quest stash begin
state start begin --Status when nothing is open
when warehouse_keeper.chat.gameforge.warehouse._10_npcChat begin
say_title(gameforge.warehouse._20_sayTitle)
-- changed handling, after we get a new button to open the storeage directly
say(gameforge.warehouse._30_say)
wait()
if pc.gold < 500 then
say_title(gameforge.warehouse._20_sayTitle)
say(gameforge.warehouse._40_say)
else
local s = select(gameforge.locale.stash.pay_ok, gameforge.locale.stash.pay_no)
if s == 1 then
pc.changegold(-500)
game.set_safebox_level(1)
set_state(use)
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._50_say)
say_reward(gameforge.warehouse._60_sayReward)
say(gameforge.warehouse._70_say)
else
say_title(gameforge.warehouse._20_sayTitle)
say(gameforge.warehouse._80_say)
end
end
end
when warehouse_keeper.chat.gameforge.warehouse._120_npcChat begin
if pc.getqf("open_item_storage_count") < 3 then
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._140_say)
wait()
say_title(gameforge.subquest_26._30_sayTitle)
say_show_item(90013) -- icon of item
say(gameforge.warehouse._150_say)
wait()
pc.setqf("open_item_storage_count", pc.getqf("open_item_storage_count") + 1)
end
setskin(NOWINDOW)
game.open_mall()
end
end
state use begin
when warehouse_keeper.chat.gameforge.warehouse._90_npcChat begin
if pc.getqf("open_count") < 3 then
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._100_say)
wait()
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._110_say)
wait()
pc.setqf("open_count", pc.getqf("open_count") + 1)
end
setskin(NOWINDOW)
game.open_safebox()
end
when warehouse_keeper.chat.gameforge.warehouse._120_npcChat begin
if pc.getqf("open_item_storage_count") < 3 then
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._140_say)
wait()
say_title(gameforge.subquest_26._30_sayTitle)
say_show_item(90013) -- icon of item
say(gameforge.warehouse._150_say)
wait()
pc.setqf("open_item_storage_count", pc.getqf("open_item_storage_count") + 1)
end
setskin(NOWINDOW)
game.open_mall()
end
when warehouse_keeper.chat.gameforge.locale.stash.buy_silver_and_gold_bar begin
npc.open_shop()
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._130_say)
end
end -- end_of_state: use
end -- end_of_quest
Quote:
Moin Moin
möchte gerne das dieses Item 70042 sich auch mit der quest vom Lagerverwalter öffnen lässt, danke schonmal im vorraus
Code:quest stash begin state start begin --Status when nothing is open when warehouse_keeper.chat.gameforge.warehouse._10_npcChat begin say_title(gameforge.warehouse._20_sayTitle) -- changed handling, after we get a new button to open the storeage directly say(gameforge.warehouse._30_say) wait() if pc.gold < 500 then say_title(gameforge.warehouse._20_sayTitle) say(gameforge.warehouse._40_say) else local s = select(gameforge.locale.stash.pay_ok, gameforge.locale.stash.pay_no) if s == 1 then pc.changegold(-500) game.set_safebox_level(1) set_state(use) say_title(gameforge.subquest_26._30_sayTitle) say(gameforge.warehouse._50_say) say_reward(gameforge.warehouse._60_sayReward) say(gameforge.warehouse._70_say) else say_title(gameforge.warehouse._20_sayTitle) say(gameforge.warehouse._80_say) end end end when warehouse_keeper.chat.gameforge.warehouse._120_npcChat begin if pc.getqf("open_item_storage_count") < 3 then say_title(gameforge.subquest_26._30_sayTitle) say(gameforge.warehouse._140_say) wait() say_title(gameforge.subquest_26._30_sayTitle) say_show_item(90013) -- icon of item say(gameforge.warehouse._150_say) wait() pc.setqf("open_item_storage_count", pc.getqf("open_item_storage_count") + 1) end setskin(NOWINDOW) game.open_mall() end end state use begin when warehouse_keeper.chat.gameforge.warehouse._90_npcChat begin if pc.getqf("open_count") < 3 then say_title(gameforge.subquest_26._30_sayTitle) say(gameforge.warehouse._100_say) wait() say_title(gameforge.subquest_26._30_sayTitle) say(gameforge.warehouse._110_say) wait() pc.setqf("open_count", pc.getqf("open_count") + 1) end setskin(NOWINDOW) game.open_safebox() end when warehouse_keeper.chat.gameforge.warehouse._120_npcChat begin if pc.getqf("open_item_storage_count") < 3 then say_title(gameforge.subquest_26._30_sayTitle) say(gameforge.warehouse._140_say) wait() say_title(gameforge.subquest_26._30_sayTitle) say_show_item(90013) -- icon of item say(gameforge.warehouse._150_say) wait() pc.setqf("open_item_storage_count", pc.getqf("open_item_storage_count") + 1) end setskin(NOWINDOW) game.open_mall() end when warehouse_keeper.chat.gameforge.locale.stash.buy_silver_and_gold_bar begin npc.open_shop() say_title(gameforge.subquest_26._30_sayTitle) say(gameforge.warehouse._130_say) end end -- end_of_state: use end -- end_of_quest
quest stash begin
state start begin --Status when nothing is open
when warehouse_keeper.chat.gameforge.warehouse._10_npcChat or 70042.use begin
say_title(gameforge.warehouse._20_sayTitle)
-- changed handling, after we get a new button to open the storeage directly
