[Sammelthread] Addys

02/21/2012 14:58 SkinnLaw#2101
WarRock ph addies please..
02/21/2012 16:03 R3d_L!n3#2102
Quote:
Originally Posted by boknoy24 View Post
Is there a anti-mines Memory?
Ya but its hard to find ..

Quote:
Originally Posted by SkinnLaw View Post
FlyHack source pls
Go to source thread ...

Quote:
Originally Posted by boknoy24 View Post
and btw i mean flyhack is that you flying not superjump..


flyhack i meaning is like superman.
OFS Z AND Pointer -> +30
02/21/2012 16:23 xMarekiarox#2103
Addy Stw?

Addy ServerPointer No ADR_ ?
02/21/2012 16:28 .Tiq3reye™#2104
Quote:
Originally Posted by xMarekiarox View Post
Addy Stw?

Addy ServerPointer No ADR_ ?
Code:
#define PTR_Serverpointer_________0x9EDD08
#define ADR_STW___________________0x822EE4
02/21/2012 16:51 Kniifezz#2105
GMwarning?
02/23/2012 16:26 _Apostolos_#2106
Quote:
Originally Posted by Kniifezz View Post
GMwarning?
Code:
#define ADR_GMWARNING               0xA5250C
Credits:
Code:
 _TradEmArk_ ™
02/23/2012 18:51 osnaa#2107
Device-, Matrix- und Statepointer?
02/23/2012 18:59 xMarekiarox#2108
//=========================================\
//=============== Marekiarox Addy =============
//============= Start=============\
//=========================================\

#~~~~~~~~~~~~Pointers~~~~~~~~~~~~#
#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define Basepointer 0x00BB28F0
#define Healthpointer 0x00BB4484
#define Weaponpointer 0x00A2229C
#define Userpointer 0x00C7D964

#~~~~~~~~~~~~Addys~~~~~~~~~~~~#
#define FastAmmo 0x00B01E74
#define FastRepair 0x00B01E78
#define FastHealth 0x00B01E7C
#define FastFlag 0x00B01E80
#define Map_Bounds1 0x00B290E8
#define Map_Bounds2 0x00B290EC
#define Map_Bounds3 0x00B290F0
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
#define WalkUnderWater 0x00B048C0
#define NoWater 0x00A22170
#define NoSpread 0x00AFE9C8
#define Player_Speed 0x0099BAD4
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define FullBright1 0x00B04828
#define FullBright2 0x00B0482C
#define FullBright3 0x00B04830
#define Near_Fog 0x00B048C8
#define Far_Fog 0x00B048CC
#define GlassWalls 0x00B047C8
#define CQC_Prone 0x00A220B8
#define D3D_Ping 0x000
#define D3D_Name 0x00BB32B4
#define D3D_IP 0x00BB2FC4

#define D3D_Branche 0x00BB4490
#define D3D_Health 0x00BB4484

#~~~~~~~~~~~~Offsets~~~~~~~~~~~~#
#define Slot1_Ofs 0x001021A0
#define Slot2_Ofs 0x001021A1
#define Slot3_Ofs 0x001021A2
#define Slot4_Ofs 0x001021A3
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define NoFallDamage_Ofs 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define Recoil_Ofs1 0x001C
#define Recoil_Ofs2 0x0020
#define Recoil_Ofs3 0x0024
#define Level_Ofs 0x0011A288
#define Dinar_Ofs 0x0011A298
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define Premium1_Ofs 0x0057C
#define Premium2_Ofs 0x00580

#~~~~~~~~~~~~ASM~~~~~~~~~~~~#
#define WalkThroughWalls_Asm 0x007FCD57
#define Stamina5_Asm 0x0043C4C3
#define Stamina10_Asm 0x0043C4F3





