[PK2 TOOL] BMS Model converter

02/25/2013 13:26 squigguth#271
Quote:
Originally Posted by perrytje View Post
The number of bones are equivalent to the number of vertex groups the mesh has. For the mangyang for example I just modelled a little chainsaw, then moved it to the hand and then attached all of its vertices to the same vertex group as the hand, which made them move together.
As vertex groups weight 100% to a bone... should I re-weight vertexes near the joints to share bones?

In 3dsMax normally you have one mesh object with one skin modifier for the skeleton... Once I have the correctly weighted model with one skin modifier how is it divided up to be recompiled into 3 parts?
02/25/2013 18:04 Ultio Online#272
c# you use?
02/25/2013 18:45 perrytje#273
Haskell
02/25/2013 21:07 squigguth#274
Quote:
Originally Posted by perrytje View Post
Haskell
? hmm
03/03/2013 21:11 Discont#275
Quote:
Originally Posted by perrytje View Post
I can't read turkish, but there is probably something wrong with the object file. You should probably check if you saved with normals and UV coords. Go into the .obj file and look for f 8/2/3 or any other numbers. If it looks like 8/2 or 8//3 you used the wrong exporter settings.
Pls help me...i have a convertor error like this....what i should do....pls explain exactly:)

Quote:
Originally Posted by 31ci View Post
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What is the problem ? Help please.
like this*
03/04/2013 10:06 perrytje#276
I still can't read turkish...
03/04/2013 12:58 Discont#277
:) i did like ur said -trans... thing- but when i trying convert obj>bms im getting error „ i opened a chin weapon and edit that after i wanted save it as eu wep in game(i wanna change model no create new wep).its possible right??....and how can i add good texture to my model?¿,.....
03/04/2013 14:01 maxell13#278
finally idid...i did mistakes at export and import settings....but i wanna learn can i exchange models at game...but i dont any server...i just wanna see models at my pc(im playing in a pvp server)....is it possible?...and how can i add good texture to my model...cuz when i tried to add, the texture covering all model and its look like bad :/....i wanna learn how can i do add good textures...:) :)
03/04/2013 19:03 perrytje#279
Everything related to textures and how they show up is related to UV maps, there are plenty of good articles on that online, like [Only registered and activated users can see links. Click Here To Register...] for example.

@Discont you an edit everything to everything in the files if you have some common sense in you.
03/13/2013 11:21 PinkySRO#280
Fkin awesomeee xd
03/22/2013 18:54 TychusFindlay#281
Perrytje .. Have you got a donation box ? x) Great stuff!!

Your nick resembles some Dutch to me btw..
03/22/2013 19:32 Nezekan#282
Quote:
Originally Posted by TychusFindlay View Post
Perrytje .. Have you got a donation box ? x) Great stuff!!

Your nick resembles some Dutch to me btw..
It's because he is Dutch
03/22/2013 21:39 perrytje#283
Stalkin meh?
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03/22/2013 21:57 imTormentor#284
i like this work i hope you make more things
03/26/2013 01:33 Lolill0#285
Is it possible to add something like this ?

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Like it is placed somewhere in Town without doing anything at all. Already tried to convert it to a .bms File but as it seems it only crashes during that Process.

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Model looks like this without Textures, now I just want to convert it into a .bms file xD

Nvm figured out. Lets begin to make thousands of Models :D

Would like to know if it is possible to create Decoration for town like that ^^