[Release]Scroll Item

06/21/2016 17:39 banktakung#1
1.Scroll of Growth Party [MoverSkill.cpp]
PHP Code:
    case II_SYS_SYS_SCR_PARTYSPEEDLEVELUP01:
        {
        
CPartypParty g_PartyMng.GetPartyGetPartyId() );

            if(
pParty && pParty->IsLeader( ((CUser*)this)->m_idPlayer ) )
                
pParty->SetPartyLevel(((CUser*)this),99,pParty->GetPoint()+7000,pParty->GetExp());
            else
            {
                ((
CUser*)this)->AddText("Party Leader Only");
                
nResult=2;
            }
        }
        break; 

2.Scroll of Unlimited Party Point

search for
PHP Code:
g_DPCoreClient.SendUserPartySkilluLeaderidPARTY_LINKATTACK_MODEdwSkillTimenRemovePointnHasCashSkill ); 
replace with
PHP Code:
                            if(pMover->HasBuffBUFF_ITEM2II_SYS_SYS_SCR_PARTYPOINTFREE01 ) || pMover->HasBuffBUFF_ITEM2II_SYS_SYS_SCR_PARTYPOINTFREE02 ) || pMover->HasBuffBUFF_ITEM2II_SYS_SYS_SCR_PARTYPOINTFREE03 ))
                            {
                                
g_DPCoreClient.SendUserPartySkilluLeaderidPARTY_LINKATTACK_MODEdwSkillTime0nHasCashSkill );
                            }
                            else
                            {
                                
g_DPCoreClient.SendUserPartySkilluLeaderidPARTY_LINKATTACK_MODEdwSkillTimenRemovePointnHasCashSkill );
                            } 

do the same thing at
ST_FORTUNECIRCLE
ST_STRETCHING
ST_GIFTBOX



3.Scroll of Change Name Color

Replace
PHP Code:
dwColor prj.m_PKSetting.dwGeneralColor
with
PHP Code:
            if(HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMERED_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMERED_15DAY ) )
            {
                
dwColor 0xffff0000;
            }
            else if(
HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMEBLUE_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMEBLUE_15DAY ))
            {
                
dwColor 0xff00c6ff;
            }
            else if(
HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMEVIOLET_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMEVIOLET_15DAY ))
            {
                
dwColor 0xff9000ff;
            }
            else if(
HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMEBLUEDARK_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMEBLUEDARK_15DAY ))
            {
                
dwColor 0xff0000ff;
            }
            else if(
HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMEBLUELIGHT_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMEBLUELIGHT_15DAY ))
            {
                
dwColor 0xff00c6ff;
            }
            else if(
HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMEGREEN_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMEGREEN_15DAY ))
            {
                
dwColor 0xff00aa00;
            }
            else if(
HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMEYELLOW_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMEYELLOW_15DAY ))
            {
                
dwColor 0xffe8d500;
            }
            else if(
HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMEORANGE_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMEORANGE_15DAY ))
            {
                
dwColor 0xfff08d00;
            }
            else if(
HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMEBROWN_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMEBROWN_15DAY ))
            {
                
dwColor 0xff895100;
            }
            else if(
HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMEBLACK_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMEBLACK_15DAY ))
            {
                
dwColor 0xff000000;
            }
            else if(
HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMEGRAY_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMEGRAY_15DAY ))
            {
                
dwColor 0xff8b8b8b;
            }
            else if(
HasBuffBUFF_ITEM2II_SYS_SYS_SCR_NAMEPINK_7DAY ) || HasBuffBUFF_ITEMII_SYS_SYS_SCR_NAMEPINK_15DAY ))
            {
                
dwColor 0xffff00fc;
            }
            else
            {
                
dwColor prj.m_PKSetting.dwGeneralColor;
            } 

4.Scroll of Change Grow Color

replace
PHP Code:
                    if( nEffect XE_ITEM_FIRE )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_FIREnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_ELEC )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_ELECnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_WATER )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_WATERnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_WIND )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_WINDnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_EARTH )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_EARTHnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_FIRE_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_FIRE_ALnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_ELEC_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_ELEC_ALnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_WATER_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_WATER_ALnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_WIND_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_WIND_ALnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_EARTH_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_EARTH_ALnLevelnLevel2 );
                    
// reg
                    
if( nEffect XE_ITEM_GEN )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_GENnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_GEN_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_GEN_ALnLevelnLevel2 ); 

with
PHP Code:
                if( pMover->HasBuffBUFF_ITEM2II_SCR_SCR_OLDWEAPONGLOW7DAY ) || pMover->HasBuffBUFF_ITEM2II_SCR_SCR_OLDWEAPONGLOW15DAY ) )
                {
                    if( 
nEffect XE_ITEM_FIRE )
                    {
                        
CreateParticlePARTS_RWEAPONmWorldPE_FIREnLevelnLevel2 );
                    }
                    else
                    if( 
nEffect XE_ITEM_ELEC )
                    {
                
#if __VER >= 9 // __Y_ADV_ENCHANT_EFFECT
                        
CreateParticlePARTS_RWEAPONmWorldPE_ELECnLevelnLevel2 );
                
