Well i've been messing around with the param's that i know what are what and came up with this
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the skill data goes like so
Code:
1 3978 372 SKILL_OP_HARMONY_A_01 ???:????? SKILL_OP_HARMONY_A 0 1 2 0 0 1000 1000 1000 3000 0 0 0 1224736788 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 skill\china\water_harmony_c.ddj SN_SKILL_OP_HARMONY_A xxx SN_SKILL_OP_HARMONY_A_TT_DESC SN_SKILL_OP_HARMONY_A_STUDY 0 0 3 1685418593 1200000 6645362 3 1 60 0 0 7 1886350433 1 999 1769105251 500 500 1667396966 1685418593 1800000 6582901 25 25 1868849522 15 25 1667396966 1685418593 1800000 1937011305 100 100 1667396966 1685418593 1800000 1768846441 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0
1768846441 100 100
This being Int Increase 100 , 100% ability's being appiled ( cleric skill ftw )
it looks messed up but its the only way i got it to work correctly without crashes
1685418593 this one i think is tied in with this one 1667396966 , both having to do with something , im guessing timed buff?
1937011305 100 100 - - Str buff 100 100%
6582901 25 25 , cant remember if this was abso or increase but it does something with DMG xD
1868849522 15 25 same as this one either DMG increase or Abso
But just copying what others have said easyier to use the ones we know then trying to figure them out