#define WeaponBase 0x00A541DC
#define SlotBase 0x00C5F18
#define SlotBase 0x00C5F18
Find them yourself, its not hardQuote:
#request
Redline's 8 AutoShoot Artillery Addys. They don't have to be updated ( they can be from last update , but please no older than 8.8 ).
Anti:
// UNLIMITED AMMO
{
if(Player != 0)
{
MemoryEdit((void*)(ASM_UNLAMMO),"\xC3",1);
}
else
{
MemoryEdit((void*)(ASM_UNLAMMO),"\x56",1);
}
}
Thanks for the help! Anymore questions Ill ask you. <--- SARCASMQuote:
Find them yourself, its not hard
Quote:
Could've at least told me the strings to find artillery (I've already found it)
m_Bombadment_1="Loading completed." m_Bombadment_2="Requesting artillery support." m_Bombadment_3="Error: Artillery in use." m_Bombadment_4="Set target." m_Bombadment_5="Commence firing !" m_Bombadment_6="Reloading 105MM Cannon." m_Bombadment_7="Reloading..." m_Bombadment_8="until loading is complete" m_Bombadment_9="Error: Artillery not available in this area." m_Bombadment_10="Error: Target out of range." m_Bombadment_11="Error: Not use 105MM Cannon." m_Bombadment_12="Howitzer artillery cannot be used while descending."
#define ADR_NORELOAD1 0x4FE860 #define ADR_NORELOAD2 0x4FE868 #define ADR_NORELOAD3 0x85D7EC #define ADR_NODELAY1 0x4F635E #define ADR_NODELAY2 0x862770
//=============================================================\
//================ [ Pu3Mi2o ] Address Logger =================\
//=============================================================\
//=====================-]~ [ POINTER ] ~[-=====================\
//=============================================================\
DWORD ADR_POINTER_PLAYER = 0xA363B8;
DWORD ADR_POINTER_SERVER = 0xA36348;
DWORD ADR_POINTER_MATRIX = 0x9C4038;
DWORD ADR_POINTER_BASE = 0xA8D258;
DWORD ADR_POINTER_ROOM = 0xA36DA8;
DWORD ADR_POINTER_WEAPON_BASE = 0xA541DC;
DWORD ADR_POINTER_CLASS_BASE = 0xA8EDF8;
DWORD ADR_POINTER_SLOT_BASE = 0xC5F18;
DWORD ADR_POINTER_ANGLE = 0xA35EF0;
DWORD ADR_POINTER_DEVICE = 0xA35EF4;
DWORD ADR_POINTER_REMOTE = 0xB5A798;
DWORD OFS_GLOBALINDEX = 0x1D00;
DWORD OFS_LOCALINDEX = 0xA404;
//======================-]~ [ MEMORY ] ~[-=====================\
//=============================================================\
DWORD ADR_MEM_WALK_THROUGH_WALLS = 0x85DB88;
DWORD ADR_MEM_SHOT_THROUGH_WALLS = 0x858644;
DWORD ADR_MEM_SUPER_NO_SPREAD = 0x891030;
DWORD ADR_MEM_QUICKPLANT = 0xA35F14;
DWORD ADR_MEM_QUICKDEFUSE = 0xA35F14;
DWORD ADR_MEM_BONESHOT = 0x891FA8;
DWORD ADR_MEM_STAMINA1 = 0x85E43C;
DWORD ADR_MEM_STAMINA2 = 0x85E440;
DWORD ADR_MEM_STAMINA3 = 0x85E444;
DWORD ADR_MEM_STAMINA4 = 0xA35F1C;
DWORD ADR_MEM_STAMINA5 = 0xA35F20;
//===================-]~ [ ADDRESSEN ] ~[-=====================\
//=============================================================\
DWORD ADR_QUCIKSPAWN = *BLUUB*;
DWORD ADR_AMMO_MEDIC_DISTANCE = 0x891FA0;
DWORD ADR_USE_AIWEAPON_IN_CQC = 0x8F788C;
DWORD ADR_FAST_HEALTH = 0xA3AD7C;
DWORD ADR_FAST_AMMO = 0xA3AD74;
DWORD ADR_FAST_FLAG = 0xA3AD84;
DWORD ADR_FAST_REPAIR = 0xA3720C;
DWORD ADR_DEFUSE_ANY_WHERE = 0x8F78AC;
DWORD ADR_PLANT_ANY_WHERE = 0xA3607E;
DWORD ADR_MOUSE_ENABLE = 0xA35F20;
DWORD ADR_NO_BOUDS1 = 0xB7A5A0;
DWORD ADR_NO_BOUDS2 = 0xB7A5A4;
DWORD ADR_NO_BOUDS3 = 0xB7A5A8;
DWORD ADR_INVISIBLE = 0xDF33C;
DWORD ADR_FAST_LOCK_ON = 0xA35F60;
DWORD ADR_CHANGE_ROLL = 0x891048;
DWORD ADR_DEAD_SPINNER = 0x8F40A4;
DWORD ADR_LADDER_QUCKLY = 0x891328;
DWORD ADR_SILENT_WALK = 0xB69E84;
DWORD ADR_BREAK_LIMIT = 0x890F50;
DWORD ADR_AMMOTYP = 0xA3AE14;
DWORD ADR_ANTI_AFK = 0xB69E80;
DWORD ADR_CRAZY_CAR = 0x890E88;
//====================-]~ [ OFFSET ] ~[-=======================\
//=============================================================\
DWORD ADR_OFFSET_POSITION_X = 0x102F8;
DWORD ADR_OFFSET_POSITION_Y = 0x10308;
DWORD ADR_OFFSET_POSITION_Z = 0x10300;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_WEAPON_1 = 0x101E4;
DWORD ADR_OFFSET_WEAPON_2 = 0x101E6;
DWORD ADR_OFFSET_WEAPON_3 = 0x101E8;
DWORD ADR_OFFSET_AUTOSHOT = 0x1037E;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4C8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4C4;
