I've had this for a while, and wasn't doing anything useful with it, so I decided to release it to the public.
This tool allows you to convert model files from silkroad's data.pk2 to files that can be read by blender, and can also convert these files back. That means this tool allows you to put custom weapons in the game.
(For example, I pulled this prank with it:
)
You can download it here:
[Only registered and activated users can see links. Click Here To Register...] With US support
Blender 2.6+ needs other import/export scripts, replace the old ones with these:
[Only registered and activated users can see links. Click Here To Register...]
I want to thank some people for helping me one way or another:
Qynchou(/lopasas), drakek(/ni), npcdoom, Klevre, Synx and Drew Benton.
Now it does go with a manual, so please READ THIS before you use it, and read it again before asking any questions.
Manual:
Short interface overview:
Import and Export settings to use with Blender:
Extended manual on how to import a mesh into silkroad:
Multibone Update:
Info:
This new version uses a couple of blender plugins to convert to and from a modified wavefront file format (blabla). What you can do with it is edit models that move ingame. Editing both parts of a multi-file mesh can be done, but is very buggy and not reccommended. I'm talking about stuff like mobs/armors/avatars etc. An important thing to remember is that the models are still influenced by the same animation-skeleton. This means you can't just change the sizes of models.
An example of what you can do with this version:
Extra Manual:
Installing:
How to use:
If you have any questions, feel free to ask, but if it's in the manual I might get mad!
PS: THIS RELEASE HAS BARELY BEEN DEBUGGED, SO ERRORS MIGHT (and probably will) OCCUR!
*RESERVED FOR FAQ*
EDIT: If you happen to make something with this, drop a screenshot, I'm curious what people are going to come up with!
This tool allows you to convert model files from silkroad's data.pk2 to files that can be read by blender, and can also convert these files back. That means this tool allows you to put custom weapons in the game.
(For example, I pulled this prank with it:
|
|
You can download it here:
[Only registered and activated users can see links. Click Here To Register...] With US support
Blender 2.6+ needs other import/export scripts, replace the old ones with these:
[Only registered and activated users can see links. Click Here To Register...]
I want to thank some people for helping me one way or another:
Qynchou(/lopasas), drakek(/ni), npcdoom, Klevre, Synx and Drew Benton.
Now it does go with a manual, so please READ THIS before you use it, and read it again before asking any questions.
Manual:
Short interface overview:
Import and Export settings to use with Blender:
Extended manual on how to import a mesh into silkroad:
Multibone Update:
Info:
This new version uses a couple of blender plugins to convert to and from a modified wavefront file format (blabla). What you can do with it is edit models that move ingame. Editing both parts of a multi-file mesh can be done, but is very buggy and not reccommended. I'm talking about stuff like mobs/armors/avatars etc. An important thing to remember is that the models are still influenced by the same animation-skeleton. This means you can't just change the sizes of models.
An example of what you can do with this version:
Extra Manual:
Installing:
How to use:
If you have any questions, feel free to ask, but if it's in the manual I might get mad!
PS: THIS RELEASE HAS BARELY BEEN DEBUGGED, SO ERRORS MIGHT (and probably will) OCCUR!
*RESERVED FOR FAQ*
EDIT: If you happen to make something with this, drop a screenshot, I'm curious what people are going to come up with!