As vertex groups weight 100% to a bone... should I re-weight vertexes near the joints to share bones?Quote:
The number of bones are equivalent to the number of vertex groups the mesh has. For the mangyang for example I just modelled a little chainsaw, then moved it to the hand and then attached all of its vertices to the same vertex group as the hand, which made them move together.
In 3dsMax normally you have one mesh object with one skin modifier for the skeleton... Once I have the correctly weighted model with one skin modifier how is it divided up to be recompiled into 3 parts?