[PK2 TOOL] BMS Model converter

01/17/2013 12:47 perrytje#241
Quote:
Originally Posted by yurka333 View Post
perrytje, that's was not my problem, I just quoted ichbinhierneu's post xD
Nezekan, well, its just a bit bigger then in anime, but that not problem, cause it still look cool xD
Have to agree with Nezekan, it's way too big, looks wrong
01/17/2013 13:44 yurka333#242
On this screen its better, i think :)
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01/21/2013 01:15 gman2233#243
i have narrowed down the reason to why it is crash by doing the following:

i have extracted tblade_01 from original Sro then i converted it to .obj and then i selected it and went to export as .obj and used selection only, include normals, include UV, i don't have high quality normals as a setting in blender. anyway i export it and then i import it again it still the way i left it. i convert it to .bms and then back to.obj and open it but the object isn't even there. i zoom all the way out and i don't see it. the little yellow rectangle in the middle that defines the center of the object is there but no edges, no vertices , no faces. i don't know what to do :confused: please help
01/21/2013 09:11 perrytje#244
Are you trying with the updated converter? The one with US-support?
01/23/2013 22:40 gman2233#245
thank you
01/25/2013 17:25 yurka333#246
well, just was bored xD
hairs stolen from one game xD
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02/02/2013 00:30 serribaba#247
There is a problem about srobj check this out

Before export srobj rigged model ;
(this is scorpion leg)

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It is rotating after export the model.

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( im importing after export and its rotate )



it could be a bug ? please re-answer.
02/02/2013 10:44 yurka333#248
seems like u rotated it in Object Mode, u should rotate it in Edit Mode
02/02/2013 11:09 serribaba#249
Quote:
Originally Posted by yurka333 View Post
seems like u rotated it in Object Mode, u should rotate it in Edit Mode
No no its not like this, im not rotating. Its rotating automaticly after export srobj ? Can you check attached file, open and export srobj and import again look what happend :o
02/02/2013 15:31 perrytje#250
Firstly, thanks for attaching the zip right away, made things a lot faster.

Secondly, yurka is right here. Select the model in object mode and do Object > Clear > rotation, you will see it rotates to how it looks after the conversion.

Try converting a fresh pair of scorpion legs from the files and see if it's also rotated like this, if it is my converter indeed has a bug. If they are not rotated (nothing happens when you clear the rotation) go into edit mode on your edited object and rotate it to how the original is rotated.
02/02/2013 21:09 yurka333#251
silkroad is perfect now haha xD
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OH, that what i wanted to make for long time :D
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02/03/2013 00:01 serribaba#252
Quote:
Originally Posted by perrytje View Post
Firstly, thanks for attaching the zip right away, made things a lot faster.

Secondly, yurka is right here. Select the model in object mode and do Object > Clear > rotation, you will see it rotates to how it looks after the conversion.

Try converting a fresh pair of scorpion legs from the files and see if it's also rotated like this, if it is my converter indeed has a bug. If they are not rotated (nothing happens when you clear the rotation) go into edit mode on your edited object and rotate it to how the original is rotated.
Thank you for answer, finally i did. ( Sandking from dota )

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02/03/2013 00:03 yurka333#253
Quote:
Originally Posted by serribaba View Post
Thank you for answer, finally i did. ( Sandking from dota )

http://c1302.hizliresim.com/16/3/jpu2y.jpg[/IMG]

[URL=http://c1302.hizliresim.com/16/3/jpu3q.jpg[/IMG]
It have animation too?
02/03/2013 19:56 serribaba#254
Quote:
Originally Posted by yurka333 View Post
It have animation too?
Yes.
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Hey
@perrytje

Nice another problem again, sorry for all this boring questions but i must learn what provides that.

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Thats my new project and UV Map is look okay as you seen like.

Before i export the model with srobj extension ( There is no problem vertex groups tested game and have no bug ) there is no bug, everythings is okay

But after export the .srobj, i imported this file again at blender and look what happend;

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UV Map blowed up and its looking weird at gameplay, please reply again and im so sorry about another boring question.
02/03/2013 20:45 perrytje#255
No idea what's going on here tbh.