WarRock EU - Code Snippets

02/21/2011 17:50 Büny™#2056
Quote:
Originally Posted by CyberPasci™ View Post
Nein wieso?
Das musst du haben.
02/21/2011 17:52 Rel0ad3dx3#2057
Habe ich bei den anderen Funktionen auch nicht oO
Ist ein Menü Hack
02/21/2011 18:05 Büny™#2058
Quote:
Originally Posted by CyberPasci™ View Post
Habe ich bei den anderen Funktionen auch nicht oO
Ist ein Menü Hack
menü hacks haben auch nen void ;)
02/21/2011 18:07 Rel0ad3dx3#2059
jetzt hab ich es so

Code:
void NoFallDmg()
{ 
	if(CH_nfd==1)
	{
	*(float*)(dwPlayerPointer+OFS_NFD) = -2000;
	}
}
Und fehler kommt dieser

Code:
1>.\base.cpp(128) : error C2065: 'dwPlayerPointer': nichtdeklarierter Bezeichner
02/21/2011 18:07 CyberRazzer#2060
RÊMÖVÉD
02/21/2011 18:08 xxfabbelxx#2061
Quote:
Originally Posted by CyberPasci™ View Post
jetzt hab ich es so

Code:
void NoFallDmg()
{ 
	if(CH_nfd==1)
	{
	*(float*)(dwPlayerPointer+OFS_NFD) = -2000;
	}
}
Und fehler kommt dieser

Code:
1>.\base.cpp(128) : error C2065: 'dwPlayerPointer': nichtdeklarierter Bezeichner
DWORD dwPlayerPointer <playerpointeraddy>

komm schon etwas den kopf anstrengen
02/21/2011 18:09 CyberRazzer#2062
void nfd()
{
DWORD dwplayerptr = *(DWORD*)ADR_PLAYERPOINTER;
{
if(dwplayerptr!=0)
{
if(CH_nfd==1)
{
*(FLOAT*)(dwplayerptr+OFS_NFD) = 99999999999;
}
}
}
}
02/21/2011 18:11 Rel0ad3dx3#2063
Omg schon okay xD habe es jetzt^^

