PLEASE DO NOT CAST YOUR VOTE BEFORE READING
I'm curious if it's worth even trying...Or maybe, the community already has the 9D server everybody wished for since acclaim times, I'm talking about GC. This is not a prospect of details for a soon-to-be-released server, but rather a server concept.
GC content will never be achieved by anybody besides them and the devs.
What do you prefer?
1. New Content = basicly playing on GC US/KR(if you're from KR)/DZO(if you're from VN) at the moment
2. Old Revised Content
-low rates (frequent events), grind difficulty considered
-honest, incorruptible staff (no "friends that get gifts")
-step by step map release (slow progress) up until Icy
-increased grind/dungeons difficulty (by handicaping the player, for e.g. no def sets)
-completely revamped skill system that will balance roles in 1 vs 1 fighting while keeping PvE challanging
-balanced/regular gifts + starter gift
-auto-second role/removed almost all quests, grind-based server
-kr stats system
-reworked collections/resources
-old mastery system (no 2nd role masteries)
-no scales, no tears,no tender stones, but fair refinement rates (ref goes up to +9),no OP decos, no OP items in IM
-no new systems (no A&D, no Crafting system, no weapon stats changing systems of course, no master and disciple)
-def/ck def will be adjusted PERFECTLY to allow you grinding (so that you won't be 2-shotted by a mob),yet keep pvp balanced at that lv range
-no skill duration bug
-working whisper/friend chat and league/band creation
-overall very rewarding playtime, all dungeons mean something/ staff organised events where everybody has a chance
-SvS and BvW weekly
-server content progress NOT decided by the community, however suggestions taken into consideration
-Boss Spawns after BvW weekly.
-holiday events (removing event items after event is over so it cannot be abused)
-no server wipes after alpha
-hefei arena battle royals
I'm curious if it's worth even trying...Or maybe, the community already has the 9D server everybody wished for since acclaim times, I'm talking about GC. This is not a prospect of details for a soon-to-be-released server, but rather a server concept.
GC content will never be achieved by anybody besides them and the devs.
What do you prefer?
1. New Content = basicly playing on GC US/KR(if you're from KR)/DZO(if you're from VN) at the moment
2. Old Revised Content
-low rates (frequent events), grind difficulty considered
-honest, incorruptible staff (no "friends that get gifts")
-step by step map release (slow progress) up until Icy
-increased grind/dungeons difficulty (by handicaping the player, for e.g. no def sets)
-completely revamped skill system that will balance roles in 1 vs 1 fighting while keeping PvE challanging
-balanced/regular gifts + starter gift
-auto-second role/removed almost all quests, grind-based server
-kr stats system
-reworked collections/resources
-old mastery system (no 2nd role masteries)
-no scales, no tears,no tender stones, but fair refinement rates (ref goes up to +9),no OP decos, no OP items in IM
-no new systems (no A&D, no Crafting system, no weapon stats changing systems of course, no master and disciple)
-def/ck def will be adjusted PERFECTLY to allow you grinding (so that you won't be 2-shotted by a mob),yet keep pvp balanced at that lv range
-no skill duration bug
-working whisper/friend chat and league/band creation
-overall very rewarding playtime, all dungeons mean something/ staff organised events where everybody has a chance
-SvS and BvW weekly
-server content progress NOT decided by the community, however suggestions taken into consideration
-Boss Spawns after BvW weekly.
-holiday events (removing event items after event is over so it cannot be abused)
-no server wipes after alpha
-hefei arena battle royals