Quote:
Originally Posted by Snow93
I dont understand how i use the derp =( can u give me a fast explanation plx?
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Zoom - How far you can zoom your camera out from your character.
FoV ( Field of Vision ) - How far wide your camera angle is.
Terrain - How far the terrain plane can be seen/rendered.
Foliage - How far you can see trees/plants, player placed and npc trees included.
Objects - How far you can see things like trade packs, houses, distant buildings and ect.
Water - What lvl your water height is in game, setting it to 0 allows you to walk on the bottom of the ocean instead of swimming, setting it above its normal value ( 100 ), allows you to swim to the skies and even spawn your boat on land ( does not work in dungeons ).
Hitbox - Displays the actual models hit box size and when casting spells or attacking, how big of a radius they are.
Clipping - unrenders anything on the base tiles ( outside of player placed like houses ) to allow you to pass through them, this does not work in dungeons.
Full Clipping - Removes everything but player placed models ( does not work in dungeons ).
Fog - Removes the ingame fog.
The glasses button, when toggled on, keeps the program in focus.
About sums up Derp.