Hello,
i think this things in _Refskills we ignored all this time should get it's time to be fully explained :)
as you know all the debuffs, effects and knocks are saved in the 50 params on _Refskill
and every effects has it's own code.
well i see if we have explained collection for each code and it's effect ingame it would be great and will be a gate for many edits in sro's gameplay.
i was thinking like add Knockback for metor or Stun for lightning nukes.
maybe add knockdown to glaive throw skills and make glaiver's combo able to damage knocked-down enemies.
so... bottom line is :
Every one can write what he knows here and i will collect them in the thread.
and i will start from some params i knew :
1936945013 --> Summon monsters skill and it is followed with Mobs ID.
1835229552 --> Mask Creation.
i think this things in _Refskills we ignored all this time should get it's time to be fully explained :)
as you know all the debuffs, effects and knocks are saved in the 50 params on _Refskill
and every effects has it's own code.
well i see if we have explained collection for each code and it's effect ingame it would be great and will be a gate for many edits in sro's gameplay.
i was thinking like add Knockback for metor or Stun for lightning nukes.
maybe add knockdown to glaive throw skills and make glaiver's combo able to damage knocked-down enemies.
so... bottom line is :
Every one can write what he knows here and i will collect them in the thread.
and i will start from some params i knew :
1936945013 --> Summon monsters skill and it is followed with Mobs ID.
1835229552 --> Mask Creation.