WarRock - Pointer und Offsets

06/21/2012 20:30 .BuBBLe#16
//================= EHSVC =================//
#define EhsvcSelfCrC 0x00F37886DC
#define Detection 0x0009F10
#define HSAntiCrash 0x00F374BCAE
#define Asm Detection 0x00F373B341
#define NanoCheck1 0x003BC3E
#define NanoCheck2 0x00F374906F
#define NanoCheck3 0x00F374B0F6
//================= LOGGED =================//
//=================== 7 ==================//
//========= Made By BlackLegend & NikM ========//
06/22/2012 20:02 __BuRn3R#17
// Arillerie - Asm
Quote:
Artillerie 1 = 0x54BE19
Artillerie 2 = 0x56747A
Artillerie 3 = 0x575B9F
Artillerie 5 = 0x54BCA6
Artillerie 6 = 0x5673F0
Artillerie 7 = 0x54BE6B
Artillerie 8 = 0x54BE57
Not tested! Credits to me, if its work.
06/23/2012 11:29 coolplayer48#18
/*------CyBerTürk™ Addys Logger Base------------*/
/*-----Logger By CyBerTürk™ And RunDLL----------*/

Code:
/*------CyBerTürk™ Addys Logger Base------------*/
/*-----Logger By CyBerTürk™ And RunDLL----------*/
/*----------------------------------------------*/
/*----------------Pointers----------------------*/
#define ADR_PlayerPointer               0xA30A04
#define ADR_ServerPointer               0xA30994
#define ADR_BasePointer           0xA873A8
#define ADR_AngelsPointer               0xA30540
#define ADR_RoomPointer           0xA313F0
/*----------------MapAdress----------------------*/
#define ADR_FullBright1           0xA31688
#define ADR_FullBright2           0xA31690
#define ADR_FullBright3           0xA31694
#define ADR_NearFog                       0xA37BA4
#define ADR_FarFog                         0xA37BAC
#define ADR_NoWater1                     0xA37B8C
#define ADR_NoWater2                     0xA37B90
#define ADR_GlassWalls             0xA30630
/*-------------------UserCMD------------------------*/
#define ADR_D3DName                       0xA87D6C
#define ADR_D3DIP                               0xA87A80
/*-------------------Adress------------------------*/
#define ADR_PlayerSpeed           0x88BC18
#define ADR_RollSpeed                   0x88BA38
#define ADR_CqcProne                     0x8F2840
#define ADR_VirtualJump           0x88B8AC
#define ADR_WalkThroughWalls     0x858F68
#define ADR_WalkUnderWarer         0xA37B94
#define ADR_WelComeToHell               0x853E7C
#define ADR_NoBounds                     0xB73780
#define ADR_Stamina1                     0x859358
#define ADR_Stamina2                     0x859354
#define ADR_Stamina3                     0x859350
#define ADR_Stamina4                     0x85934C
#define ADR_Stamina5                     0x859348
#define ADR_SuperNoSpread               0x88B8F0
#define ADR_Scope                               0x8F284C
#define ADR_ShootThroughWalls   0x8561A4
#define ADR_BoneShot1                   0x88C880
#define ADR_PlantAnyWhere               0xA30582
#define ADR_AntiAFK                       0xB63880
/*-------------------Offset------------------------*/
#define OFS_NoFallDamage                 0x102D4
#define OFS_V-Premium1             0x58C
#define OFS_V-Premium2             0x590
#define OFS_V-Level                       0xDF198
#define OFS_V-Dinar                       0xDF1A8
#define OFS_NoRecoil1                   0xC438
#define OFS_NoRecoil2                   0xC43C
#define OFS_NoRecoil3                   0xC440
#define OFS_NadeAs                         0x10100
#define OFS_NoReload                     0x103F5
#define OFS_PosX                 0x102EC 
#define OFS_PosY                 0x102FC 
#define OFS_PosZ                 0x102F4 
#define OFS_WiewX                               0x101C0
#define OFS_WiewY                               0x101C8
#define OFS_WiewZ                               0x101C4
#define OFS_GravityX                     0xC4A4
#define OFS_GravityY                     0xC4A8
#define OFS_GravityZ                     0xC4AC
#define OFS_Slot5                               0xC70BC
#define OFS_Slot6                               0xC70BD
#define OFS_Slot7                               0xC70BE
#define OFS_Slot8                               0xC70BF
/*-------------------FastAll------------------------*/
#define ADR_FastAmmo                     0xA3537C
#define ADR_FastHealth             0xA35384
#define ADR_FastRepair             0xA31850
/*-------------------Assembly------------------------*/
#define ASM_AutoStart                   0x5302D7
#define ASM_MessageBox             0x418B85
06/23/2012 12:25 Speedlvlers#19
Addies:

Code:
//Pointers Started
#define ADR_PLAYERPTR                0xA30A04
#define ADR_SERVERPTR                0xA30994
#define ADR_GLOBALPTR                0x1CF8
#define OFS_DEVICEPTR                0xA30544
#define ADR_DEVICEPTR                0x8888CC
#define ADR_WEAPONPTR                0xA4E394
#define ADR_ANGELSPTR                0xA30540
#define ADR_STATEPTR                 0xA30A2C
#define ADR_BASEPTR                  0xA873A8
#define ADR_ROOMPTR                  0xA313F0
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA30994
#define ADR_USERBASE                 0xA317D0
#define ADR_MATRIXPTR                0x9BE758
#define ADR_CBASE                    0xB546E8
#define ADR_MYSIZE                   0x0
#define ADR_REMOTEPTR                0xB546E8
//Pointers End
 
//Common Addresses//
#define ADR_NOSPAWN1                 0xB63A08
#define ADR_NOSPAWN2                 0xB63A0C
#define ADR_NOSPAWN3                 0xB63A10
#define ADR_NOWATER1                 0xA37B8C
#define ADR_NOWATER2                 0xA37B90
#define ADR_WALKTHROUGHWALLS         0x858F68
#define ADR_ANTIAFK                  0xB63880
#define ADR_FASTLOCKON               0x9C7118
#define ADR_SUPERNOSPREAD            0x88B8F0
#define ADR_PLANTANYWHERE            0xA30582
#define ADR_DEFUSEANYWHERE           0x8F2860
#define ADR_NOBOUNDS                 0xB73780
#define ADR_NOBOUNDS2                0xB73784
#define ADR_NOBOUNDS3                0xB73788
#define ADR_AUTOREPAIR               0xA3058B
#define ADR_SCOPE                    0xB6740000
#define ADR_ARTELLERY                0x88B970
#define ADR_FASTMEDIC                0xA35384
#define ADR_FASTAMMO                 0xA3537C
#define ADR_FASTREPAIR               0xA31854
#define ADR_FASTFLAG                 0xA3538C
#define ADR_WALKUNDERWATER           0xA37B94
#define ADR_UNLIMITEDAMMO            0xA30970
#define ADR_BONESHOT                 0x88C880
#define ADR_SHOOTTHROUGHWALLS        0x8561A4
#define ADR_PLAYERSPEED              0x88BC18
#define ADR_DEATHCAM                 0xB6B798
#define ADR_IMMEXPLOSION             0x88B9E8
#define ADR_HIGHMODE                 0x88BCE0
#define ADR_CQCPRONE                 0xA317B8
#define ADR_STAMINAREFILL            0x9B8FC8
#define ADR_HIDEFROMRADAR            0xA37BC4
#define ADR_QUICKPLANT               0xA30564
#define ADR_BIGCARNAME               0x88BA58
#define ADR_AUTOSTART                0x530010
#define ADR_WEAPONSHOT               0xA30A54
#define ADR_WEAPONSHOT2              0xA30A74
#define ADR_BREAKLIMIT               0x88B800
#define ADR_FULLBRIGHT               0xA3167C
#define ADR_FULLBRIGHT2              0xA3167C
#define ADR_FULLBRIGHT3              0xA3167C
#define ADR_STAMINA1                 0x859358
#define ADR_STAMINA2                 0x85935C
#define ADR_STAMINA3                 0x859360
#define ADR_STAMINA4                 0x859364
#define ADR_STAMINA5                 0x859368
#define ADR_GLASSWALLS               0x859358
#define ADR_WEAPONGRAVITY            0x88B858
#define ADR_SILENTWALK               0xB63884
#define ADR_LADDERQUICKLY            0x88BBD8
#define ADR_CROSSHAIR                0xA353A0
#define ADR_SUPEREXPLOSION           0x88C2A8
#define ADR_COLORSHOT                0xA3167C
#define ADR_SUPERCARSOUND            0x42201A
#define ADR_DEADSPINNER              0x8EF064
#define ADR_HIDEWEAPON               0x8EA76C
#define ADR_CHANGEROLLSTYLE          0x88B8E8
#define ADR_CRAZYCAR                 0x88B738
#define ADR_WTH                      0x853E74
#define ADR_NEARFOG                  0xA37BA4
#define ADR_FARFOG                   0xA37BA8
#define ADR_ROLLSPEED                0x88BA38
#define ADR_VIRTUALJUMP              0x858F9C
#define ADR_WORLDINWATER             0xA30900
#define ADR_SNIPERAMMO               0xA3059C
#define ADR_EXTRAMMO1                0xA3059A
#define ADR_EXTRAMMO2                0xA3059B
#define ADR_ASSAULTAMMO              0xA3059E
#define ADR_BANDAGE                  0xA305A0
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE                0x1CF8
#define OFS_LOCALSIZE                 0xA404
#define OFS_NODELAY                   0x103F8
#define OFS_NORELOAD                  0x103F5
#define OFS_NOSWITCH                  0x103F5
#define OFS_NORECOIL1                 0xC43C
#define OFS_NORECOIL2                 0xC440
#define OFS_NORECOIL3                 0xC444
#define OFS_X                         0x102EC
#define OFS_Y                         0x102FC
#define OFS_Z                         0x102F4
#define OFS_NOFALLDAMAGE              0x102D4
#define OFS_VIEW_X                    0x101C0
#define OFS_VIEW_Z                    0x101C4
#define OFS_VIEW_Y                    0x101C8
#define OFS_SLOT1                     0xC70B8
#define OFS_SLOT2                     0xC70B9
#define OFS_SLOT3                     0xC70BA
#define OFS_SLOT4                     0xC70BB
#define OFS_SLOT5                     0xC70BC
#define OFS_SLOT6                     0xC70BD
#define OFS_SLOT7                     0xC70BE
#define OFS_SLOT8                     0xC70BF
#define OFS_PLAYERSTATE               0xC4B8
#define OFS_MAP                       0xC1C14
#define OFS_SUPERMASTER               0xC2060
#define OFS_WEAPON1                   0x101D8
#define OFS_WEAPON2                   0x101DA
#define OFS_WEAPON3                   0x101DC
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF3EC
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF1BC
#define OFS_READYROOMSIZE             0x8E0
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF198
#define OFS_DINAR                     0xDF1A8
#define OFS_SLOTBASE                  0xC5F18
#define OFS_PITCH                     0x10194
#define OFS_YAW                       0x101B0
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x1018C
#define OFS_PLAYERSPEED               0x100F8
#define OFS_NOSPREAD                  0x100FC
#define OFS_ROOMMASTER                0xE0700
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154
#define OFS_NADE                      0x10100
//OFFSETS END//
 
