Archeage Mod Pack

10/07/2015 15:05 justin19955#2326
Was there an update for the latest patch?
10/07/2015 17:03 DJ-BlazE#2327
I sent my donation on the 29th of september, i still havent Gotten an add back on skype.
10/07/2015 17:24 leoleooel#2328
Hey i'm looking forward to use this tool, look really nice :)
10/07/2015 17:38 Snow93#2329
Quote:
Originally Posted by Ploxasarus View Post
Zoom - How far you can zoom your camera out from your character.

FoV ( Field of Vision ) - How far wide your camera angle is.

Terrain - How far the terrain plane can be seen/rendered.

Foliage - How far you can see trees/plants, player placed and npc trees included.

Objects - How far you can see things like trade packs, houses, distant buildings and ect.

Water - What lvl your water height is in game, setting it to 0 allows you to walk on the bottom of the ocean instead of swimming, setting it above its normal value ( 100 ), allows you to swim to the skies and even spawn your boat on land ( does not work in dungeons ).

Hitbox - Displays the actual models hit box size and when casting spells or attacking, how big of a radius they are.

Clipping - unrenders anything on the base tiles ( outside of player placed like houses ) to allow you to pass through them, this does not work in dungeons.

Full Clipping - Removes everything but player placed models ( does not work in dungeons ).

Fog - Removes the ingame fog.

The glasses button, when toggled on, keeps the program in focus.

About sums up Derp.
But how i install it? And i have the risc to get ban if i use the water mod?
10/07/2015 17:58 justin19955#2330
I have an issue where when I restart the game multiple times to change between NA and EU, the game loading faster than the mod, causing the scripts to not work in-game.
10/07/2015 18:01 Ploxasarus#2331
Quote:
Originally Posted by pairosp View Post
About derp, I just saw the water feature there, but isn't working for me, while the other features are working perfectly, is it only me or it still in development?
Click the Water: text next to the slider, it will activate then. I perhaps will make it a bit more obvious in the later version that it is something you need to do to turn it on. To explain the reasoning behind that is 2 things: 1. that the water level needs to be reset accordingly or you'll be semi-floating, so setting a check in with it will just undo what you had it as without you having to fumble the slider and 2. cause there is a reset trigger for the address that will make it go back to its default an not allow you to change the level ingame so I simply negate that an stop it from resetting an allow you to modify it freely.

As for your questions about the teleport, no. I know I could easily make it obvious that 'this could ban you' and of course people would want to teleport around an such an those whom have already purchased onto the mod would get it freely and maybe I could even add a seperate cost to it ect - but it's a very grey area in terms of banning and I don't like to code/release anything that has such a high risk. I prefer keeping within the boundry/limit of ban/not ban coding an avoid that all together and the heap of messages about it or possible people raging over it. It's just less of a headache for the time being overall to just avoid making a teleport hack ( same reason I do not in gw2 anymore after the ban waves from it ).



Quote:
Was there an update for the latest patch?
Yes & and addition to derp, 1 page back. I should perhaps add notes about this to the main post, will re-sort that an make it as such when I've time.



Quote:
But how i install it? And i have the risc to get ban if i use the water mod?
You don't install it - just run it ( sometimes needing to be set as admin ) , and she is good to go. The risk of ban with water would be player-based reporting as it looks very obvious when you are swimming into the sky or running around in the ocean on the ground normally. But think of it this way - you can easily reach any/all illegal farms, or if you wanted to make your own you could simply just plant on the side of a mountain in a really fucked up place in a way people could never get, then just quietly come an gather it without a problem - done this myself an laughed as 5-6 people tried to gather TST's from my farm that was on a 100' angle and could not and I simply waited til they gave up an gathered them myself just swimming up to them. :bandit:



Quote:
I sent my donation on the 29th of september, i still havent Gotten an add back on skype.
Skype is always back-logged with about 40-60 ppl who try to talk to me and message me on a daily basis, if you email or message me here I tend to respond quicker ( msging here very quick , email not as such sometimes ). I will get you taken care of, my sincere apologies.



I've still wondered on player feedback for that if people would care about removing character collisions in the sense of you not colliding with an npc/other player? Like how in gw2 there is an option to stop you from running through ppl in pvp that you can enable/disable, something I can do in memory here. You could have it normally and collide and such with other ppl or enable it an remove the collision physics, granted it would be noticable it perhaps would be an ideal thing ( I know it would for me when doing big pvp fights ) to not get clumped up in a group an be able to pass around freely. Please let me know if it would be something added that would be enjoyable or useful so I can put it in or just set it aside as something for personal use. And yes, I'm working on other physic parts of the game - like swim/run speeds, jump height, hauler/boat speeds, but it will take some time to sort this all in memory, this is not as easy as just editing simple strings in a db.
10/07/2015 18:07 unknownentity#2332
awesome, just donated and sent you an email!
10/07/2015 18:35 Mcweaksauce#2333
thx for updates keep it coming :)
10/07/2015 19:01 Ploxasarus#2334
Quote:
Originally Posted by Mcweaksauce View Post
I wanted to know a thing, is it possible in any way to use the water bender to summon vehicles that are supposed to move on top of the water (e.g. Clipper, Warship) in a way that they 'fly' as well?

I tried using water bender first, then summoning the vehicle, and that's the best result that I got which ended up in the clipper/warship being summoned at the new water's height, but instantly dropping down to normal level of the ocean while I keep floating.

Again, thanks a lot for the mod it's very useful :)
I responded to your PM about this - check there ;)
10/07/2015 19:03 Snow93#2335
I need to run the derp after or before i open the game? i'm getting dc on character selection
10/07/2015 19:28 Ploxasarus#2336
Quote:
Originally Posted by Snow93 View Post
I need to run the derp after or before i open the game? i'm getting dc on character selection
This is not derp, that is the cvars causing a dc.
10/07/2015 19:58 Snow93#2337
Quote:
Originally Posted by Ploxasarus View Post
This is not derp, that is the cvars causing a dc.
Thx !
10/07/2015 20:17 unknownentity#2338
If my loading screen now is black and doesn't load it does that mean I should re-place my game_pak with an original safe untouched one??
10/07/2015 21:01 arrowface#2339
Is there any special activation needed to see treasure chests? I've spent two days sailing the seas with this mod active and I can't seem to find anything yet. I've spent a total of 4 hours sailing.
10/07/2015 21:27 Mcweaksauce#2340
Quote:
Originally Posted by arrowface View Post
Is there any special activation needed to see treasure chests? I've spent two days sailing the seas with this mod active and I can't seem to find anything yet. I've spent a total of 4 hours sailing.
You need to install mod, and then on the derp.exe increase terrain distance to max.

I've found plenty of chests but on populated servers there are TP hackers