#define ADR_HAWKMODE 0x008E41D0
#define MEMUNLAMMO 0xB36720//
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_PREM 0x0057C
#define OFS_PREMIUM1 0x00580
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTREPAIR 0x00B01E78
#define OFS_MAXPLAYERS 0x0FD14C
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTFLAG 0x00B01E80
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_SPAWN1 0x00B31CF8
#define ADR_SPAWN2 0x00B31CFC
#define ADR_SPAWN3 0x00B31D00
#define OFS_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define ADR_STRUCTSIZE 0x001CE8
#define CQCPRONE 0x00A220B8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define ADR_IMDRUNK 0x00B2DF00
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_PREM 0x0057C
#define OFS_PREMIUM1 0x00580
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define DevicePointer 0x009B43C8
#define WeaponPointer 0x00A2229C
#define HealthPointer 0x00BB4484
#define ADR_SCOPE 0x00A220C8
#define ADR_ViewAngels 0xAFDAFC
#define ADR_PLANTANYWHERE 0x00AFE9A0
#define UserPointer 0x00C7D964
#define ADR_CROSSMEM 0x00A2212C
#define ADR_SPEED 0x0099BAD4
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTFLAG 0x00B01E80
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTREPAIR 0x00B01E78
#define NoBounds1 0x00B290E8
#define NoBounds2 0x00B290EC
#define NoBounds3 0x00B290F0
#define ADR_NOSPAWNWAIT1 0x00B31CF8
#define ADR_NOSPAWNWAIT2 0x00B31CFC
#define ADR_NOSPAWNWAIT3 0x00B31D00
#define ImDrunk 0x00B2DF00
#define ADR_PRONE_CQC_MEM 0x00A220B8
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define Fullbright1 0x00B04828
#define Fullbright2 0x00B0482C
#define Fullbright3 0x00B04830
#define ADR_WATERHEIGHT 0x00B048C0
#define Premium1 0x0057C
#define Premium2 0x00580
#define NoWater 0x00A22170
#define hawk 0x0098E2A0
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_X 0x00102D4
#define OFS_Z 0x00102D8
#define OFS_Y 0x00102DC
#define OFS_NFD 0x00103A8
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define ADR_FASTLOCKON 0x00C97514
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define ADR_FULLBRIGHT1 0x00B04828
#define ADR_FULLBRIGHT2 0x00B0482C
#define ADR_FULLBRIGHT3 0x00B04830
#define ADR_NOWATER 0x00A22170
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_IMDRUNK 0x00B2DF00
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define OFS_LOWGRAVITY 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define ADR_EXTRCLIP1 0x00AFE9AC
#define ADR_EXTRCLIP2 0x00AFE9AD
#define ADR_BANDAGE 0x00AFE9B2
#define ADR_ASSAULT2X 0x00AFE9B0
#define ADR_SNIPER2X 0x00AFE9AE
#define ADR_WATERCOLOR1 0x00A22174
#define ADR_WATERCOLOR2 0x00A22178
#define ADR_WATERCOLOR3 0x00A2217C

#define
ADR_PLAYERPOINTER
0x00C7D918


#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define Healthpointer 0x00BB4484
#define Weaponpointer 0x00A2229C
#define Userpointer 0x00C7D964
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTREPAIR 0x00B01E78
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTFLAG 0x00B01E80
#define Map_Bounds1 0x00B290E8
#define Map_Bounds2 0x00B290EC
#define Map_Bounds3 0x00B290F0
#define ADR_NOSPAWNWAIT1 0x00B31CF8
#define ADR_NOSPAWNWAIT2 0x00B31CFC
#define ADR_NOSPAWNWAIT3 0x00B31D00
#define WalkUnderWater 0x00B048C0
#define NoWater 0x00A22170
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define FullBright1 0x00B04828
#define FullBright2 0x00B0482C
#define FullBright3 0x00B04830
#define ADR_FogNear 0x00B048C8
#define ADR_FogFar 0x00B048CC
#define GlassWalls 0x00B047C8
#define CQC_Prone 0x00A220B8
#define ADR_D3D_EspPing 0x000
#define ADR_UserNameD3D 0x00BB32B4
#define ADR_D3D_EspName 0x00BB32B4
#define ADR_D3D_EspIP 0x00BB2FC4
#define ADR_D3D_EspBranche 0x00BB4490
#define ADR_D3D_EspHealth 0x00BB4484
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define ADR_VIRTUALJUMP 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define ADR_HAWKMODE 0x008E41D0
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_StructSize 0x001CE8
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define ADR_IMDRUNK 0x00B2DF00
#define ADR_SCOPE 0x00A220C8
#define ANGELVIEW 0xAFDAFC
#define PLANTANYWHERE_MEM 0x00AFE9A0
#define ADR_ExtraAmmo1 0x00AFE9AC
#define ADR_ExtraAmmo2 0x00AFE9AD
#define ADR_BANDAGE 0x00AFE9B2
#define ADR_AssultPx2 0x00AFE9B0
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_SniperPx2 0x00AFE9AE
#define GMWARN 0x00BB445C
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define
ADR_SERVERPOINTER
0x00ABCE28