//WeaponBinder Started//
#define OFS_PLAYERSLOT                0x0
#define ADR_CLASSBASE                 0xA88F48
#define OFS_SLOTBASE                  0xC5F18
#define ADR_WEAPONBASE                0xA4E394
//Weaponbinder End//
 
//User Infos Started//
#define ADR_USERHEALTH                0xA88F3C
#define ADR_USERNAME                  0xA87D6C
#define ADR_USERTEAM                  0xA89084
#define ADR_USERPOINTS                0xA883C0
#define ADR_USERPING                  0xA87A64
//User Infos End//
 
//Asmbeller's Started//
#define ASM_ARTELLRY                  0x0
#define ASM_QUICKPLANT                0x4F145C
#define ASM_QUICKDEFUSE               0x43617B
#define ASM_BULLETS                   0x4F271B
#define ASM_NORELOAD                  0x5A5B3E
#define ASM_WALKTHROUGHWALLS          0x73C562
#define ASM_SHOOTTHROUGHWALLS         0x6005F0
#define ASM_CRCPATCH                  0x417E62
#define ASM_BACKTOLOBBY               0x4C7ABB
#define ASM_ALWAYSCROSS               0x54B58B
#define ASM_ENGINETEXT                0x401073
#define ASM_MESSAGEBOX                0x418A1A
#define ASM_UNLAMMO                   0x4F66E2
#define ASM_SWITCHTIME                0x4F8D3A
#define ASM_OPK                       0x407F08
//Asmbeller End!!//
06/24/2012 16:41 xBioK1ngz#20
Code:
//*********** Installous AddyLogger ************//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD PTR_PLAYERPOINTER               = 0x00A30A04
DWORD PTR_SERVERPOINTER               = 0x00A30994
DWORD PTR_BASEPOINTER                 = 0x00A873A8
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
06/26/2012 12:35 .Shyo.#21
//*********** .Shyo. AddyLogger ***********//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA30A04;
DWORD ADR_POINTER_SERVER = 0xA30994;
DWORD ADR_POINTER_WEAPON = 0xA4E394;
DWORD ADR_POINTER_DEVICE = 0xA30544;
DWORD ADR_POINTER_MATRIX = 0x9BE758;
DWORD ADR_POINTER_ANGELS = 0xA30540;
DWORD ADR_POINTER_STATE = 0xA30A2C;
DWORD ADR_POINTER_BASE = 0xA873A8;
DWORD ADR_POINTER_ROOM = 0xA313F0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x858F68;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F2860;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA30582;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88B8F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB63880;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA30564;
DWORD ADR_MEMORY_QUICKPLANT = 0xA30564;
DWORD ADR_MEMORY_FASTLOCKON = 0x9C7118;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA3058B;
DWORD ADR_MEMORY_FASTREPAIR = 0xA31854;
DWORD ADR_MEMORY_FASTHEALTH = 0xA35384;
DWORD ADR_MEMORY_NOWATER_1 = 0xA37B8C;
DWORD ADR_MEMORY_NOWATER_2 = 0xA37B90;
DWORD ADR_MEMORY_AUTOMEDIC = 0x88C878;
DWORD ADR_MEMORY_AUTOAMMO = 0x88C878;
DWORD ADR_MEMORY_FASTAMMO = 0xA3537C;
DWORD ADR_MEMORY_FASTFLAG = 0xA3538C;
DWORD ADR_MEMORY_NOBOUNDS = 0xB73780;
DWORD ADR_MEMORY_NODELAY = 0xA3AC38;
DWORD ADR_MEMORY_UNLAMMO = 0xA30970;
DWORD ADR_MEMORY_SCOPE = 0xB6740000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA404;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102D4;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0x0;
DWORD ADR_OFFSET_POSITION_X = 0x102EC;
DWORD ADR_OFFSET_POSITION_Y = 0x102FC;
DWORD ADR_OFFSET_POSITION_Z = 0x102F4;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x1035C;
DWORD ADR_OFFSET_AUTOPLANT = 0x10358;
DWORD ADR_OFFSET_INVISIBLE = 0xDF1BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x1036E;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0xC5F18;
DWORD ADR_OFFSET_NOSWITCH = 0x103F5;
DWORD ADR_OFFSET_NORELOAD = 0x103F5;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0xDF3EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2 = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3 = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4 = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5 = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6 = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7 = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8 = 0xC70BF;
DWORD ADR_OFFSET_MASTER = 0xC2060;
DWORD ADR_OFFSET_LEVEL = 0xDF198;
DWORD ADR_OFFSET_DINAR = 0xDF1A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xC1C14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0xA30A5C;
DWORD ADR_STATE_WEAPON_SHOT = 0xA30A50;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA30A48;
