[BETA]Auto-Lock by hoocrax

06/27/2011 00:35 eyeofra1678#16
Quote:
Originally Posted by FallenGun View Post
I hope it Works like this coz i want to make my delta gate but 15 beta protis and 3 boss lorkaium are too strong
I find delta jest has esey has a gate
06/27/2011 16:06 hoocrax#17
Quote:
Originally Posted by gähn View Post
why you don't search for the red color in name? it would be much easier....
Some aliens are small and i believe the name is under the lockable region?

Quote:
Originally Posted by kamieniarz View Post
name is under alien area I think
Yes, I think it is..

Quote:
Originally Posted by FallenGun View Post
So if i press s and aim on a protegit it auto looks on it and when i press a it looks another protegit?
U need to enter some shade variation and pixel skip only then it works.



Ok gus, idk why this GUI thingie not workin.. if anyone intersted in testing i can give u the code...

I Thank DrWho who is already helping me out :)
06/28/2011 15:52 hoocrax#18
Ok i found the bug.. , U need to put the color as the saved values and put a '0x' in the start so its 0x413E2E not 413E2E.

Test the following on streuner
color 0x413E2E
sv 1
ps 1

And Gahn, I'm sure now clicking on name doesnt lock many many many aliens, almost all for the matter of fact ( atleast for me and many others )
06/30/2011 06:08 M0nkeyD.Ruffy#19
Now it works :)

Tested:

Streuner
0x8F8D72
1
1
~95%

Lordakia
0x0C272F
1
1
~95%

Devo
0x42625D
1
1
~99%

Sibo
0x021A1F
1
1
~99%

Others follow... I hope it helps


regards
06/30/2011 07:21 hoocrax#20
Quote:
Originally Posted by M0nkeyD.Ruffy View Post
Now it works :)

Tested:

Streuner
0x8F8D72
1
1
~95%

Lordakia
0x0C272F
1
1
~95%

Devo
0x42625D
1
1
~99%

Sibo
0x021A1F
1
1
~99%

Others follow... I hope it helps


regards
#Tested.
#Working.


Very nice :) I and DrWho got some values also, We will test all best ones at the end and finalize them.

Your Streuner values more accurate than mine :P .
Streuner = 99%
Lordakia = 90%
sibo is locking lordakias and cliking on places in map , and sometimes the icons in-game , need some better values..

More testers = Faster completetion.
Im almost done with the scripts just need values.
06/30/2011 08:52 fofoboy#21
Thanks hoocracs :D
06/30/2011 09:19 hoocrax#22
Quote:
Originally Posted by fofoboy View Post
Thanks hoocracs :D
No problem,

A report,

I just did gamma sibelonits with my new script and circle tool ( clicks on the map ) and auto locks every few secs on whatever i give it the value.

Once i get all perfect lock values, I will release it :)
07/11/2011 19:11 mohdghulamali#23
hoocrx thnks thnks thnkss very much ahhaha.... it becom easy for me doing gate thnks again bro...
07/13/2011 03:13 kevin1811#24
I'll w8 for it! :D
07/13/2011 03:25 hoocrax#25
Wait for it?.. No one is interested in helping me out givng me the values.. how can i finish it ? , the inner coding is almost done and perfect i just need ppl to help me out with the values.
07/13/2011 03:30 Just.a.Guy#26
I will start using it tomorrow.
07/13/2011 03:31 kevin1811#27
I'm gathering them atm.. Just gimme some time plz :D
07/13/2011 03:43 kevin1811#28
SIMPLE SHIPS: (SV Always 5)
Cargo box: FEDE2C
Leonov: 003529
Simon: 4D5D71
Bonus Box: FFFAE0
Mordon: Can't get him coz DO logo uses same colors :(
That yellow floating stone: F5DE64

NORMAL SHIPS: (SV Alwys 5)
Cargo box: FFFC32
Simon: 939DAC (Not Sure)
Bonus box:
Mordon: Can't get him coz DO logo uses same colors :(
P.E.T: 467FBB
That yellow floating stone: F5DE64

(Can u make it so somehow that it uses x and z or right mouse button? Coz I can't use my A and S key while this is working.. I have to close ur program every time i want to type them -.-)

I'll get some more.. Just wait :D
07/13/2011 04:22 kevin1811#29
And really bad thing is that mobs rotate and that means different shadows, but shadows change color.. -.-, then there must be at least 4 different color for 1 mob..
07/13/2011 04:29 hoocrax#30
Quote:
Originally Posted by kevin1811 View Post
And really bad thing is that mobs rotate and that means different shadows, but shadows change color.. -.-, then there must be at least 4 different color for 1 mob..
If it was so easy, I would have done everything myself. I wanted more volunteers and testers so i get perfect values :)