Quote:
Originally Posted by -impulse-
Dude, that's how to make them jump out of the ground, if it doesn't work then the client has it disabled. Try it on a newer patch (you can see it on my server).
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What do you mean by "the client has it disabled"?
Quote:
Originally Posted by { Angelius }
i dont know if thats gonna help its for the last patch/5165 i have never tested it on a lower patch but i have the mob spawn effect working through a general data subtype removing the monster of the map being done with subtype 135 so simply adding/spawning a monster wold be 136 or 134
but in the case i'll choose 134
the structure
and thats gonna give you the mob spawn effect the correct way
again thats just what i know and i thought it wold help somehow
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Yes, that's what I'm looking for; however, the subtypes are very different for v4267. I've tried the few unknown valid subtypes and none of them are working. Nor does it seem that the client automatically shows the effect, as it's not...
Edit: Has anyone managed to get this working on a v4267 client? Or is there a source anywhere with it working on v4267? It may just be a client problem... Was there even a spawn effect back then?