DWORD ADR_STATE_PLAYER_PRONE = 0xA30A3C;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA88F3C;
DWORD ADR_USER_POINTS = 0xA883C0;
DWORD ADR_USER_READY = 0xA88FD8;
DWORD ADR_USER_PING = 0xA87A64;
DWORD ADR_USER_NAME = 0xA87D6C;
DWORD ADR_USER_TEAM = 0xA89084;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418A1A;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x530010;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x530010;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4F66E2;
//**********************************************//
//***************** Logged: 76 *****************//
//***************** End Logging ****************//
//**********************************************//
06/26/2012 17:16 xBioK1ngz#22
Quote:
Originally Posted by .Shyo. View Post
//*********** .Shyo. AddyLogger ***********//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA30A04;
DWORD ADR_POINTER_SERVER = 0xA30994;
DWORD ADR_POINTER_WEAPON = 0xA4E394;
DWORD ADR_POINTER_DEVICE = 0xA30544;
DWORD ADR_POINTER_MATRIX = 0x9BE758;
DWORD ADR_POINTER_ANGELS = 0xA30540;
DWORD ADR_POINTER_STATE = 0xA30A2C;
DWORD ADR_POINTER_BASE = 0xA873A8;
DWORD ADR_POINTER_ROOM = 0xA313F0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x858F68;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F2860;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA30582;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88B8F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB63880;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA30564;
DWORD ADR_MEMORY_QUICKPLANT = 0xA30564;
DWORD ADR_MEMORY_FASTLOCKON = 0x9C7118;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA3058B;
DWORD ADR_MEMORY_FASTREPAIR = 0xA31854;
DWORD ADR_MEMORY_FASTHEALTH = 0xA35384;
DWORD ADR_MEMORY_NOWATER_1 = 0xA37B8C;
DWORD ADR_MEMORY_NOWATER_2 = 0xA37B90;
DWORD ADR_MEMORY_AUTOMEDIC = 0x88C878;
DWORD ADR_MEMORY_AUTOAMMO = 0x88C878;
DWORD ADR_MEMORY_FASTAMMO = 0xA3537C;
DWORD ADR_MEMORY_FASTFLAG = 0xA3538C;
DWORD ADR_MEMORY_NOBOUNDS = 0xB73780;
DWORD ADR_MEMORY_NODELAY = 0xA3AC38;
DWORD ADR_MEMORY_UNLAMMO = 0xA30970;
DWORD ADR_MEMORY_SCOPE = 0xB6740000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA404;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102D4;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0x0;
DWORD ADR_OFFSET_POSITION_X = 0x102EC;
DWORD ADR_OFFSET_POSITION_Y = 0x102FC;
DWORD ADR_OFFSET_POSITION_Z = 0x102F4;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x1035C;
DWORD ADR_OFFSET_AUTOPLANT = 0x10358;
DWORD ADR_OFFSET_INVISIBLE = 0xDF1BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x1036E;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0xC5F18;
DWORD ADR_OFFSET_NOSWITCH = 0x103F5;
DWORD ADR_OFFSET_NORELOAD = 0x103F5;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0xDF3EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2 = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3 = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4 = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5 = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6 = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7 = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8 = 0xC70BF;
DWORD ADR_OFFSET_MASTER = 0xC2060;
DWORD ADR_OFFSET_LEVEL = 0xDF198;
DWORD ADR_OFFSET_DINAR = 0xDF1A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xC1C14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0xA30A5C;
DWORD ADR_STATE_WEAPON_SHOT = 0xA30A50;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA30A48;
DWORD ADR_STATE_PLAYER_PRONE = 0xA30A3C;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA88F3C;
DWORD ADR_USER_POINTS = 0xA883C0;
DWORD ADR_USER_READY = 0xA88FD8;
DWORD ADR_USER_PING = 0xA87A64;
DWORD ADR_USER_NAME = 0xA87D6C;
DWORD ADR_USER_TEAM = 0xA89084;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418A1A;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x530010;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x530010;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4F66E2;
//**********************************************//
//***************** Logged: 76 *****************//
//***************** End Logging ****************//
//**********************************************//
Was fällt dir ein, meinen AddyLogger Log mit deinen Credits verändern!?:rtfm:

Code:
#define ADR_NOSPAWNWAIT 0xB71F78
06/26/2012 21:24 hero9910#23
request
CLocal structs
06/26/2012 21:34 __BuRn3R#24
Quote:
Originally Posted by hero9910 View Post
request
CLocal structs
struct CLocal
{
char BuRn3R1[32];//0x00
float PosX;//0x20
float PosY;//0x24
float PosZ;//0x28
char BuRn3R2[36];//0x2C
float Pitch;//0x50
float Yaw;//0x54
};
06/26/2012 21:38 GigaByte™#25
Code:
//===================================================
//============== GigaByte AddieLogger ===============
//=========== Return Project Summer 2012 ============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A30A04
#define ADR_SERVERPOINTER         0x00A30994
#define ADR_VIEWANGEL             0x00A30540
#define ADR_WEAPONPOINTER         0x008F2780
#define ADR_USERPOINTER           0x00A30994
#define ADR_DEVICEPOINTER         0x008888CC
#define ADR_BASEPOINTER           0x00A873A8
#define ADR_REMOTEPOINTER         0x00B546E8
#define ADR_STATEPOINTER          0x00A30A2C
#define ADR_ROOMPOINTER           0x00A313F0
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A317D0
#define ADR_MATRIXPOINTER         0x009BE758
#define OFS_LocalSize             0x00A404
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A30900
#define ADR_WalkSpeed             0x0088BC18
#define ADR_RollSpeed             0x0088BA40
#define ADR_SprintSpeed           0x0088BA38
#define ADR_NoBounds1	          0x00B73780
#define ADR_NoBounds2	          0x00B73784
#define ADR_NoBounds3             0x00B73788
#define ADR_NoSpawn1	          0x00B63F70
#define ADR_NoSpawn2	          0x00B71F78
#define ADR_ProneCQC              0x008F2840
#define ADR_Stamina1              0x00859358
#define ADR_Stamina2              0x0085935C
#define ADR_Stamina3              0x00859360
#define ADR_Stamina4              0x00859364
#define ADR_Stamina5              0x00859368
#define ADR_StaminaRefill         0x009B8FC8
#define ADR_NoWater1              0x00A37B90
#define ADR_NoWater2              0x00A37B94
#define ADR_VirtualJump           0x00858F9C
#define ADR_AntiAFK               0x00B63858
#define ADR_BreakLimit            0x0088B800
#define ADR_RadarHideMe           0x00A37BC4
#define ADR_ChangeRoll            0x008591CC
#define ADR_DeathCam              0x00B6B798
#define ADR_ImExplosion           0x0088B9E8
#define ADR_SuperExplosion        0x0088C2A8
#define ADR_HighMode              0x0088BCE0
#define ADR_LadderQuickly         0x0088BBD8
#define ADR_DeadSpinner           0x008EF064
#define ADR_AmmoMedicDistance     0x0088C878
#define ADR_Crosshair             0x00A353A0
#define ADR_AccuracyAs            0x00A3541C
#define ADR_DistanceGunPlayer     0x0088C4A0
#define ADR_WeaponStateReload     0x00A30A50
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x00C70B8
#define OFS_Slot2                 0x00C70B9
#define OFS_Slot3                 0x00C70BA
#define OFS_Slot4                 0x00C70BB
#define OFS_Slot5                 0x00C70BC
#define OFS_Slot6                 0x00C70BD
#define OFS_Slot7                 0x00C70BE
#define OFS_Slot8                 0x00C70BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x00DF198
#define OFS_Dinar                 0x00DF1A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x00E0700
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x00DF1BC
#define OFS_ImMaster              0x00C2060
#define OFS_Map                   0x00C1C14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A37BA4
#define ADR_FarFog                0x00A37BA8
#define ADR_GlassWalls            0x00A30630
#define ADR_FullBright1           0x00A3167C
#define ADR_FullBright2           0x00A31680
#define ADR_FullBright3           0x00A31680
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A3537C
#define ADR_FastHealth            0x00A35384
#define ADR_FastRepair            0x00A35384
#define ADR_FastFlag              0x00A3538C
#define ADR_FastLockOn            0x00A305B0
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008EA76C
#define ADR_WeaponShot1           0x00A30A54
#define ADR_WeaponShot2           0x00A30A74
#define ADR_SuperNoSpread         0x0088B8F0
#define ADR_Scope                 0x008F284C
#define ADR_ScopeSize             0x008F2854
#define ADR_ColorShot1            0x00A3167C
#define ADR_ColorShot2            0x00A31680
#define ADR_ColorShot3            0x00A31684
#define ADR_NoWeaponGravity       0x0088B858
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A3059C
#define ADR_AssaultPX             0x00A3059E
#define ADR_BandagePX             0x00A305A0
#define ADR_ExtraAmmo1            0x00A3059A
#define ADR_ExtraAmmo2            0x00A3059B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x0088BA58
#define ADR_CrazyCar              0x0088B738
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A87D6C
#define ADR_D3DIP                 0x00A87A80
#define ADR_D3DHP                 0x00A86B9C
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00A4E394
#define OFS_SlotBase              0x00C5F18
#define OFS_ClassBase             0x00A88F48
#define OFS_PlayerSlot            0x00E0704
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x0088C880
#define MEM_WTW                   0x00858F68
#define MEM_STW                   0x008561A4