#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8

--------------------Pointer--------------------------
#define ADR_Serverpointer 0x00B78290
#define ADR_Playerpointer 0x00C7D918
#define ADR_BasePointer 0x00BB28F0
#define ADR_WeaponPointer 0x00A2229C
#define ADR_DevicePointer 0x00AFDB00
#define ADR_UserPointer 0x00C7D964
#define ADR_HealthPointer 0x00BB4484
-----------------------------------------------------
--------------------Menorys--------------------------
#define ADR_AntiAfk 0x00AFE9E8
#define ADR_WalkUnderWater 0x00B048C0
#define ADR_HeightWater 0x00B048C0
#define ADR_FastHealth 0x00B01E78
#define ADR_FastAmmo 0x00B01E74
#define ADR_FastFlag 0x00B01E80
#define ADR_FastRepair 0x00B01E6C
#define ADR_NoSpread 0x00AFE9C8
#define ADR_NoBounds1 0x00B290F0
#define ADR_NoBounds2 0x00B290E8
#define ADR_NoBounds2 0x00B290EC
#define ADR_Speed 0x0099BAD4
#define ADR_Spawn1 0x00B31D00
#define ADR_Spawn2 0x00B31CFC
#define ADR_Spawn3 0x00B31CF8
#define ADR_FogFar 0x00B048CC
#define ADR_FogNear 0x00B048C8
#define ADR_ForceKick 0x00F99B8
#define ADR_VisualJump 0x0098C9C4
#define ADR_Fullbright1 0x00B04828
#define ADR_Fullbright2 0x00B0482C
#define ADR_FullBright3 0x00B04830
#define ADR_WaterColor1 0x00A22174
#define ADR_WaterColor2 0x00A22178

#define ADR_WaterColor3 0x00A2217C
#define ADR_SuperNoSpread **ZENSIERT**
#define ADR_Angelviewer 0x00AFDAFC
---------------------PXItems-------------------------
#define ADR_ExtraAmmo1 0x00AFE9AC
#define ADR_ExtraAmmo2 0x00AFE9AD
#define ADR_SniperPx2 0x00AFE9AE
#define ADR_AssultPx2 0x00AFE9B0
#define ADR_Bandage 0x00AFE9B2
-------------------D3DESPItems-----------------------
#define ESP_D3DHealth 0x00BB4484
#define ESP_D3DTeam 0x00BB45C4
---------------------Offsets-------------------------
#define OFS_Max_Player 0x002B94C*
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_Slot1 0x001021A0
#define OFS_Slot2 0x001021A1
#define OFS_Slot3 0x001021A2
#define OFS_Slot4 0x001021A3
#define OFS_Slot5 0x001021A4
#define OFS_Slot6 0x001021A5
#define OFS_Slot7 0x001021A6
#define OFS_Slot8 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Prem1 0x0057C
#define OFS_Prem2 0x00580
#define OFS_GmWarn 0x00BB445C
--------------------AsmAddys-------------------------
#define OFS_Stamina5 0x0043C4C3
#define OFS_Stamina10 0x0043C4E1
#define ADR_Ossigen 0x005239C3
#define ADR_QuickPlant 0x00530C75
#define ADR_Quick_Defuse 0x00530080
#define ADR_WTW 0x007FCD57
#define ADR_Escalator1 0x007FDBA7
#define ADR_Escalator2 0x007FDCE4


