Custom Conquer Client - Not that far away :o

05/17/2013 21:56 Ultimation#1
Yep, im bored so Hybrid & myself have teamed up. we are gonna re-create the whole Conquer client in c#

Heres is a screenie of our "progress" - Not much mainly just for testing how things come together

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05/17/2013 21:57 _DreadNought_#2
woop

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05/17/2013 22:53 pro4never#3
:O very nice. Sparks a few random questions though.


-Why C#?
-Any special frameworks in C#?
-What will this be used for (specific pserver project?)
-I assume it will remain private/closed source?

Fun stuff :D
05/17/2013 23:07 CptSky#4
Already thought it would be nice to do a custom client. But, I never found anybody really interested by such a big job :p It looks promising, although doing something like that, I would have directly used C++.

Good luck, and if you need some help (which I doubt if with both of you working on the idea...), just send me a PM.
05/18/2013 06:09 LordGragen.#5
o boy first i was reading i thow it was saying source then 2nd time i was like waaaaaaaaaaa?

is this going to be a private client or public?
05/18/2013 09:22 InfamousNoone#6
Quote:
Originally Posted by pro4never View Post
:O very nice. Sparks a few random questions though.


-Why C#?
-Any special frameworks in C#?
-What will this be used for (specific pserver project?)
-I assume it will remain private/closed source?

Fun stuff :D
C# is gorgeous
XNA
Undetermined
Yes.
05/18/2013 09:42 LordGragen.#7
oh and my 2nd question is what version is the client going to support?
05/18/2013 09:49 InfamousNoone#8
it's our own client, there's no set goal, and in fact we may chose to do things very differently than TQ (ie packets), the only thing that's guaranteed to remain the same is the interface/ui, and the model/file support
05/18/2013 10:19 LordGragen.#9
Quote:
Originally Posted by InfamousNoone View Post
it's our own client, there's no set goal, and in fact we may chose to do things very differently than TQ (ie packets), the only thing that's guaranteed to remain the same is the interface/ui, and the model/file support
oh cool, is it going to be a private client so only you guys can use it or it will be a public one.
05/19/2013 02:43 Spirited#10
Very cool! I wish you two luck. As mentioned, if you ever need an additional hand, we have your back; though, I don't think you two will need it. It's going to be interesting to see how you two change the client. I do have to ask though, with you two completely recreating the client, is it still in your best interest to recreate the Conquer Online client? At this point, you could actually make your own game, especially if you're going to change the packets and cipher drastically, because that would require an entirely new server as well.
@ Lord, that was already answered. It will remain private.
05/19/2013 02:53 LordGragen.#11
cool, this is gona take allot of work.
05/19/2013 09:22 InfamousNoone#12
Quote:
Originally Posted by Fаng View Post
Very cool! I wish you two luck. As mentioned, if you ever need an additional hand, we have your back; though, I don't think you two will need it. It's going to be interesting to see how you two change the client. I do have to ask though, with you two completely recreating the client, is it still in your best interest to recreate the Conquer Online client? At this point, you could actually make your own game, especially if you're going to change the packets and cipher drastically, because that would require an entirely new server as well.
@ Lord, that was already answered. It will remain private.
think about what you said, and if you would require an entirely new server as well makes sense lol
05/19/2013 14:33 CptSky#13
Quote:
Originally Posted by Fаng View Post
[...]At this point, you could actually make your own game, especially if you're going to change the packets and cipher drastically, because that would require an entirely new server as well.[...]
Changing the packets doesn't require a new server. You still use the exact same logic, but change a few structures inside the project.
05/19/2013 14:45 Korvacs#14
Is there going to be a repo for this?

Have to hand it to you Ulti, I normally knock you for the stuff you release as its like, way over hyped usually, but this is pretty impressive.
05/19/2013 15:41 InfamousNoone#15
A repro?