Das gejammer hier erinnert mich an die Metin2 section.. whatever, danke für die scripts :)
Hab hier auch noch welche:
player setVariable ['blood', 3000];
hint "blood set!";
if (isNil "m0nkyaatp_sadksadxa") then
{
[] spawn
{
_tempTime = time;
time = "m0nkyaatp_RANDSTR";
sleep 3;
[_tempTime] spawn
{
_tempTime = (_this select 0) + 3;
while {true} do
{
time = _tempTime;
_tempTime = _tempTime + 1;
sleep 1;
};
};
};
};
_distance = 10;
_dir = getdir vehicle player;
_pos = getpos vehicle player;
if (surfaceIsWater getpos vehicle player) then {_pos = getPosASL vehicle player;}else{_pos = getPosATL vehicle player;};
if !("ItemMap" in items player) then {player addweapon "ItemMap";};
if ((vehicle player) isKindOf "Air") then
{
if (count(crew (vehicle player))>1) then
{
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),(_pos select 2)+100];
}
else
{
_distance = 50;
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),(_pos select 2)];
};
}
else
{
if (player != vehicle player) then {_distance = 50;};
if ((_pos select 2) > 5) then
{
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),(_pos select 2)];
}
else
{
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),0];
};
};
_Object = (vehicle player);
if (surfaceIsWater _pos) then
{if (!isNil ("dayz_instance")) then {"respawn_west" setMarkerPos _pos;};_Object setPosASL _pos;if (!isNil ("dayz_instance")) then {"respawn_west" setMarkerPos _pos;};}else
{if (!isNil ("dayz_instance")) then {"respawn_west" setMarkerPos _pos;};_Object setPosATL _pos;if (!isNil ("dayz_instance")) then {"respawn_west" setMarkerPos _pos;};};
cutText [format["Teleported %1m in direction", _distance], "PLAIN DOWN"];
(vehicle player) setDamage 0;
hint "Healed! :)";