DWORD dwADR_PLAYERPOINTER = 0xC7D918;
DWORD dwADR_SERVERPOINTER = 0xB78290;
DWORD dwADR_BASEPOINTER = 0xBB28F0;
DWORD dwADR_VIEWANGLES = 0xAFDAFC;
DWORD dwADR_NOBOUNDS1 = 0xB290F0;
DWORD dwADR_NOBOUNDS2 = 0xB290F4;
DWORD dwADR_FASTLOCKON = 0xAFE9D4;
DWORD dwADR_FASTAMMO = 0xB01E74;
DWORD dwADR_FASTHEALTH = 0xB01E78;
DWORD dwADR_FASTFLAG = 0xB01E80;
DWORD dwADR_FASTREPAIR = 0xB01E7C;
DWORD dwADR_NOSPREAD = 0xAFE9C8;
DWORD dwADR_SUPERNOSPREAD = 0x98EE10;
DWORD dwADR_ALWAYSCROSS = 0xA2212C;
DWORD dwADR_SCOPE = 0xA220C8;
DWORD dwADR_SCOPESIZE = 0xA220D0;
DWORD dwADR_IMDRUNK = 0xB2DF00;
DWORD dwADR_SPEED = 0x99BAD4;
DWORD dwADR_NOWATER = 0xA22170;
DWORD dwADR_NOSPAWNWAIT1 = 0xB31CF8;
DWORD dwADR_NOSPAWNWAIT2 = 0xB31CFC;
DWORD dwADR_NOSPAWNWAIT3 = 0xB31D00;
DWORD dwADR_WATERCOLOR1 = 0xA22188;
DWORD dwADR_WATERCOLOR2 = 0xA22184;
DWORD dwADR_WATERCOLOR3 = 0xA22180;
DWORD dwADR_FULLBRIGHT1 = 0xB04830;
DWORD dwADR_FULLBRIGHT2 = 0xB0482C;
DWORD dwADR_FULLBRIGHT3 = 0xB04828;
DWORD dwADR_NOSPAWNWAITCQC = 0xA220B8;
DWORD dwADR_UNLIMITED_AMMO = 0xB36720;
DWORD dwADR_VIRTUALJUMP = 0x98BCC4;
DWORD dwADR_WALKUNDERWATER = 0xB048C0;
DWORD dwADR_PRONE_CQC = 0xA220B8;
DWORD dwADR_ANTIAFKKICK = 0xAFE9E8;
DWORD dwADR_PLANTANYWHERE = 0xAFE9A0;
DWORD dwADR_BULLETGRAVITY = 0x98ED48;
DWORD dwADR_EXTRCLIP1 = 0xAFE9AC;
DWORD dwADR_EXTRCLIP2 = 0xAFE9AD;
DWORD dwADR_SNIPER2X = 0xAFE9AE;
DWORD dwADR_ASSAULT2X = 0xAFE9B0;
DWORD dwADR_BANDAGE = 0xAFE9B2;
DWORD dwADR_ASM_STAM5 = 0x43C4C3;
DWORD dwADR_ASM_STAM10 = 0x43C4F3;
DWORD dwADR_ASM_QUICKPLANT = 0x530C75;
DWORD dwADR_ASM_QUICKDEFUSE = 0x530080;
DWORD dwADR_ASM_PRONE_CQC = 0x513895;
DWORD dwADR_ASM_PLANTANYWHERE = 0x52E5E3;
DWORD dwADR_ASM_WTW = 0x7FCD57;
DWORD dwADR_ASM_STW = 0x6134B0;
DWORD dwADR_USER_NAME = 0xBB32B4;
DWORD dwADR_USER_IP = 0xBB2FC4;
DWORD dwADR_USER_EXP = 0xBB3060;
DWORD dwADR_USER_HEALTH = 0xBB4484;
DWORD dwADR_USER_TEAM = 0xBB45C4;
DWORD dwADR_USER_BRANCH = 0xBB4490;
DWORD dwADR_USER_PING = 0xBB2FAC;
DWORD dwADR_USER_POINTS = 0xBB445C;
DWORD dwADR_USER_FLAGS = 0xBB4480;
DWORD dwADR_USER_KILLS = 0xBB4478;
DWORD dwADR_USER_DEATHS = 0xBB447C;
DWORD dwOFS_X = 0x0102D4;
DWORD dwOFS_Y = 0x0102DC;
DWORD dwOFS_Z = 0x0102D8;
DWORD dwOFS_NORECOIL1 = 0x00001C;
DWORD dwOFS_NORECOIL2 = 0x000020;
DWORD dwOFS_NORECOIL3 = 0x000024;
DWORD dwOFS_ROOMMASTER = 0x0FD148;
DWORD dwOFS_SUPERMASTER = 0x0FCD30;
DWORD dwOFS_GRAVITY_X = 0x00C498;
DWORD dwOFS_GRAVITY_Z = 0x00C49C;
DWORD dwOFS_GRAVITY_Y = 0x00C4A0;
DWORD dwOFS_NFD = 0x0103A8;
DWORD dwOFS_PREMIUM1 = 0x00057C;
DWORD dwOFS_PREMIUM2 = 0x000580;
DWORD dwOFS_LEVEL = 0x11A288;
DWORD dwOFS_DINAR = 0x11A298;
DWORD dwOFS_1SLOT = 0x1021A0;
DWORD dwOFS_2SLOT = 0x1021A1;
DWORD dwOFS_3SLOT = 0x1021A2;
DWORD dwOFS_4SLOT = 0x1021A3;
DWORD dwOFS_5SLOT = 0x1021A4;
DWORD dwOFS_6SLOT = 0x1021A5;
DWORD dwOFS_7SLOT = 0x1021A6;
DWORD dwOFS_8SLOT = 0x1021A7;
DWORD dwOFS_WEAPON1 = 0x010100;
DWORD dwOFS_WEAPON2 = 0x0101D0;
DWORD dwOFS_WEAPON3 = 0x0101D2;
DWORD dwOFS_GAMEMODE = 0x0FC8C0;
DWORD dwOFS_SERVERNAME = 0x000014;
DWORD dwOFS_IDXSIZE = 0x001CF0;
DWORD dwOFS_MAXPLAYERS = 0x0FCD1C;
DWORD dwOFS_FORCEKICK = 0x0F99B8;
//=========================================\
//=============== Marekiarox Addy =============
//============= Start=============\
//=========================================\
02/23/2012 19:27 xMicroX#2109
Marekiarox All Leeched ;)
And give really credit :)
02/24/2012 04:05 Punchilla#2110
All Slots
S.T.W
GM Warning
&
nfd pls
02/24/2012 07:04 AdrenalinaPL#2111
Quote:
Originally Posted by Punchilla View Post
All Slots
S.T.W
GM Warning
&
nfd pls
Code:
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoFallDamage		0x102C8
#define OFS_GmWarn			0xA5250C
#define MEM_STW				0x822EE4
02/24/2012 21:42 UnknownData#2112
//**********************************************//
//*********** UnknownData AddyLogger ***********//
//*********** War Rock International ***********//
//**********************************************//
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x9EDD6C
#define ADR_SERVERPOINTER 0x9EDD08
#define ADR_WEAPONPOINTER 0xA0B00C
#define ADR_BASEPOINTER 0xA44020
#define ADR_ROOMPOINTER 0x9EE758
#define ADR_MATRIXPOINTER 0x97DD68
#define ADR_STATEPOINTER 0x9EDD94
#define ADR_REMOTEPOINTER 0xB0BF00
#define ADR_DEVICEPOINTER 0x9ED8BC
#define ADR_VIEWANGLES 0x9ED8B8
//================ [ Address ] =================//
#define ADR_NOBOUNDS 0xB2AAA8
#define ADR_NOSPAWNWAIT 0xB292A4
#define ADR_FASTLOCKON 0x984DC0
#define ADR_SUPERNOSPREAD 0x8549F0