#define MEM_WUW                   0x00A37B94
#define MEM_WTH                   0x00853E74
#define MEM_QuickPlant            0x00A30564
#define MEM_QuickDefuse           0x00A30564
#define MEM_UnlimitedAmmo         0x00A30970
#define MEM_PlantAnyWhere         0x00A30582
#define MEM_DefuseAnyWhere        0x008F2860
#define MEM_Artillery             0x0088B970
#define MEM_AutoMedic             0x0088C878
#define MEM_AutoAmmo              0x0088C878
#define MEM_AutoRepair            0x00A3058A
#define MEM_SilentWalk            0x00B63884
#define MEM_SilentReload          0x00B63884
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant            0x004F145C
#define ASM_QuickDefuse           0x0043617B
#define ASM_Bullets               0x004F271B
#define ASM_NoReload              0x005A5B3E
#define ASM_WTW                   0x0073C562
#define ASM_STW                   0x006005F0
#define ASM_CRCPatch              0x00417E62
#define ASM_BackToLobby           0x004C7ABB
#define ASM_AlwaysCross           0x0054B58B
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418A1A
#define ASM_UnlimitedAmmo         0x004F66E2
#define ASM_SwitchTime            0x004F8D3A
#define ASM_OPK                   0x00407F08
#define ASM_AutoStart             0x00530010
#define ASM_SuperCarSound         0x0042201A
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[0x00123CE0]
	CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//===================================================
06/27/2012 22:17 xBioK1ngz#26
Code:
#define ASM_WARROCK 0x401000
GIVE CREDITS TO NIKM !!!
06/28/2012 16:43 __BuRn3R#27
Code:
/*=================================================*/
/*===== [BuRn3R Private Struct & Addy Logger] =====*/
/*=================================================*/
/*================== [Pointers] ===================*/
DWORD ADR_POINTER_PLAYER          = 0xA30A04;
DWORD ADR_POINTER_SERVER          = 0xA30668;
DWORD ADR_POINTER_REMOTE          = 0xB546E8;
DWORD ADR_POINTER_MATRIX          = 0x9BE758;
DWORD ADR_POINTER_ANGELS          = 0xA30540;
DWORD ADR_POINTER_WEAPON          = 0xA4E394;
DWORD ADR_POINTER_CLASS           = 0xA88F48;
DWORD ADR_POINTER_BASE            = 0xA873A8;
DWORD ADR_POINTER_ROOM            = 0xA313F0;
DWORD ADR_POINTER_SLOT            = 0xC5F18;
DWORD ADR_POINTER_DEVICE          = 0xA30544;
/*=================== [Adresses] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS      = 0xA3541C;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x858F68;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8F2860;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA30583;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x88B8F0;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA30564;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA30564;
DWORD ADR_MEMORY_FASTLOCKON       = 0xA305B0;
DWORD ADR_MEMORY_NOWATER_1        = 0xA37B90;
DWORD ADR_MEMORY_NOWATER_2        = 0xA37B94;
DWORD ADR_MEMORY_NOBOUNDS1        = 0xB63880;
DWORD ADR_MEMORY_NOBOUNDS2        = 0xB63884;
DWORD ADR_MEMORY_NOBOUNDS3        = 0xB63888;
DWORD ADR_MEMORY_SCOPE            = 0x8F284C;
DWORD ADR_MEMORY_BONE             = 0x88C880;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB63880;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB71F78;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x8561A4;
DWORD ADR_MEMORY_STAMINA1         = 0x859358;
DWORD ADR_MEMORY_STAMINA2         = 0x85935C;
DWORD ADR_MEMORY_STAMINA3         = 0x859360;
DWORD ADR_MEMORY_STAMINA4         = 0x859364;
DWORD ADR_MEMORY_STAMINA5         = 0x859368;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA3058A;
DWORD ADR_MEMORY_GLASSWALLS       = 0x859230;
DWORD ADR_MEMORY_SILENTRELOAD     = 0xB63884;
DWORD ADR_MEMORY_SILENTWALK       = ********;
/*==================== [User] ======================*/
DWORD ADR_USER_READY              = 0xA88FD8;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x160FC;
/*=================== [Structs] ====================*/
struct CPlayer
{
	char BuRn3R1[7416];//0x00
	int GlobalIndex;//0x1CF8
	char BuRn3R2[42816];//0x1CFC
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char BuRn3R3[72];//0xC448
	BYTE Index;//0xC490
	char BuRn3R4[19];//0xC491
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char BuRn3R5[12];//0xC4B0
	int WeaponState;//0xC4BC
	char BuRn3R6[15416];//0xC4C0
	float PlayerSpeed;//0x100F8
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char BuRn3R7[136];//0x10104
	int PlayerView3D;//0x1018C
	char BuRn3R8[4];//0x10190
	float Pitch;//0x10194
	char BuRn3R9[24];//0x10198
	float Yaw;//0x101B0
	char BuRn3R10[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char BuRn3R11[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char BuRn3R12[90];//0x101DE
	BYTE PlayerState;//0x10238
	char BuRn3R12[155];//0x10239
	float NoFallDamage;//0x102D4
	char BuRn3R13[20];//0x102D8
	float PosX;//0x102EC
	char BuRn3R14[4];//0x102F0
	float PosY;//0x102E4
	char BuRn3R15[4];//0x102E8
	float PosZ;//0x102F4
	char BuRn3R16[96];//0x102F8
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char BuRn3R17[14];//0x10360
	DWORD AutoShot;//0x1036E
	char BuRn3R18[106];//0x10372
	float NoM134Idle;//0x103DC
	char BuRn3R19[23836];//0x103E0
	int LocalIndex;//0x160FC
};

