I coded a 5101 base in Python. It sucked but...
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half of a pk system
half of a random event system
90 pct of monster hunter quest (on a 1.0 source)
80 pct of a customizable database controlled quest system (finished all the sql functions, jut never coded any of the actual quests)
Nothing all that impressive, just fun random coding.
Not really, if there is a existing feature in CO, and you copy it, but only very small things need to be added, you can approximate a percentage.Quote:
you can't really say completed 10percent 20...30..40..because really...think about it? any code can be editted and get coded with new things, for u to say that you go 90pct of it done....ur a lair
I have my areas where I'm amazing and others where I'm not so good; however with some help from unknownone I'm working on my weak areas.Quote:
Not really, if there is a existing feature in CO, and you copy it, but only very small things need to be added, you can approximate a percentage.
@Zion,
Even if it sucked, it must have been hard, because I know for a fact your a good coder.
I actually know that he has coded that ALL himself, even though he refereed to other implemented stuff he still did it. And he says it not completely done because on his PK tourney he needs to finish the prize system. On his quest system, he wrote a whole system that will pretty much allow him to write a full quest in like 10 mins.Quote:
you can't really say completed 10percent 20...30..40..because really...think about it? any code can be editted and get coded with new things, for u to say that you go 90pct of it done....ur a lair
Ahahaha way to jump to my defense.Quote:
I actually know that he has coded that ALL himself, even though he refereed to other implemented stuff he still did it. And he says it not completely done because on his PK tourney he needs to finish the prize system. On his quest system, he wrote a whole system that will pretty much allow him to write a full quest in like 10 mins.
thisQuote:
Console.WriteLine("Unable to accept data from Auth Server.");//fail
ServerSocket.Close();
Console.WriteLine(e.ToString());
return;