#define ADR_PLANTANYWHERE 0x9ED8FA
#define ADR_DEFUSEANYWHERE 0x8B3868
#define ADR_NOWATER1 0x9F4F74
#define ADR_NOWATER2 0x9F4F78
#define ADR_AUTOREPAIR 0x9ED903
#define ADR_SCOPE 0x8B3854
#define ADR_WTW 0x825C88
#define ADR_ANTIAFK 0xB1AC40
#define ADR_UNLAMMO 0x9EDCE4
#define ADR_FASTAMMO 0x9F2764
#define ADR_FASTFLAG 0x9F2774
#define ADR_FASTMEDIC 0x9F276C
#define ADR_FASTREPAIR 0x9EEBBC
#define ADR_SPEED 0x854D08
#define ADR_IMDRUNK 0x9EDC74
#define ADR_USERREADY 0xA45C50
//================ [ Offsets ] =================//
#define OFS_SLOT5 0x1021BC
#define OFS_SLOT6 0x1021BD
#define OFS_SLOT7 0x1021BE
#define OFS_SLOT8 0x1021BF
#define OFS_NOSERVERKICK 0x361
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C8
#define OFS_VIEW_Z 0x101C4
#define OFS_LOCALSIZE 0x16104
#define OFS_GLOBALSIZE 0x1CF8
#define OFS_DINAR 0x11A2A8
#define OFS_EXP 0x11A298
#define OFS_PREMIUM 0x58C
#define OFS_INVISIBLE 0x11A2BC
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_PLAYERSTATE 0xC4B8
#define OFS_NFD 0x102C8
#define OFS_MASTER 0xFD160
#define OFS_MAP 0xFCD14
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_SWITCHTIME 0x103DD
#define OFS_NODELAY 0x103E0
#define OFS_NORELOAD 0x103DD
#define OFS_3DVIEW 0x1018C
#define OFS_CRAZYNADE 0x10100
#define OFS_FASTNADEBLAST 0x10100
#define OFS_READYROOMSIZE 0x8E0
#define OFS_STARTROOMSIZE 0xA4
//=============== [ D3D USER ] ===============//
#define ADR_D3DNAME 0xA449E4
#define ADR_D3DHEALTH 0xA45BB4
#define ADR_D3DPOINTS 0xA45038
#define ADR_D3DPING 0xA446DC
#define ADR_D3DTEAM 0xA45CFC
//=============== [ Assemlber ] ===============//
#define ASM_WRSELFCRC 0x417F4B
#define ASM_ARTILERY1 0x42EF50
#define ASM_ARTILERY2 0x4BDB54
#define ASM_MSGBOX 0x418B01
#define ASM_FAKEKICK 0x53B4AC
#define ASM_VEHICLENFD 0x401D69
#define ASM_DAMAGEAS 0x4D1308
#define ASM_OXIGEN 0x4D0ACF
#define ASM_RADAR 0x547408
#define ASM_FFARADAR 0x0
#define ASM_ALLSERVER 0x4B05B6
#define ASM_SERVERJMP 0x4B05BD
#define ASM_SERVERS 0xA25721
//=============== [ Structs ] ===============//
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E190];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x09EDD6C);
//**********************************************//
02/24/2012 21:53 brent1995#2113
Quote:
Originally Posted by UnknownData View Post
//**********************************************//
//*********** UnknownData AddyLogger ***********//
//*********** War Rock International ***********//
//**********************************************//
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x9EDD6C
#define ADR_SERVERPOINTER 0x9EDD08
#define ADR_WEAPONPOINTER 0xA0B00C
#define ADR_BASEPOINTER 0xA44020
#define ADR_ROOMPOINTER 0x9EE758
#define ADR_MATRIXPOINTER 0x97DD68
#define ADR_STATEPOINTER 0x9EDD94
#define ADR_REMOTEPOINTER 0xB0BF00
#define ADR_DEVICEPOINTER 0x9ED8BC
#define ADR_VIEWANGLES 0x9ED8B8
//================ [ Address ] =================//
#define ADR_NOBOUNDS 0xB2AAA8
#define ADR_NOSPAWNWAIT 0xB292A4
#define ADR_FASTLOCKON 0x984DC0
#define ADR_SUPERNOSPREAD 0x8549F0
#define ADR_PLANTANYWHERE 0x9ED8FA
#define ADR_DEFUSEANYWHERE 0x8B3868
#define ADR_NOWATER1 0x9F4F74
#define ADR_NOWATER2 0x9F4F78
#define ADR_AUTOREPAIR 0x9ED903
#define ADR_SCOPE 0x8B3854
#define ADR_WTW 0x825C88
#define ADR_ANTIAFK 0xB1AC40
#define ADR_UNLAMMO 0x9EDCE4
#define ADR_FASTAMMO 0x9F2764
#define ADR_FASTFLAG 0x9F2774
#define ADR_FASTMEDIC 0x9F276C
#define ADR_FASTREPAIR 0x9EEBBC
#define ADR_SPEED 0x854D08
#define ADR_IMDRUNK 0x9EDC74
#define ADR_USERREADY 0xA45C50
//================ [ Offsets ] =================//
#define OFS_SLOT5 0x1021BC
#define OFS_SLOT6 0x1021BD
#define OFS_SLOT7 0x1021BE
#define OFS_SLOT8 0x1021BF
#define OFS_NOSERVERKICK 0x361
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C8
#define OFS_VIEW_Z 0x101C4
#define OFS_LOCALSIZE 0x16104
#define OFS_GLOBALSIZE 0x1CF8
#define OFS_DINAR 0x11A2A8
#define OFS_EXP 0x11A298
#define OFS_PREMIUM 0x58C
#define OFS_INVISIBLE 0x11A2BC
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_PLAYERSTATE 0xC4B8
#define OFS_NFD 0x102C8
#define OFS_MASTER 0xFD160
#define OFS_MAP 0xFCD14
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_SWITCHTIME 0x103DD
#define OFS_NODELAY 0x103E0
#define OFS_NORELOAD 0x103DD
#define OFS_3DVIEW 0x1018C
#define OFS_CRAZYNADE 0x10100
#define OFS_FASTNADEBLAST 0x10100
#define OFS_READYROOMSIZE 0x8E0
#define OFS_STARTROOMSIZE 0xA4
//=============== [ D3D USER ] ===============//
#define ADR_D3DNAME 0xA449E4
#define ADR_D3DHEALTH 0xA45BB4
#define ADR_D3DPOINTS 0xA45038