struct CServer
{
	char BuRn3R1[292];//0x00
	BYTE AntiAbnormal1;//0x124
	BYTE AntiAbnormal2;//0x125
	char BuRn3R2[570];//0x126
	BYTE AntiAbnormal3;//0x360
	BYTE AntiAbnormal4;//0x361
	char BuRn3R3[554];//0x362
	int Premium;//0x58C
	long PremiumDays;//0x590
	char BuRn3R4[793295];//0x594
	int SuperMaster;//0xC2063
	char BuRn3R5[20561];//0xC2067
	BYTE Slot1;//0xC70B8
	BYTE Slot2;//0xC70B9
	BYTE Slot3;//0xC70BA
	BYTE Slot4;//0xC70BB
	BYTE Slot5;//0xC70BC
	BYTE Slot6;//0xC70BD
	BYTE Slot7;//0xC70BE
	BYTE Slot8;//0xC70BF
	char BuRn3R6[98520];//0xC70C0
	long Level;//0xDF198
	char BuRn3R6[12];//0xDF19C
	long Dinar;//0xDF1A8
	char BuRn3R7[16];//0xDF1AC
	long Invisible;//0xDF1BC
	char BuRn3R8[5440];//0xDF1C0
	int RoomMaster//0xE0700
};

struct CVehicle
{
	char BuRn3R1[10683812];//0x00
	float Pitch;//0xA305A4
	float Yaw;//0xA305A8
};

