Hello All ! Today I present you my all-new Auto-Lock
Well This auto-locks is in BETA i.e: Values need to be tested experimentally by the users so I can accurate Values and finalize them.
This auto-lock is pixel based i.e it searches for the pixel color and then moves
the mouse onto it, clicks on it and moves back to its original position, without any delay so it looks like it locked something automatically like kerkava ! .
This Auto-Lock has 2 main AIMS
The First is I will make a script that will automate GG, using the autolock at regular intervals and use the circle tool to corner the aliens ( 1st stage ) then slowly make it go to corners & kill the aliens ( 2nd stage ), finally, kill the aliens that stop in the middle of the map without going to corners.
All of this is possible without using packets :) And i have completely automated a GG in my res with my experimentally obtained values and time.
The Second aim , obviously is the normal auto-locking for hunting ships :D
As I said , This is like a developers version , where I require people to report me with the color values, shade variation and pixel skip which will be obtained experimentally with my script. Then this will be tested by me and other members and finally the best settings will be made the default ones.
Quick Instructions :-Well This auto-locks is in BETA i.e: Values need to be tested experimentally by the users so I can accurate Values and finalize them.
This auto-lock is pixel based i.e it searches for the pixel color and then moves
the mouse onto it, clicks on it and moves back to its original position, without any delay so it looks like it locked something automatically like kerkava ! .
This Auto-Lock has 2 main AIMS
The First is I will make a script that will automate GG, using the autolock at regular intervals and use the circle tool to corner the aliens ( 1st stage ) then slowly make it go to corners & kill the aliens ( 2nd stage ), finally, kill the aliens that stop in the middle of the map without going to corners.
All of this is possible without using packets :) And i have completely automated a GG in my res with my experimentally obtained values and time.
The Second aim , obviously is the normal auto-locking for hunting ships :D
As I said , This is like a developers version , where I require people to report me with the color values, shade variation and pixel skip which will be obtained experimentally with my script. Then this will be tested by me and other members and finally the best settings will be made the default ones.
- Move your mouse to the top-left corner of the Game Client and press F3
- Next, Move your moue to the bottom-right corner of the client and press F4
- For testing, Move your mouse onto the NPC and press 's' to store the pixel color.
- Enter Shade-Variation. Shade Variation is like, The allowed variation in color for example 0 = exact , 10=10 RGB values in that variation. The lesser the Shade Variation , the better because if there is more shade variation, it tends to click on other game windows, on the map etc.
- Pixel Skip is kind of not that important, its like if it finds 5 pixels, and the pixel-skip is 4 , it clicks on the 5th pixel.
- Press 'a' to ACTIVATE auto-lock.
Please Guys, I need your help to make this tool a very succeful one. And It will be extremely safe since it doesnt deal with any packets at all !.
I need your cooperation :)
I need your cooperation :)
Download : [Only registered and activated users can see links. Click Here To Register...]
Screenshot of the BETA version ( The final version will be very simple and convienient ;) ) : [Only registered and activated users can see links. Click Here To Register...]
Everyone who tests this, please post ur experimentally obtained values in this post so others users can test it and confirm it !
Post in simple order:
Alien
Color
Shade Variation
Pixel Skip
% of locking ( example : locks the streuner around 90-95% of the time )
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