DWORD ADR_OFFSET_ROOMMASTER = 0xC2060;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_AUTOPLANT = 0x10368;
DWORD ADR_OFFSET_AUTODEFUSE = 0x1036C;
DWORD ADR_OFFSET_NORECOIL1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL3 = 0xC444;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E0;
DWORD ADR_OFFSET_MAP = 0xC1C14;
DWORD ADR_OFFSET_UNLOXIGEN = 0xA362B8;
DWORD ADR_OFFSET_NO_DEALY = 0x10408;
DWORD ADR_OFFSET_NO_RELOAD = 0x10405;
DWORD ADR_OFFSET_PLAYER_SPEED = 0x10104;
DWORD ADR_OFFSET_SLOT_1 = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2 = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3 = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4 = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5 = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6 = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7 = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8 = 0xC70BF;
//======================-]~ [ WEAPON ] ~[-=====================\
//=============================================================\
DWORD ADR_WEAPON_NORESTRICTIONS = 0x8F788C;
DWORD ADR_WEAPON_SCOPE = 0x8F7898;
DWORD ADR_WEAPON_UNL_AMMO = 0xA35FE8;
//=======================-]~ [ STATE ] ~[-=====================\
//=============================================================\
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA363FC;
DWORD ADR_STATE_PLAYER_PRONE = 0xA363F0;
DWORD ADR_STATE_PLAYER_ROLL = 0xA36414;
DWORD ADR_STATE_WEAPON_SHOT = 0xA36404;
DWORD ADR_STATE_WEAPON_RELOADE = 0xA36410;
DWORD ADR_STATE_WEAPON_CHANGE = 0xA2B624;
//====================-]~ [ D3D USER ] ~[-=====================\
//=============================================================\
DWORD ADR_USER_NAME = 0xA8DC1C;
DWORD ADR_USER_IP = 0xA8DB3C;
DWORD ADR_USER_READY = 0xA8EE88;
//=====================-]~ [ ASSEMBLY ] ~[-====================\
//=============================================================\
DWORD ADR_ASSEMBLY_AUTOREADY = 0x52EBAD;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x52EBAD;
DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4AFC37;
DWORD ADR_ASSEMBLY_SERVER_PACKET = *BLUUB*;
DWORD ADR_ASSEMBLY_FORECE_KICK = 0x4C8847;
DWORD ADR_ASSEMBLY_OPK = 0x407E14;
DWORD ADR_ASSEMBLY_TRIGGERBOT = *BLUUB*;
DWORD ADR_ASSEMBLY_UNL_AMMO = 0x4F7430;
DWORD ADR_ASSEMBLY_AUTO_MEDIC = 0x4EBB53;
DWORD ADR_ASSEMBLY_VEHICLE_NO_OVERHEAT = 0x0;
DWORD ADR_ASSEMBLY_ALWAYS_CROSSHAIR = 0x54FF0C;
DWORD ADR_ASSEMBLY_VEH_RADAR_GPS = 0x572C7B;
DWORD ADR_ASSEMBLY_ARTILLERY1 = *BLUUB*;
DWORD ADR_ASSEMBLY_ARTILLERY2 = 0x4DC53B;
DWORD ADR_ASSEMBLY_ARTILLERY3 = 0x56C140;
DWORD ADR_ASSEMBLY_ARTILLERY4 = *BLUUB*;
DWORD ADR_ASSEMBLY_ARTILLERY5 = 0x56BF1B;
DWORD ADR_ASSEMBLY_ARTILLERY6 = 0x5504BB;
DWORD ADR_ASSEMBLY_ARTILLERY7 = *BLUUB*;;
DWORD ADR_ASSEMBLY_ARTILLERY8 = 0x56C250;
DWORD ADR_ASSEMBLY_ARTILLERY9 = *BLUUB*;
DWORD ADR_ASSEMBLY_ARTILLERY10 = 0x579FDA;
//=====================-]~ [ STRUCTUR ] ~[-===================\
//=============================================================\
struct CPlayer
{
CHAR UnknownData1[0xC4C4];//0x00
BYTE PlayerState;//0xC4C4
CHAR UnknownData2[0x3CDD];//0xC4C5
FLOAT Pitch;//0x101A0
CHAR UnknownData3[0x20];//0x101A4
FLOAT Yaw;//0x101BC
CHAR UnknownData4[0x14];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D4
FLOAT ViewZ;//0x101D0
CHAR UnknownData6[0x12C];//0x101D4
FLOAT PosX;//0x102F8
CHAR UnknownData7[0xC];//0x10304
FLOAT PosZ;//0x10300
CHAR UnknownData8[0xC];//0x1030C
FLOAT PosY;//0x10308
};
struct CBase
{
CPlayer* pLocal;
char* unknow[0x1243DC];
CPlayer** pGlobal;
};
----------------------------------------------------
---------[ Pu3Mi2o ] Address Logger -------------
--------------------------------------------
Was soll bitte cTools sein?Quote:
#request ctools
LTFX Menu cTools class NeoIII you know? etwas eigentlich unnötiges das man hier danach fragt, statt das man danach googlet aber najaQuote:
Was soll bitte cTools sein?
Drück dich mal besser aus.
Nur wenn jemand mal etwas "cTools" nennt, heißt das nicht, dass es der richtige Begriff für die Funktion (o.ä.) ist.
Ich kann 'ne Funktion auch cBlaBla nennen, und wenn du so etwas requestest, weiß keiner was du meinst.