#ifdef __CSC_ENCHANT_EFFECT_2
                        
RenderItemElec_AdvPARTS_RWEAPONmWorldnLevel2 );
                
#endif //__CSC_ENCHANT_EFFECT_2
                #else //__Y_ADV_ENCHANT_EFFECT
                        
RenderItemElecPARTS_RWEAPONmWorldnLevel );
                
#endif //__Y_ADV_ENCHANT_EFFECT
                    
}
                    else
                    if( 
nEffect XE_ITEM_WATER )
                    {
                        
CreateParticlePARTS_RWEAPONmWorldPE_WATERnLevelnLevel2 );
                    }
                    else
                    if( 
nEffect XE_ITEM_WIND )
                    {
                        
CreateParticlePARTS_RWEAPONmWorldPE_WINDnLevelnLevel2 );
                    }
                    else
                    if( 
nEffect XE_ITEM_EARTH )
                    {
                        
CreateParticlePARTS_RWEAPONmWorldPE_EARTHnLevelnLevel2 );
                    }
                
#if __VER >= 9 // __Y_ADV_ENCHANT_EFFECT
                    
else
                    if( 
nEffect XE_ITEM_GEN )
                    {
                        
CreateParticlePARTS_RWEAPONmWorldPE_GENnLevelnLevel2 );
                    }
                    else
                    if( 
nEffect XE_ITEM_GEN_AL )
                    {
                        
CreateParticlePARTS_RWEAPONmWorldPE_GEN_ALnLevelnLevel2 );
                    }
                    else
                    if( 
nEffect XE_ITEM_FIRE_AL )
                    {
                        
CreateParticlePARTS_RWEAPONmWorldPE_FIRE_ALnLevelnLevel2 );
                    }
                    else
                    if( 
nEffect XE_ITEM_ELEC_AL )
                    {
                        
CreateParticlePARTS_RWEAPONmWorldPE_ELEC_ALnLevelnLevel2 );
                
#ifdef __CSC_ENCHANT_EFFECT_2
                        
RenderItemElec_AdvPARTS_RWEAPONmWorldnLevel2 );
                
#endif //__CSC_ENCHANT_EFFECT_2
                    
}
                    else
                    if( 
nEffect XE_ITEM_WATER_AL )
                    {
                        
CreateParticlePARTS_RWEAPONmWorldPE_WATER_ALnLevelnLevel2 );
                    }
                    else
                    if( 
nEffect XE_ITEM_WIND_AL )
                    {
                        
CreateParticlePARTS_RWEAPONmWorldPE_WIND_ALnLevelnLevel2 );
                    }
                    else
                    if( 
nEffect XE_ITEM_EARTH_AL )
                    {
                        
CreateParticlePARTS_RWEAPONmWorldPE_EARTH_ALnLevelnLevel2 );
                    }
                
#endif //__Y_ADV_ENCHANT_EFFECT
                
}
                else
                {
                    if( 
nEffect XE_ITEM_FIRE )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_FIREnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_ELEC )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_ELECnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_WATER )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_WATERnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_WIND )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_WINDnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_EARTH )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_EARTHnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_FIRE_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_FIRE_ALnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_ELEC_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_ELEC_ALnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_WATER_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_WATER_ALnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_WIND_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_WIND_ALnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_EARTH_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_EARTH_ALnLevelnLevel2 );
                    
// reg
                    
if( nEffect XE_ITEM_GEN )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_GENnLevelnLevel2 );
                    else
                    if( 
nEffect XE_ITEM_GEN_AL )
                        
CreateWeaponEffectPARTS_RWEAPONdwItemKind3RightmWorldPE_GEN_ALnLevelnLevel2 );
                } 


enjoy.

this is release Thread. so there is not clear guide or maybe clear :rolleyes:
06/21/2016 17:50 Blouflash#2
For your Unlimited Party Scroll:
Goto function:
Code:
CParty::DoUsePartySkill
Search for:
Code:
				int nRemovePoint	= pItemProp->dwExp;
and put this under it:
Code:
				if (pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE01) ||
					pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE02) ||
					pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE03))
					nRemovePoint = 0;
Its a much better solution with less code.
06/21/2016 20:48 Sakurax3#3
What does
4.Scroll of Change Grow Color
do?
06/22/2016 02:38 Avalion#4
Don't forget (If you're attempting in replicating the official servers), to get the party leader Mover and check for the buff whilst rendering the point count on the applet and alter it to say UNLIMITED.
06/23/2016 10:51 NoWay | Phoenix#5
How to create propItem Scroll for it ?
If i make one and press (Hotkey: J) -> Client Crash

