- GUI Update :TODO :- Added a new tab called "Safe mod" which handles options related to bot safety (it won't 100%prevent you from getting banned for boting).
- In Safe Mod :- Ini files update :
- Added a Travel selector group to let user choose which Region&Language he wants the bot to operate in.- In Main tab :
- Added a Work Duration seletor groups to make the bot stop operate based on settings :
- Added a time limiter input to make the bot stop operate after a defined time.
- Added a Number of Runs limiter input to make the bot stop after a defined number of runs.
- Added a selector to choose between the previous options (See Readme for more details)
- Added a config Save button and an overwrite second config.
- Replaced Run selector default argument by "Run to do"
- Added Nicholas Standford argument in Run selector.
- Fixed an issue with Runs/Fails counters when doing Mergoyl or Charr carvings farms (was counting one run each time returning to outpost insteed of counting one run each times going back and forth through portal).
- Added SafeMod related SafeMod_Main.ini & SafeMod_Second.ini- Added function SpecificTravel to be able to travel to a specific region+language
- Implemented Save/Load/Overwrite functions for SafeMod.ini
- Replaced all Rndtravel by SpecificTravel calls
- Added a do Nicholas Standford trade only (without having to start a farm). This features is available in the Runs selection.
- Added functions related to SafeMod Work Duration.
- LDoA system update :
- Added LDoA2 active quest detection.
- Added LDoA2 quest rewarding and taking back.
- Added LDoA1 build templates.
- Added LDoA1 healing castengine.
- In LDoA1 farm : If Survivor title is checked, bot will restart job if HP goes below 30%.
- In LDoA1 farm : Character will heal itself if below 85% (only for primary or secondary professions with healing skills).
- Custom builds related function (used by the bot in job/build loading)
- Safe-mod- Custom_CastSkillFromBuild : Will be buggy if necro summoning skills are used (don't know when to use it)- Write a read-me for the custom build tab (#Skill types)
- Add AoE on self skill type
- Fix the pullmobs function to pull charrs group backward.
- Recognize active LDoA2 quest- Random actions.- Add save arguments in .ini files Config.
- Portals zoning.
- Random paths based on polygone in town.
- Adding a .ini file to log character's pos, checkpoint, to then make it able to communicate with a second bot in the party.
- LDoA2 for any quests.
- Spider leg farm : Pick up Apple basket to double spiders' spawn- LDoA2_GoToLangmar- Presearing auto-pilot job : Make a character do everything from creation (lvl1 spawn spot) to lvl19 and farm 250 of all items
- Adding a heal function for LDoA 2-10
- Adding GroundLevel--> LDoA_BuildForProfession : complete builds- Custom Build tab rework : Use GW build pics and detects which spells are in the building insteed of asking what type of skill user is using.
--> LDoA_CastSkillFromBuild : make cast engine for heal
- Adding KillMobs/GetNumberOfFoesInRangeOfAgent to PickUpLoot function to make it fight back even when picking up loot
- Charr farm is not efficient enough.Local $lAgent = GetAgentPtr(-2)- Pulling charrs backward when picking a group
Local $lGround = MemoryRead($lAgent + 0x7C, 'long')
MsgBox(0, "Ground-Level", "Ground-Level = " & $lGround)
- Not based on hard-coded coord --> use charr target array and player's position to decide to make ComputeDistance rise
- PullMobs() function to add in Killmob/FarmRoute or somthing
seen this and gained hope then realized its been 5months since this post and no update postedQuote:
Hello guys,
It has been a long time since I didn't post updates. Lost interest in GW and went on other projects in 2020. But good news is that I'm going to start going back to GW bots.
Here is a show-off from my dev-route :
Done :- GUI Update :TODO :- Added a new tab called "Safe mod" which handles options related to bot safety (it won't 100%prevent you from getting banned for boting).
- In Safe Mod :- Ini files update :
- Added a Travel selector group to let user choose which Region&Language he wants the bot to operate in.- In Main tab :
- Added a Work Duration seletor groups to make the bot stop operate based on settings :
- Added a time limiter input to make the bot stop operate after a defined time.
- Added a Number of Runs limiter input to make the bot stop after a defined number of runs.
- Added a selector to choose between the previous options (See Readme for more details)
- Added a config Save button and an overwrite second config.
- Replaced Run selector default argument by "Run to do"
- Added Nicholas Standford argument in Run selector.
- Fixed an issue with Runs/Fails counters when doing Mergoyl or Charr carvings farms (was counting one run each time returning to outpost insteed of counting one run each times going back and forth through portal).
- Added SafeMod related SafeMod_Main.ini & SafeMod_Second.ini- Added function SpecificTravel to be able to travel to a specific region+language
- Implemented Save/Load/Overwrite functions for SafeMod.ini
- Replaced all Rndtravel by SpecificTravel calls
- Added a do Nicholas Standford trade only (without having to start a farm). This features is available in the Runs selection.
- Added functions related to SafeMod Work Duration.
- LDoA system update :
- Added LDoA2 active quest detection.
- Added LDoA2 quest rewarding and taking back.
- Added LDoA1 build templates.
- Added LDoA1 healing castengine.
- In LDoA1 farm : If Survivor title is checked, bot will restart job if HP goes below 30%.
- In LDoA1 farm : Character will heal itself if below 85% (only for primary or secondary professions with healing skills).
- Custom builds related function (used by the bot in job/build loading)
- Safe-mod- Custom_CastSkillFromBuild : Will be buggy if necro summoning skills are used (don't know when to use it)- Write a read-me for the custom build tab (#Skill types)
- Add AoE on self skill type
- Fix the pullmobs function to pull charrs group backward.
- Recognize active LDoA2 quest- Random actions.- Add save arguments in .ini files Config.
- Portals zoning.
- Random paths based on polygone in town.
- Adding a .ini file to log character's pos, checkpoint, to then make it able to communicate with a second bot in the party.
- LDoA2 for any quests.
- Spider leg farm : Pick up Apple basket to double spiders' spawn- LDoA2_GoToLangmar- Presearing auto-pilot job : Make a character do everything from creation (lvl1 spawn spot) to lvl19 and farm 250 of all items
- Adding a heal function for LDoA 2-10
- Adding GroundLevel--> LDoA_BuildForProfession : complete builds- Custom Build tab rework : Use GW build pics and detects which spells are in the building insteed of asking what type of skill user is using.
--> LDoA_CastSkillFromBuild : make cast engine for heal
- Adding KillMobs/GetNumberOfFoesInRangeOfAgent to PickUpLoot function to make it fight back even when picking up loot
- Charr farm is not efficient enough.Local $lAgent = GetAgentPtr(-2)- Pulling charrs backward when picking a group
Local $lGround = MemoryRead($lAgent + 0x7C, 'long')
MsgBox(0, "Ground-Level", "Ground-Level = " & $lGround)
- Not based on hard-coded coord --> use charr target array and player's position to decide to make ComputeDistance rise
- PullMobs() function to add in Killmob/FarmRoute or somthing