war grad net so ganz bei der sache xD
02/21/2011 18:15 CyberRazzer#2064
/**********************************************/
/*********CyberRazzer Public-AddyLogger********/
/**********************************************/
/************CyberRazzer|YaZZn|NikM************/
/*************Willi27|NoName|Gordon************/
/****************King7|Son_Gotes***************/
/******************21.2.2011*******************/
/**********************************************/
/****************Start Logging*****************/
/**********************************************/
/*******************Pointers*******************/
#define ADR_PTR_PLAYERPOINTER 0x00BC3228
#define ADR_PTR_SERVERPOINTER 0x00ABDE08
#define ADR_PTR_BASEPOINTER 0x00AF8400
#define ADR_PTR_HEALTHPOINTER 0x00AF9F94
#define ADR_PTR_WEAPONPOINTER 0x0096818C
#define ADR_PTR_USERPOINTER 0x00BC3274
#define ADR_PTR_VIEWANGELS *Privat*
/********************Memory********************/
#define ADR_MEM_SCOPE 0x00967F80
#define ADR_MEM_SCOPESIZE 0x00967F88
#define ADR_MEM_SPEED 0x008F2F3C
#define ADR_MEM_IMDRUNK 0x00A73E98
#define ADR_MEM_NOWATER 0x00968028
#define ADR_MEM_NOSPREAD 0x00A44868
#define ADR_MEM_MEMCROSS 0x00967FE4
#define ADR_MEM_NOSPAWN1 0x00A77C90
#define ADR_MEM_NOSPAWN2 0x00A77C94
#define ADR_MEM_NOSPAWN3 0x00A77C98
#define ADR_MEM_NOBOUNDS1 0x00A6F080
#define ADR_MEM_NOBOUNDS2 0x00A6F084
#define ADR_MEM_NOBOUNDS3 0x00A6F088
#define ADR_MEM_FASTAMMO 0x00A47D14
#define ADR_MEM_FASTREPAIR 0x00A47D1C
#define ADR_MEM_FASTHEALTH 0x00A47D18
#define ADR_MEM_FASTFLAG 0x00A47D20
#define ADR_MEM_FASTLOCKON 0x00A44874
#define ADR_MEM_WATERHEIGHT 0x00A4A760
#define ADR_MEM_VIRTUALJUMP 0x008E3820
#define ADR_MEM_PLANTANYWHERE *Privat*
#define ADR_MEM_GLASSWALLS 0x00A4A668
#define ADR_MEM_CQCPRONE *Privat*
#define ADR_MEM_WEAPONGRAVIT 0x008E5C58
#define ADR_MEM_NEARFOG 0x00A4A768
#define ADR_MEM_FARFOG 0x00A4A76C
#define ADR_MEM_WATERCOLOR1 0x0096802C
#define ADR_MEM_WATERCOLOR2 0x00968030
#define ADR_MEM_WATERCOLOR3 0x00968034
#define ADR_MEM_FOGCOLOR1 0x00A4A710
#define ADR_MEM_FOGCOLOR2 0x00A4A714
#define ADR_MEM_FOGCOLOR3 0x00A4A718
#define ADR_MEM_FULLBRIGHT1 0x00A4A6C8
#define ADR_MEM_FULLBRIGHT2 0x00A4A6CC
#define ADR_MEM_FULLBRIGHT3 0x00A4A6D0
/*********************User*********************/
#define ADR_USER_D3D_NAME 0x00AF8DC4
#define ADR_USER_D3D_IP 0x00AF8AD4
#define ADR_USER_D3D_HEALTH *Privat*
#define ADR_USER_D3D_KILLS *Privat*
#define ADR_USER_D3D_DEATHS *Privat*
#define ADR_USER_D3D_POINTS *Privat*
#define ADR_USER_D3D_PING *Privat*
#define ADR_USER_D3D_TEAM *Privat*
#define ADR_USER_D3D_BRANCHE *Privat*
/*******************PxItems********************/
#define ADR_PX_EXTRACLIP1 0x00A4484C
#define ADR_PX_EXTRACLIP2 0x00A4484D
#define ADR_PX_SNIPERX2 0x00A4484E
#define ADR_PX_ASSAULTX2 0x00A44850
#define ADR_PX_BANDAGE ´ 0x00A44852
/********************Offsets*******************/
#define ADR_OFS_Z 0x000102D8
#define ADR_OFS_Y 0x000102DC
#define ADR_OFS_X 0x000102D4
#define ADR_OFS_NFD 0x000103A8
#define ADR_OFS_SLOT1 0x001021A0
#define ADR_OFS_SLOT2 0x001021A1
#define ADR_OFS_SLOT3 0x001021A2
#define ADR_OFS_SLOT4 0x001021A3
#define ADR_OFS_SLOT5 0x001021A4
#define ADR_OFS_SLOT6 0x001021A5
#define ADR_OFS_SLOT7 0x001021A6
#define ADR_OFS_SLOT8 0x001021A7
#define ADR_OFS_WEAPON1 0x00010100
#define ADR_OFS_WEAPON2 0x000101D2
#define ADR_OFS_WEAPON3 0x000101D0
#define ADR_OFS_GRAVIT_X *Privat*
#define ADR_OFS_GRAVIT_Y *Privat*
#define ADR_OFS_GRAVIT_Z 0x0000C49C
#define ADR_OFS_SPECTATE *Privat*
#define ADR_OFS_GAMEMODE *Privat*
#define ADR_OFS_PREMIUM1 0x0000057C
#define ADR_OFS_PREMIUM2 0x00000580
#define ADR_OFS_FORCEKICK *Privat*
#define ADR_OFS_ROOMMASTER 0x000FD148
#define ADR_OFS_SUPERMASTER 0x000FCD30
#define ADR_OFS_PLAYERSTATE *Privat*
/*********************Asm**********************/
#define ADR_ASM_WTW *Privat*
#define ADR_ASM_WUW *Privat*
#define ADR_ASM_STW *Privat*
#define ADR_ASM_ALLSERVER *Privat*
#define ADR_ASM_NO_OXIGEN *Privat*
#define ADR_ASM_QUICKPLANT *Privat*
#define ADR_ASM_QUICKDEFUSE *Privat*
#define ADR_ASM_FASTRELOAD *Privat*
#define ADR_ASM_ESCALATOR1 *Privat*
#define ADR_ASM_ESCALATOR2 *Privat*
#define ADR_ASM_STAMINA_UP_5 *Privat*
#define ADR_ASM_NORESTRICTIONS *Privat*
#define ADR_ASM_ROOMNAMEFILDER *Privat*
#define ADR_ASM_PREMIUM_CROSSHAIR_1 *Privat*
/**********************************************/
/*****************End Logging******************/
/**********************************************/


