[BETA]Auto-Lock by hoocrax

06/26/2011 16:20 hoocrax#1
Hello All ! Today I present you my all-new Auto-Lock



Well This auto-locks is in BETA i.e: Values need to be tested experimentally by the users so I can accurate Values and finalize them.

This auto-lock is pixel based i.e it searches for the pixel color and then moves
the mouse onto it, clicks on it and moves back to its original position, without any delay so it looks like it locked something automatically like kerkava ! .

This Auto-Lock has 2 main AIMS
The First is I will make a script that will automate GG, using the autolock at regular intervals and use the circle tool to corner the aliens ( 1st stage ) then slowly make it go to corners & kill the aliens ( 2nd stage ), finally, kill the aliens that stop in the middle of the map without going to corners.
All of this is possible without using packets :) And i have completely automated a GG in my res with my experimentally obtained values and time.

The Second aim , obviously is the normal auto-locking for hunting ships :D

As I said , This is like a developers version , where I require people to report me with the color values, shade variation and pixel skip which will be obtained experimentally with my script. Then this will be tested by me and other members and finally the best settings will be made the default ones.



Quick Instructions :-
  • Move your mouse to the top-left corner of the Game Client and press F3
  • Next, Move your moue to the bottom-right corner of the client and press F4
  • For testing, Move your mouse onto the NPC and press 's' to store the pixel color.
  • Enter Shade-Variation. Shade Variation is like, The allowed variation in color for example 0 = exact , 10=10 RGB values in that variation. The lesser the Shade Variation , the better because if there is more shade variation, it tends to click on other game windows, on the map etc.
  • Pixel Skip is kind of not that important, its like if it finds 5 pixels, and the pixel-skip is 4 , it clicks on the 5th pixel.
  • Press 'a' to ACTIVATE auto-lock.

Please Guys, I need your help to make this tool a very succeful one. And It will be extremely safe since it doesnt deal with any packets at all !.

I need your cooperation :)


Download : [Only registered and activated users can see links. Click Here To Register...]

Screenshot of the BETA version ( The final version will be very simple and convienient ;) ) : [Only registered and activated users can see links. Click Here To Register...]


Everyone who tests this, please post ur experimentally obtained values in this post so others users can test it and confirm it !

Post in simple order:

Alien
Color
Shade Variation
Pixel Skip
% of locking
( example : locks the streuner around 90-95% of the time )

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06/26/2011 16:24 kamieniarz#2
Lordakia and Streuner got differend pixel colors. Is means that with this auto-lock I can catch only 1 type of alien?
06/26/2011 16:36 hoocrax#3
Quote:
Originally Posted by kamieniarz View Post
Lordakia and Streuner got differend pixel colors. Is means that with this auto-lock I can catch only 1 type of alien?
At the moment, yes Because I need to get all the values first so i combine all and the main aim as i said is for GG which has only one type of alien per wave , except Delta :P

Just test the values of streuners, if its locking everytime or not , clickong on smtin else etc.
06/26/2011 16:58 popmircea95#4
Nice tool, test it later.
06/26/2011 17:27 hoocrax#5
Forgot to mention, Everyone who tests this, please post ur experimentally obtained values in this post so others users can test it and confirm it !

Post in simple order:

Alien
Color
Shade Variation
Pixel Skip
% of locking
( example : locks the streuner around 90-95% of the time )

And guys, to auto-lock normal ships, try to lock them on the fire in the rear of the ship bcz that is common for all ships :P
06/26/2011 17:41 harman101#6
oky o what should the shade variation be for normal ships and how much skips
06/26/2011 19:01 eduvarerc#7
nice tool, I will test it now :D
when will the GG version ready?
06/26/2011 19:12 panzertank#8
thanks ..i will try it today..
06/26/2011 22:46 -kotsios-#9
thats foul safe , pixel,but i will test it toomorow.
06/26/2011 22:54 Serraniel#10
why you don't search for the red color in name? it would be much easier....
06/26/2011 22:57 kamieniarz#11
name is under alien area I think
06/26/2011 23:00 DrWho#12
Quote:
Originally Posted by gähn View Post
why you don't search for the red color in name? it would be much easier....
In GG i turn off names to reduce lag, that method wont work then.

Idk why but when I press "a" it just clicks on the top left corner :S
06/27/2011 00:00 FallenGun#13
So if i press s and aim on a protegit it auto looks on it and when i press a it looks another protegit?
06/27/2011 00:14 DrWho#14
When you press S it saves the color value of it and then when you press A it tries to lock onto it (in theory) doesnt work for me tho :/
06/27/2011 00:23 FallenGun#15
I hope it Works like this coz i want to make my delta gate but 15 beta protis and 3 boss lorkaium are too strong