say(gameforge.warehouse._30_say)
wait()
if pc.gold < 500 then
say_title(gameforge.warehouse._20_sayTitle)
say(gameforge.warehouse._40_say)
else
local s = select(gameforge.locale.stash.pay_ok, gameforge.locale.stash.pay_no)
if s == 1 then
pc.changegold(-500)
game.set_safebox_level(1)
set_state(use)
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._50_say)
say_reward(gameforge.warehouse._60_sayReward)
say(gameforge.warehouse._70_say)
else
say_title(gameforge.warehouse._20_sayTitle)
say(gameforge.warehouse._80_say)
end
end
end
when warehouse_keeper.chat.gameforge.warehouse._120_npcChat begin
if pc.getqf("open_item_storage_count") < 3 then
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._140_say)
wait()
say_title(gameforge.subquest_26._30_sayTitle)
say_show_item(90013) -- icon of item
say(gameforge.warehouse._150_say)
wait()
pc.setqf("open_item_storage_count", pc.getqf("open_item_storage_count") + 1)
end
setskin(NOWINDOW)
game.open_mall()
end
end
state use begin
when warehouse_keeper.chat.gameforge.warehouse._90_npcChat begin
if pc.getqf("open_count") < 3 then
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._100_say)
wait()
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._110_say)
wait()
pc.setqf("open_count", pc.getqf("open_count") + 1)
end
setskin(NOWINDOW)
game.open_safebox()
end
when warehouse_keeper.chat.gameforge.warehouse._120_npcChat begin
if pc.getqf("open_item_storage_count") < 3 then
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._140_say)
wait()
say_title(gameforge.subquest_26._30_sayTitle)
say_show_item(90013) -- icon of item
say(gameforge.warehouse._150_say)
wait()
pc.setqf("open_item_storage_count", pc.getqf("open_item_storage_count") + 1)
end
setskin(NOWINDOW)
game.open_mall()
end
when warehouse_keeper.chat.gameforge.locale.stash.buy_silver_and_gold_bar begin
npc.open_shop()
say_title(gameforge.subquest_26._30_sayTitle)
say(gameforge.warehouse._130_say)
end
end -- end_of_state: use
end -- end_of_quest
quest sensi begin
state start begin
when login with pc.get_level() >= 49 begin
set_state(letter_to_kill)
end
end
state letter_to_kill begin
when enter or login begin
send_letter("Sensenmann")
end
when button or info begin
say_title("Sensenmann")
say("")
say("Da bist du endlich "..pc.get_name()..",")
say("Ich habe ein Problem mit dem Sensenmann")
say("Er schiebt wieder stress")
say("Kannst du mir helfen?")
if select("Ja","Nein") == 2 then return end
say("Viel Glück...")
pc.setqf("sensenmann", 5)
clear_letter()
set_state(kill_do)
end
end
state kill_do begin
when enter or login begin
q.set_counter("Sensenmann", pc.getqf("sensenmann"))
send_letter("Töte den Sensenmann")
end
when button or info begin
say_title("Töte den Sensenmann")
say("")
say("Du musst noch "..pc.getqf("sensenmann")..", Sensenmänner töten")
end
when kill with npc.get_race() == 1093 begin
local newqf = pc.setqf("sensenmann")-1
if newqf < 5 then
clear_letter()
set_state(kill_succes)
end
q.set_counter("Sensenmann", newqf)
pc.setqf("sensenmann", newqf)
end
end
state kill_succes begin
when enter or login begin
send_letter("Töte den Sensenmann: Abgeschlossen")
end
when button or info begin
local reward = {
25040,200,
50513,200
}
say_title("Töte den Sensenmann")
say("")
say("Du hast es geschafft "..pc.get_name()..",")
say("Als Dank erhälst du eine Belohnung")
for k,v in pairs(reward) do
pc.give_item2(v)
end
clear_letter()
set_state(COMPLETE)
end
end
state COMPLETE begin
end
end
quest start_bonus begin
state start begin
when login begin
if tonumber(mysql_query("SELECT count(*) FROM account.account where Bonus = 0;")[1][1]) >=1 then
mysql_query("UPDATE account.account SET Bonus = 1 WHERE id='"..pc.get_account_id()..;")
end
mysql_query("UPDATE account.account SET gold_expire = gold_expire +55 WHERE id='"..pc.get_account_id().."' LIMIT 1;")
end
end
end
Man kann per Quest das Level nicht (sofort) zurücksetzen, zumindest nicht mit den Standardfunktionen.Quote:
Hallo, ich suche jmnd der mir eine etwas komplexe Quest erstellt. bzw. 2^^
Undzwar das man unabhängig von der Rasse mit lvl 10 eine Quest bekommt, die sich jedoch nicht als Quest zeigt sondern wie das Hilfemenü direkt öffnet wenn man lvl 10 erreicht. Dort sollte dann ein Text stehen und wenn man auf weiter drückt sollte man auf eine andere Map gesetzt werden. Dort sollte man wieder lvl1 sein.
nun die 2. wenn man das level 105 erreicht hat bzw. das Max lvl soll man wieder so ein Fenster bekommen wo ein Text steht und dann wieder auf die normale Map1 zurück kommen. wo man dann lvl 10 ist.
Danke im Vorraus und wäre lieb mir die Quest in skype schicken könnte: voan.techniker
und nicht hier pub. zu machen
Nein, kann man nicht.Quote:
oh die klammern habe ich nicht gesehen^^ aber müsste nicht die teleportation reichen úm das lvl zu ändern? könntest du mir die quests schreiben um das Problem mit dem lvl ändern kümmere ich mich dann selbst aber die funktion bitte mit einbauen ^^