Dope. We started same as them, from Persistent Worlds through (most of) Acclaim. What you perceive as different skills is probably the lack of 2nd role skills along with some minor buffs that they didn't implement.
If proof is needed, just look at the original aka old quest rewards and game gear contents. It always makes sense from a "v1 stats" perspective and is always useless in a "v2 stats" perspective. Then look at "new content" (ornaments/decos/epis/etc) which makes a mess out of "v1 stats" because of excessive def/dodge/crit while it's pretty innocuous from a "v2 stats" perspective.
They changed their stats, fixed it's shortcomings with new gear they could cash in on and at the same time screwed us because the content is the same but doesn't fit our version (properly).
In the years past 9D, i sadly came to realize this is "standard" across Korean MMO's. Their devs don't give two shits about any version other than theirs and will produce/implement whatever content their version/userbase needs/wants with no regard whatsoever for "foreign versions" and their ecosystem.
If proof is needed, just look at the original aka old quest rewards and game gear contents. It always makes sense from a "v1 stats" perspective and is always useless in a "v2 stats" perspective. Then look at "new content" (ornaments/decos/epis/etc) which makes a mess out of "v1 stats" because of excessive def/dodge/crit while it's pretty innocuous from a "v2 stats" perspective.
They changed their stats, fixed it's shortcomings with new gear they could cash in on and at the same time screwed us because the content is the same but doesn't fit our version (properly).
In the years past 9D, i sadly came to realize this is "standard" across Korean MMO's. Their devs don't give two shits about any version other than theirs and will produce/implement whatever content their version/userbase needs/wants with no regard whatsoever for "foreign versions" and their ecosystem.