mfg.
02/21/2011 18:40 •~•Pr0Sk1ll•~•#2065
Quote:
Originally Posted by CyberRazzer
/**********************************************/
/*********CyberRazzer Public-AddyLogger********/
/**********************************************/
/************CyberRazzer|YaZZn|NikM************/
/*************Willi27|NoName|Gordon************/
/****************King7|Son_Gotes***************/
/******************21.2.2011*******************/
/**********************************************/
/****************Start Logging*****************/
/**********************************************/
/*******************Pointers*******************/
#define ADR_PTR_PLAYERPOINTER 0x00BC3228
#define ADR_PTR_SERVERPOINTER 0x00ABDE08
#define ADR_PTR_BASEPOINTER 0x00AF8400
#define ADR_PTR_HEALTHPOINTER 0x00AF9F94
#define ADR_PTR_WEAPONPOINTER 0x0096818C
#define ADR_PTR_USERPOINTER 0x00BC3274
#define ADR_PTR_VIEWANGELS *Privat*
/********************Memory********************/
#define ADR_MEM_SCOPE 0x00967F80
#define ADR_MEM_SCOPESIZE 0x00967F88
#define ADR_MEM_SPEED 0x008F2F3C
#define ADR_MEM_IMDRUNK 0x00A73E98
#define ADR_MEM_NOWATER 0x00968028
#define ADR_MEM_NOSPREAD 0x00A44868
#define ADR_MEM_MEMCROSS 0x00967FE4
#define ADR_MEM_NOSPAWN1 0x00A77C90
#define ADR_MEM_NOSPAWN2 0x00A77C94
#define ADR_MEM_NOSPAWN3 0x00A77C98
#define ADR_MEM_NOBOUNDS1 0x00A6F080
#define ADR_MEM_NOBOUNDS2 0x00A6F084
#define ADR_MEM_NOBOUNDS3 0x00A6F088
#define ADR_MEM_FASTAMMO 0x00A47D14
#define ADR_MEM_FASTREPAIR 0x00A47D1C
#define ADR_MEM_FASTHEALTH 0x00A47D18
#define ADR_MEM_FASTFLAG 0x00A47D20
#define ADR_MEM_FASTLOCKON 0x00A44874
#define ADR_MEM_WATERHEIGHT 0x00A4A760
#define ADR_MEM_VIRTUALJUMP 0x008E3820
#define ADR_MEM_PLANTANYWHERE *Privat*
#define ADR_MEM_GLASSWALLS 0x00A4A668
#define ADR_MEM_CQCPRONE *Privat*
#define ADR_MEM_WEAPONGRAVIT 0x008E5C58
#define ADR_MEM_NEARFOG 0x00A4A768
#define ADR_MEM_FARFOG 0x00A4A76C
#define ADR_MEM_WATERCOLOR1 0x0096802C
#define ADR_MEM_WATERCOLOR2 0x00968030
#define ADR_MEM_WATERCOLOR3 0x00968034
#define ADR_MEM_FOGCOLOR1 0x00A4A710
#define ADR_MEM_FOGCOLOR2 0x00A4A714
#define ADR_MEM_FOGCOLOR3 0x00A4A718
#define ADR_MEM_FULLBRIGHT1 0x00A4A6C8
#define ADR_MEM_FULLBRIGHT2 0x00A4A6CC
#define ADR_MEM_FULLBRIGHT3 0x00A4A6D0
/*********************User*********************/
#define ADR_USER_D3D_NAME 0x00AF8DC4
#define ADR_USER_D3D_IP 0x00AF8AD4
#define ADR_USER_D3D_HEALTH *Privat*
#define ADR_USER_D3D_KILLS *Privat*
#define ADR_USER_D3D_DEATHS *Privat*
#define ADR_USER_D3D_POINTS *Privat*
#define ADR_USER_D3D_PING *Privat*
#define ADR_USER_D3D_TEAM *Privat*
#define ADR_USER_D3D_BRANCHE *Privat*
