Need as much information as possible about any of the following subtypes for the general data packet (type 0x3F2, 1010) for v4267: 0x9B (sent server->client and client->server; When sent server->client, client echoes the packet with character's current coordinates in the 4-byte value, some sort of verification?), 0x9D (sent client->server; no idea.), 0xA0 (sent server->client and client->server; client echoes the packet with the current time in the 4-byte value. But what is it used for? Possibly an anti-bot mechanism?), 0xA3 (sent server->client; no idea.), 0xAF (sent server->client; no idea.), 0xB8 (sent server->client; no idea), 0xBB (sent client->server; no idea.), 0xBC (sent server->client and client->server; a botcheck, but I don't know the structure at all, and I can't get the client to respond to any values.)
Other than these, I have all the subtypes working for v4267, except for the spawn effect subtype. Does anyone have the type and structure of it? It's possible that I messed up one subtype and am using it in place of the real spawn effect subtype.
Other than these, I have all the subtypes working for v4267, except for the spawn effect subtype. Does anyone have the type and structure of it? It's possible that I messed up one subtype and am using it in place of the real spawn effect subtype.