#define ADR_D3DPING 0xA446DC
#define ADR_D3DTEAM 0xA45CFC
//=============== [ Assemlber ] ===============//
#define ASM_WRSELFCRC 0x417F4B
#define ASM_ARTILERY1 0x42EF50
#define ASM_ARTILERY2 0x4BDB54
#define ASM_MSGBOX 0x418B01
#define ASM_FAKEKICK 0x53B4AC
#define ASM_VEHICLENFD 0x401D69
#define ASM_DAMAGEAS 0x4D1308
#define ASM_OXIGEN 0x4D0ACF
#define ASM_RADAR 0x547408
#define ASM_FFARADAR 0x0
#define ASM_ALLSERVER 0x4B05B6
#define ASM_SERVERJMP 0x4B05BD
#define ASM_SERVERS 0xA25721
//=============== [ Structs ] ===============//
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E190];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x09EDD6C);
//**********************************************//
some otudated stuff
02/24/2012 22:04 AdrenalinaPL#2114
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.5 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EDD6C
#define ADR_ServerPointer		0x9EDD08
#define ADR_RemotePointer		0xB0BF00
#define ADR_WeaponPointer		0x8B3784
#define ADR_DevicePointer		0x8519D4
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA44020
#define ADR_ViewAngels			0x9ED8B8
#define ADR_UserBase			0x9EEB38
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EEB2C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EDC74
#define ADR_CqCProne			0x8B3848
#define ADR_NoSpawnWaitCqC		0x9EDB44
#define ADR_VirtualJump			0x8549A4
#define ADR_NearFog			0x9F4F8C
#define ADR_FarFog			0x9F4F94
#define ADR_NoWater1			0x9F4F78
#define ADR_NoWater2			0x9F4F74
#define ADR_AntiAfk			0xB1AC18
#define ADR_Scope			0x8B3854
#define ADR_Speed			0x854D08
#define ADR_SpeedRoll			0x854B30
#define ADR_GlassWall			0x82603C
#define ADR_NoBounds1			0xB1AC40
#define ADR_NoBounds2			0xB1AC44
#define ADR_NoBounds3			0xB1AC48
#define ADR_NoSpawnWait1		0xB1B2A4
#define ADR_NoSpawnWait2		0xB292A0
#define ADR_NoSpawnWait3		0xB1B2AC
#define ADR_FullBright1			0x9EE9E4
#define ADR_FullBright2			0x9EE9E8
#define ADR_FullBright3			0x9EE9E8
#define ADR_ColorShot1			0x9EE9E4
#define ADR_ColorShot2			0x9EE9E8
#define ADR_ColorShot3			0x9EE9EC
#define ADR_Crosshair			0x9F2788
#define ADR_NoSpread			0x9F2804
#define ADR_DeathCam			0xB22AC8
#define ADR_ImmExplosion		0x854AE8
#define ADR_SuperExplosion		0x855398
#define ADR_HighMode			0x854DD8
#define ADR_CameraView			0x8549A4
#define ADR_NoWeaponGravity		0x854968
#define ADR_BreakLimit			0x854910
#define ADR_FastLockOn			0x9ED928
#define ADR_LadderQuickly		0x854CD0
#define ADR_DeadSpinner			0x8AFE54
#define ADR_HideWeapon			0x8AB770
#define ADR_WeaponShot1			0x9EDDBC
#define ADR_WeaponShot2			0x9EDDDC
#define ADR_ChangeRoll			0x8549E8
#define ADR_SilentWalk			0x8500B1AC
#define ADR_PlayerProne			0x9EEB20
#define ADR_CameraPosition1		0x9E7784
#define ADR_CameraPosition2		0x9E7788
#define ADR_QuickPlant			0x9ED8DC
#define ADR_AntiRadar			0x9F4FAC
#define ADR_StaminaRefill		0x979790
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x855960
#define MEM_WTW				0x825C88
#define MEM_STW				0x822EE4
#define MEM_WUW				0x9F4F7C
#define MEM_WTH				0x820BFC
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EDCE4
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EDA3E
#define MEM_Stamina1			0x82603C
#define MEM_Stamina2			0x826040
#define MEM_Stamina3			0x826044
#define MEM_Stamina4			0x826048
#define MEM_Stamina5			0x82604C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0x9ED916
#define PX_SniperAmmo			0x9ED914
#define PX_Bandage			0x9ED918
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F276C
#define ADR_FastAmmo			0x9F2764
#define ADR_FastFlag			0x9F2774
#define ADR_FastRepair			0x9EEBBC
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x854B50
#define ADR_CrazyCar			0x854840
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA449E4
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9EDD08
#define ADR_ClassBase			0xA45BC0
#define ADR_WeaponBase			0xA0B00C
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x52557C
#define ASM_NoReload			0x579AD6
#define ASM_Bullets			0x4D4741
#define ASM_OPK				0x407DEA
#define ASM_WTW				0x70DD12
#define ASM_STW				0x5D1990
#define ASM_QuickPlant			0x4D34C4
#define ASM_QuickDefuse			0x4367C4
#define ASM_Artillery1			0x40869E
#define ASM_Artillery2			0x4BDB54
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418B01
#define ASM_SwitchTime			0x4D9FBB
#define ASM_CRCPatch			0x417F4B
#define ASM_AutoStart			0x50C243
#define ASM_BackToLobby			0x4AA8E7
#define ASM_BackToLobby			0x4A9FD9
#define ASM_SuperCarSound		0x4225EA
																
