eng* ..xD
Quote:
Danke, Dryad.
Geht jetzt ohne DB Crash.
Problem dass beim drücken von Hotkey: (J) der Client Crasht besteht weiterhin :/
Streng dein Gehirn einfach selber an der Release reicht ?? Debuger an machen wie virtuos schon sagteQuote:
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Die Item Icons sind vorhanden.
Würde mich sehr erfreuhen wenn jemand ein Ausführliches Release machen könnte :)
mfg <3
Very thx.Quote:
For your Unlimited Party Scroll:
Goto function:
Search for:Code:CParty::DoUsePartySkill
and put this under it:Code:int nRemovePoint = pItemProp->dwExp;
Its a much better solution with less code.Code:if (pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE01) || pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE02) || pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE03)) nRemovePoint = 0;