06/23/2016 11:01 banktakung#6
Quote:
Originally Posted by NoWay | Phoenix View Post
How to create propItem Scroll for it ?
If i make one and press (Hotkey: J) -> Client Crash


may be your icon etc.
06/23/2016 11:12 NoWay | Phoenix#7
My Code :/

#Edit
CHANGED DATAS: Source, defineItem.h and propItem.txt

Code:
12	II_SYS_SYS_SCR_NAMERED_7DAY			"Legendary Color change (Red)"		1	99	IK1_SYSTEM	IK2_BUFF	IK3_SCROLL	=	=	1	=	0	=	=	=	=	=	=	=	0	=	=	1	=	=	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	180000	=	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	1	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""Itm_SysSysScrVelJum.dds"""	0	""""""	"This Legendary Scroll change your Name Color!"
06/23/2016 16:19 banktakung#8
[quote=NoWay | Phoenix;34718992]My Code :/

#Edit
CHANGED DATAS: Source, defineItem.h and propItem.txt
PHP Code:
20    II_SYS_SYS_SCR_NAMERED_7DAY    IDS_PROPITEM_TXT_118366    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    =    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_red.dds"""    0    """"""    IDS_PROPITEM_TXT_118367    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
20    II_SYS_SYS_SCR_NAMEBLUE_7DAY    IDS_PROPITEM_TXT_118368    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    
=    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_blue.dds"""    0    """"""    IDS_PROPITEM_TXT_118369    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
20    II_SYS_SYS_SCR_NAMEVIOLET_7DAY    IDS_PROPITEM_TXT_118370    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    
=    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_violet.dds"""    0    """"""    IDS_PROPITEM_TXT_118371    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
20    II_SYS_SYS_SCR_NAMEBLUEDARK_7DAY    IDS_PROPITEM_TXT_118372    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    
=    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_bluedark.dds"""    0    """"""    IDS_PROPITEM_TXT_118373    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
20    II_SYS_SYS_SCR_NAMEBLUELIGHT_7DAY    IDS_PROPITEM_TXT_118374    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    
=    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_blue.dds"""    0    """"""    IDS_PROPITEM_TXT_118375    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
20    II_SYS_SYS_SCR_NAMEGREEN_7DAY    IDS_PROPITEM_TXT_118376    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    
=    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_green.dds"""    0    """"""    IDS_PROPITEM_TXT_118377    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
20    II_SYS_SYS_SCR_NAMEYELLOW_7DAY    IDS_PROPITEM_TXT_118378    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    
=    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_yellow.dds"""    0    """"""    IDS_PROPITEM_TXT_118379    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
20    II_SYS_SYS_SCR_NAMEORANGE_7DAY    IDS_PROPITEM_TXT_118380    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    
=    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_orange.dds"""    0    """"""    IDS_PROPITEM_TXT_118381    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
20    II_SYS_SYS_SCR_NAMEBROWN_7DAY    IDS_PROPITEM_TXT_118382    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    
=    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_brown.dds"""    0    """"""    IDS_PROPITEM_TXT_118383    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
20    II_SYS_SYS_SCR_NAMEBLACK_7DAY    IDS_PROPITEM_TXT_118384    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    
=    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_black.dds"""    0    """"""    IDS_PROPITEM_TXT_118385    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
20    II_SYS_SYS_SCR_NAMEGRAY_7DAY    IDS_PROPITEM_TXT_118386    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    
=    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_gray.dds"""    0    """"""    IDS_PROPITEM_TXT_118387    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
20    II_SYS_SYS_SCR_NAMEPINK_7DAY    IDS_PROPITEM_TXT_118388    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    
=    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_pink.dds"""    0    """"""    IDS_PROPITEM_TXT_118389    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0 
06/23/2016 20:31 ™Dryad#9
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where do you IK3 NAME COLOR adden in the source? ...
Can you the DDS also release it? :)

Sry for Bad Eng :)...
06/23/2016 21:51 NoWay | Phoenix#10
Now we have the Code for: defineIte.h / propItem.txt (SpecItem.txt)
Can you make a FULL Release of the Name-Color *'System'*
What we need to change for the IK3_NAMECOLOR (ItemKind.h ? idk :c
Please help us :c

06/23/2016 22:20 Lumi#11
You can't use your itemids from 1 until 12. It is already taken. Take another itemid. Btw. have a look in defineItemkind.h.
06/23/2016 22:26 NoWay | Phoenix#12
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That's only an Example^^

06/24/2016 10:38 banktakung#13
Quote:
Originally Posted by ™Dryad View Post
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where do you IK3 NAME COLOR adden in the source? ...
Can you the DDS also release it? :)

Sry for Bad Eng :)...
icon
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ik3 define at defineItemkind
06/24/2016 11:14 NoWay | Phoenix#14
I only need to put Code in:

Source(Replace) / MoverSkill (BuffItem) / defineItem.h / propItem.txt / defineItemKind ?

My Database Server Crash if i Start the Server :>
With changed propItem.txt no Crash but ingame is nothing working :>
06/24/2016 12:49 banktakung#15
Quote:
Originally Posted by NoWay | Phoenix View Post
I only need to put Code in:

Source(Replace) / MoverSkill (BuffItem) / defineItem.h / propItem.txt / defineItemKind ?

My Database Server Crash if i Start the Server :>
With changed propItem.txt no Crash but ingame is nothing working :>

check parameter