Quote:
Originally Posted by Muddy_Waters
All passed. :)
Actually, I'm not that convinced by your assumption, mainly because I feel it is not really representative. You got different chars who probably even do different runs. If you had 2 chars and their only difference would be that either uses cain and the other doesn't, I would check the corresponding functions right away.
You should find a variable called NTConfig_FreeSpace in your char config. In order to have you char stash any kept items right away, set this variable to the maximum number of columns that are free.
I should probably add a function that sets this value automatically...
Your bot will repair his gear automatically if necessary unless he lacks gold. ;)
Actually, there is no unique identifier that remains constant when changing games. Thus the functions that takes care of this matter just compares all stats of an item to see if there is a match with one of the items in XML log.
However, if a match is found, the logging process is aborted and an error message is saved like the ones above. This is not really an error, it is just supposed to let you know, that an item was not logged again to avoid multiple log entries for the very same item.
Having those info messages can be avoided by having some room in stash and have the char stash kept items right away.
Also so wirklich was dazu sagen kann ich auch nicht, ich kann höchstens sagen, dass meine Spiele in der Regel 15min aufwärts dauern und ich das Problem nicht habe. ;)
Darum würde ich einfach zu noch längeren Spielen raten. :)
Kind Regards
Muddy
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Ok so i found NTconfig_freespace and i have copy and pasted my inventory scrupt so you can see what my inv looks like because im not exactly sure what the freespace number is suppose to be so here it is ...
//------------------------------------------------------------------------------
// Inventory Configuration
//------------------------------------------------------------------------------
// Number of free columns. If less full columns are free stashing is set.
NTConfig_FreeSpace = 5;
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [0,0,0,0,0,0,0,1,2,0];
NTConfig_Columns[1] = [0,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [0,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [0,1,1,0,0,0,0,0,0,0];
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 250000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;