struct CBase
{
	CPlayer* pLocal;//0xA30A04
	char* BuRn3R1[1195232];//0xA30A08
	CPlayer** pGlobal;//0xB546E8
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
06/29/2012 05:36 _Marcel_#28
Nochmal an die die wohl nicht lesen können:

Quote:
Erlaubt sind nur Beiträge, die Pointer und/oder Offsets zur aktuellen WarRock EU Version beitragen oder gezielt anfragen
[Only registered and activated users can see links. Click Here To Register...]
06/29/2012 17:43 Fischii26#29
I need some new Addys and "useaiweapon" addy.

Thank youu <3 ^^
06/29/2012 18:35 xDr!Zzy#30
Need =
Code:
ADR_PLAYERPRONE || OFS_PLAYERSTATE
Code:
/*||####################################||*/
/*||#######[ xDrizzy Addylogger ]#######||*/
/*||##########[ Struct cBase ]##########||*/
/*||####################################||*/

/*##############[ Pointer ]##############*/
#define ADR_PLAYERPOINTER           0xA30994
#define ADR_SERVERPOINTER           0x92CEDC
#define ADR_WEAPONPOINTER           0x92CF80
/*##############[ Adresses ]#############*/
#define ADR_IMDRUNK                 0x00A30900
#define ADR_WALKSPEED               0x0088BC18
#define ADR_ROLLSPEED               0x0088BA40
#define ADR_SPRINTSPEED             0x0088BA38
#define ADR_NOBOUNDS1               0x8C9588
#define ADR_NOBOUNDS2               0x8C958C
#define ADR_NOBOUNDS3               0x8C9590
/*##############[ Offsets ]#############*/
#define OFS_SLOT1                   0xFFD7DD94
#define OFS_SLOT2                   0xFFD7DD95
#define OFS_SLOT3                   0xFFD7DD96
#define OFS_SLOT4                   0xFFD7DD97
#define OFS_SLOT5                   0xFFC70BC
#define OFS_SLOT6                   0xFFC70BD
#define OFS_SLOT7                   0xFFC70BE
#define OFS_SLOT8                   0xFFC70BF
#define OFS_NORECOIL1               0xFFC87FF0
#define OFS_NORECOIL2               0xFFC87FF4
#define OFS_NORECOIL3               0xFFC87FF8
#define OFS_Level                   0x00DF198
#define OFS_Dinar                   0x00DF1A8
#define OFS_NFD                     0x00102D4
#define OFS_X                       0x00102EC
#define OFS_Y                       0x00102FC
#define OFS_Z                       0x00102F4
/*##############[ Fast ]#############*/
#define ADR_FASTAMMO                0x8A1C40
#define ADR_FASTHEALTH              0x8A1C48
#define ADR_FASTREPAIR              0x8A1C48
#define ADR_FASTFLAG                0x8A1C50

struct cBase
{
	CPlayer* pLocal;
	char* Unknown0[-3687428]
	CPlayer** pGlobal;
};
cBase* g_pBase = (cBase*)0xA30994;

/*||####################################||*/
/*||###########[ Credits ]##############||*/
/*||####[ TradEmArk || xDriZzy ]########||*/
/*||####################################||*/