/*******************PxItems********************/
#define ADR_PX_EXTRACLIP1 0x00A4484C
#define ADR_PX_EXTRACLIP2 0x00A4484D
#define ADR_PX_SNIPERX2 0x00A4484E
#define ADR_PX_ASSAULTX2 0x00A44850
#define ADR_PX_BANDAGE ´ 0x00A44852
/********************Offsets*******************/
#define ADR_OFS_Z 0x000102D8
#define ADR_OFS_Y 0x000102DC
#define ADR_OFS_X 0x000102D4
#define ADR_OFS_NFD 0x000103A8
#define ADR_OFS_SLOT1 0x001021A0
#define ADR_OFS_SLOT2 0x001021A1
#define ADR_OFS_SLOT3 0x001021A2
#define ADR_OFS_SLOT4 0x001021A3
#define ADR_OFS_SLOT5 0x001021A4
#define ADR_OFS_SLOT6 0x001021A5
#define ADR_OFS_SLOT7 0x001021A6
#define ADR_OFS_SLOT8 0x001021A7
#define ADR_OFS_WEAPON1 0x00010100
#define ADR_OFS_WEAPON2 0x000101D2
#define ADR_OFS_WEAPON3 0x000101D0
#define ADR_OFS_GRAVIT_X *Privat*
#define ADR_OFS_GRAVIT_Y *Privat*
#define ADR_OFS_GRAVIT_Z 0x0000C49C
#define ADR_OFS_SPECTATE *Privat*
#define ADR_OFS_GAMEMODE *Privat*
#define ADR_OFS_PREMIUM1 0x0000057C
#define ADR_OFS_PREMIUM2 0x00000580
#define ADR_OFS_FORCEKICK *Privat*
#define ADR_OFS_ROOMMASTER 0x000FD148
#define ADR_OFS_SUPERMASTER 0x000FCD30
#define ADR_OFS_PLAYERSTATE *Privat*
/*********************Asm**********************/
#define ADR_ASM_WTW *Privat*
#define ADR_ASM_WUW *Privat*
#define ADR_ASM_STW *Privat*
#define ADR_ASM_ALLSERVER *Privat*
#define ADR_ASM_NO_OXIGEN *Privat*
#define ADR_ASM_QUICKPLANT *Privat*
#define ADR_ASM_QUICKDEFUSE *Privat*
#define ADR_ASM_FASTRELOAD *Privat*
#define ADR_ASM_ESCALATOR1 *Privat*
#define ADR_ASM_ESCALATOR2 *Privat*
#define ADR_ASM_STAMINA_UP_5 *Privat*
#define ADR_ASM_NORESTRICTIONS *Privat*
#define ADR_ASM_ROOMNAMEFILDER *Privat*
#define ADR_ASM_PREMIUM_CROSSHAIR_1 *Privat*
/**********************************************/
/*****************End Logging******************/
/**********************************************/


mfg.
xD Cyber *Privat* es gibt Leute die posten ALLE
Addys selbst die für bypass^^
tdm sanke gibts seid heute neue?
02/21/2011 20:21 xxfabbelxx#2066
Sorry aber für *privat*
gibts hier leider kein platz (siehe MainThread)
02/21/2011 21:17 CyberRazzer#2067
Ich Poste die Adressen die ich will Kiddy ;)

Quote:
xD Cyber *Privat* es gibt Leute die posten ALLE
Addys selbst die für bypass^^
tdm sanke gibts seid heute neue?
Nur weil du C&P Kinq heiss auf meine Vip addys bist....
02/21/2011 22:12 *Pumio*#2068
da is ja mehr als die helfe *privat* :D
02/21/2011 22:36 .Techno'#2069
kan mir wer sagen wie man die sdk dateine nochma einbindet ?? sehr nett danke
02/21/2011 23:33 felixderfarmer#2070
Hat niemand ’ne Weapon Gravity-Source? :(