Custom Conquer Client - Not that far away :o

05/19/2013 16:32 Korvacs#16
Quote:
Originally Posted by InfamousNoone View Post
A repro?
Repository, dunno where the extra R came from...
05/19/2013 16:43 InfamousNoone#17
we do have a repo, but you would have to ask Ulti for access, afaik it's staying close source
05/19/2013 18:21 Korvacs#18
Fair enough, thanks.
05/20/2013 02:15 1337-HaxOr#19
awww shiiiet nice
05/20/2013 10:15 Smaehtin#20
I hope to see more of this, some videos to show progress would be nice
05/21/2013 22:23 pro4never#21
I assume the answer is still no, but is there any chance of some info on the conquer model format? I'd be interested in doing a little 3rd party mesh viewer just for fun.

Because of it's integral use in such a custom client though I assume it will remain private but figured it's worth asking.
05/22/2013 00:51 U2_Caparzo#22
hahaha loved this, i wondered why nobody attempted to do a custom client, i really wish you both good luck :)
05/22/2013 04:23 CptSky#23
Quote:
Originally Posted by pro4never View Post
I assume the answer is still no, but is there any chance of some info on the conquer model format? I'd be interested in doing a little 3rd party mesh viewer just for fun.

Because of it's integral use in such a custom client though I assume it will remain private but figured it's worth asking.
Would be nice, I'm interested to do some idea if I can render the models.
05/22/2013 07:09 Super Aids#24
1 word: Amazing.
05/22/2013 13:17 Smaehtin#25
Quote:
Originally Posted by pro4never View Post
I assume the answer is still no, but is there any chance of some info on the conquer model format? I'd be interested in doing a little 3rd party mesh viewer just for fun.

Because of it's integral use in such a custom client though I assume it will remain private but figured it's worth asking.
I honestly don't see the point in keeping something like that private. Not that I care about it myself though
05/22/2013 13:26 turk55#26
Quote:
Originally Posted by Smaehtin View Post
I honestly don't see the point in keeping something like that private. Not that I care about it myself though
It is because of the fact that people will call it their work and seem to forget that they haven't done anything to it.

Trinity's leaked source is an example of that, it happened alot before that and will mostlikely continue like that aswell.

--

Ultomato and Hybrid, wish you all the luck you guys need. And it is and always will be up to you guys wether to release or to keep it for yourselves.
05/22/2013 13:27 urgabel#27
Quote:
Originally Posted by pro4never View Post
I assume the answer is still no, but is there any chance of some info on the conquer model format? I'd be interested in doing a little 3rd party mesh viewer just for fun.

Because of it's integral use in such a custom client though I assume it will remain private but figured it's worth asking.
I have gathered some info after long time studying that, a few months ago. I will search my hard disk and will post here when found.

EDIT: Found some code. Maybe it would be better to post it in a new thread...
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05/23/2013 01:40 Ultimation#28
C3 Model Information can be found - [Only registered and activated users can see links. Click Here To Register...]
09/25/2013 15:32 { Angelius }#29
.
09/25/2013 15:51 nicolastyler#30
Once you have a decent beta, will you release a server template for us to play around with the client?

This would take away a lot of restrictions that using the normal client has.

Should this even be called a conquer client?