~ Stopped...													
																
|#|******************************************************************************|#|
02/25/2012 12:29 SiroSkill#2115
PHP Code:
//--------------------|SiroSkill Logger|-------------------//
//---------------------------------------------------------//
//--------------------|Start Logging...|--------------------//
//---------------------------------------------------------//
//----------------------|Pointers|-------------------------//
#define ADR_PLAYERPOINTER      0x009EDD6C
#define ADR_SERVERPOINTER     0x009EDD6C
#define ADR_BASEPOINTER         0x0010BD4C
#define ADR_HEALTHPOINTER     0x0031FB8
#define ADR_USERPOINTER        0x009ED9A8
#define ADR_WEAPONPOINTER      0x008B3784

//----------------------|Adresses|----------------------//
#define ADR_ANGELVIEW          0x009ED9B0
#define ADR_QuickDefuse         0x000
#define ADR_AntiAfk                0x000
#define ADR_FORCEKICK          0x000
#define ADR_SuperNoSpread    0x000
#define ADR_VIRTUALJUMP      0x000
#define ADR_FAST_AMMO         0x00B137FC
#define ADR_FAST_REPAIR       0x00B13800
#define ADR_FAST_HEATLH      0x00B13804
#define ADR_FAST_FLAG          0x00B13808
#define ADR_BOUNDS_1        0x000
#define ADR_BOUNDS_2        0x004
#define ADR_BOUNDS_3        0x008
#define ADR_NOSPAWN 1        0x00B1AD80
#define ADR_NOSPAWN 2        0x00B1AD84
#define ADR_NOSPAWN 3        0x00B1AD88
#define ADR_NOWATER           0x0097DEE0
#define ADR_WUW                  0x000
#define OFS_NOSPREAD          0x00B1AC00
#define OFS_NORECOIL1            0x007D8B3C24
#define OFS_NORECOIL2             0x00CFC
#define OFS_NORECOIL3              0x0015024
#define OFS_Speed                0x000
#define ADR_WATERCOLOR1   0x00502464D8
#define ADR_WATERCOLOR2   0x00502464DC
#define ADR_WATERCOLOR3   0x00502464E0
#define Full_Bright_1          0x000
#define Full_Bright_2          0x004
#define Full_Bright_3         0x008
#define Near_Fog             0x000
#define ADR_FarFog               0x004
#define ADR_GLASSWALLS          0x00FFFFFF00
#define ADR_CQC Prone          0x008B3848
#define ADR_CQC Spawn         0x000

