That's quite the non-issue, actually.
Quote:
-As i already said, codehooks in d3d9 module are detected, replace the vtable of the dx object instead.
-use your own injector and instant inject on load. most public injectors will cause a detection and as soon xigncode is loaded you cant access the process anymore.
-you should make minor changes to the code, maybe xigncode will pattern my proxycall func, etc.
-In the sample code im using some functions of my SD_Tools namespace which you ofc. dont have, however the names are self-explanatory, should be no problem to reproduce them.
XIGNCODE3 XIGNCODE3 is the future solution of gaming security, mainly for online gaming service, currently patented and registered as a “one-time executable code structure”, which allows levels of various security policies according to company management standards. XIGNCODE3 supports more than 2000 game environment clients, and operates under Linux or Windows game servers. We provide all interface codes that are easily applicable in various conditions, such as C/C++/JAVA/C#. In addition, the API is structured in simple fashion for convenient adjustment, allowing easy application and testing without any complicated studies. An accurate activate system Detection non-client bot via using "One-time executable code" patent Reject general hacking tool and mutant via using "Win32 API calling pattern and frequency" patent Game management company is able to manage illegal system/Mac address/user account/reject hardware Emergency pattern creating tool provide (Game management company is able to handle it) Detect and reject VPN access (Game management company is able to handle it) Detect of DirectX modulation and illegal call Detect of WDDM driver modulation Detect modified of function about time Detect time modified via using time server Detect of game client local time modification Detect of major kernel function modification Detect DLL injection Detect virtual memory code injection Detect harmful thread Detect harmful window creation in game Detect keyboard hijack in game Detect illegal control of DHCP Detect Nuking/drop hack Detect auto click Detect software/hardware macro Detect message hook Detect multi-client Detect VEH/SEH modify and register Check game client hash Detect call specific function in game Detect game resource modification Reject game process memory accessing Reject game process handle accessing Reject game process message transmission Reject game process keyboard/mouse input transmission Reject game window GDI accessing Reject debug interrupt handler modification Reject calling kernel function directly Reject stealth process/module/driver Reject kernel/user mode debugging Detect executed on virtual environment Provide pellucid information Provide real-time detection status Provide game statistics data as Daily/weekly/monthly/quarterly/yearly Accessed counts Executed counts Server accessed counts Multiple executed counts Hacking tool detection counts Unknown hardware devise frequency of use Nationally execute/access frequency of use Game play frequency of use Operate system frequency use National VPN detour frequency use List of nationality hacking tool detection/user Provide daily/weekly/monthly user statistic data Rank of hacking tool used IP Rank of hacking tool used system Rank of hacking tool used account Provide daily/weekly data Accessed account/system mapping information Hacking tool detection log information Prompt customer service Action in 24 hours after hacking tool reported Always contactable via e-mail or messenger Support messenger connection via developer Support remote-control service to game users Language English