//----------------------|Offsets|----------------------//
#define OFS_MaxPlayer        0x0015C
#define OFS_1SLOT             0x000
#define OFS_2SLOT             0x001
#define OFS_3SLOT             0x002
#define OFS_4SLOT             0x003
#define OFS_5SLOT             0x004
#define OFS_6SLOT             0x005
#define OFS_7SLOT             0x006
#define OFS_8SLOT             0x007
#define OFS_X                    0x000
#define OFS_Y                    0x008
#define OFS_Z                    0x004
#define OFS_NFD                0x009A
#define OFS_Gravity X         0x0077400FC
#define OFS_Gravity Y         0x007740104
#define OFS_Gravity Z         0x007740100
#define OFS_LEVEL              0x0011A298
#define OFS_DINAR              0x0011A2A8
#define OFS_Room_Master  0x0011B800
#define OFS_Premium 1      0x0000150
#define OFS_Premium 2      0x0000154

//----------------------|D3D ESP Addys|----------------------//
#define ADR_Esp_Name          0x009F5C68
#define ADR_Esp_Branche       0x000
#define ADR_Esp_Health         0x0031FB8

//----------------------|PX Item Addys|----------------------//
#define ADR_SniperAmmo        0x009ED914
#define ADR_ExtraAmmo1        0x009ED912
#define ADR_ExtraAmmo2        0x009ED913
#define ADR_AssultAmmo        0x009ED916
#define ADR_Bandage             0x009ED918

//----------------------|Special Addys|----------------------//
#define OFS_ColorShot1         0x000
#define OFS_ColorShot2         0x004
#define OFS_ColorShot3         0x008

//----------------------|ASM Addys|----------------------//
#define ASM_NODELAY            0x000
#define ASM_WTW               0x000
#define ASM_Stamina5          0x00519611

//----------------------------------------------------------//
//-----------------------|End Logging|-----------------------//
//----------------------------------------------------------//