:DQuote:
Es ist gar nicht dein Logger, es ist CyberRazzer seiner. :facepalm:
Code://=========================================\ //=========== CyberVeezy Logger ===========\ //=========== Addylogger Source ===========\ //=========== V.1.0.0 ===========\ //============= Start logging =============\ //=========================================\ =====[POINTER]======= #define PTR_PLAYERPOINTER 0x009EDD6C #define PTR_SERVERPOINTER 0x009EDD08 #define PTR_WEAPONPOINTER 0x008B3784 #define PTR_USERPOINTER 0x009EDD08 =====[OFFSETS]===== #define OFS_NFD 0x00102C8 #define OFS_NOM134IDLE 0x00103C4 #define OFS_NORECOIL1 0xC438 #define OFS_Z 0x102E8 #define OFS_Y 0x102F0 #define OFS_X 0x102E0 #define OFS_NORECOIL2 0xC43C #define OFS_NORECOIL3 0xC440 =====[ADRESSES]======= #define ADR_SPEED 0x00854D08 #define ADR_VIRTUALJUMP 0x008549A4 #define ADR_SUPERNOSPREAD 0x008549F0 #define ADR_BONESHOT 0x000//NOT LOGGED #define ADR_WTH 0x00820BFC =====[ASSEMBLER]======= #define ASM_MOVETOLOBBY 0x0076E133 #define ASM_ENGINETEXT 0x000//NOT LOGGED #define ASM_BULLETS 0x004D452B #define ASM_OXIGEN 0x004D03A9 #define ASM_WRSELFCRC 0x00417F4B //=========================================\ //============= End of logging ============\ //=========== CyberVeezy Logger ===========\ //=========================================\
|||/
.-.________ (o o) ________.-.
----/ _)_______) +-oooO--(_)------------+ (_______(_/ ----
( ()___) |R3d_L!n3 Addies logger| (___() )
()__) | | (__()
----___()_) | <--> Have Fun <--> | (_()___/----
+------------Ooo-------+
------------------------------------
-----Pointers Addy-----
------------------------------------
ADR_PlayerPoint 0x009EDD6C
ADR_ServerPoint 0x009EDD08
ADR_BasePointer 0x00A44020
ADR_DevicePointer 0x009ED8BC
ADR_VehicleBase 0x00******
ADR_VehiclePointer 0x00******
ADR_RemoteVehicle 0x00******
ADR_GPUPOINTER 0x009ED8B4
ADR_ViewAngles 0x009ED8B8
ADR_UserBase 0x00B0BF00
ADR_UserBase2 0x00******//Thanks Directx
ADR_CBasePlayer 0x00******//Thanks Directx
ADR_StartRoomClassPts 0x009EE758
ADR_PlayerSize 0x001CF8
ADR_PlayerSlot 0x0011B804
------------------------------------
-----Addys Genral-----
------------------------------------
----------- Player-Hacks -----------
ADR_WatterEffects 0x00******
ADR_UnlOxigen 0x00******
ADR_WalkThrowWall 0x00820BFC
ADR_Invisible 0x00******
ADR_ChangeRollMethod 0x00825ED8
ADR_StaminaRefill 0x00******
ADR_LadderQuickly 0x00854CD0
ADR_Break_Limit 0x00854910
ADR_FastStuff 0x009ED8DC
ADR_DBG 0x00855590
ADR_Skin 0x008B3768
ADR_SuperJump 0x008B38A0
ADR_DeathCam 0x00******//Thanks Directx
ADR_DeathKill 0x00******
ADR_Swim1 0x009EDDAC
ADR_Swim2 0x009E2FE4
ADR_PronCqc 0x008B3848
ADR_NoBounds1 0x00B2AAB0
ADR_NoBounds2 0x00B2AAAC
ADR_Speed 0x00854D08
ADR_SpeedRoll 0x00854B30
ADR_WalkSpeed 0x00854D08
ADR_RunSpeed 0x00854B30
ADR_WUW 0x009F4F7C
ADR_IamDrunk 0x009EDC74
----------- Server-Hacks -----------
ADR_AdminWarn 0x00******
ADR_AdminWarnIp 0x00******
ADR_ResizeScreen 0x00******
ADR_ZoomOnGameItSelf 0x00******
ADR_StartRound 0x00******
ADR_ClearScreen 0x00854EE8
ADR_GlassWalls 0x009ED9A4
ADR_RadarHideMe 0x009F4FAC
ADR_ServerCount 0x00A2B060
ADR_CameraView 0x008549A4
ADR_NoSpawn1 0x00B1B2A4
ADR_NoSpawn2 0x00B292A0
ADR_FastAmmo 0x009F2764
ADR_FastMedic 0x009F276C
ADR_FastRepair 0x009F276C
ADR_FastFlag 0x009F2774
ADR_AutoRepair 0x009ED902
ADR_AutoAmmo 0x009ED901
ADR_Medic/Ammo Distance 0x00855958
ADR_AntiAfk 0x00B1AC40
ADR_NoWater1 0x009F4F78
ADR_NoWater2 0x009F4F74
ADR_FullBright1 0x009EE9F0
ADR_FullBright2 0x009EE9F4
ADR_FullBright3 0x009EE9F8
----------- Weapon-Hacks -----------
ADR_Accuracyas 0x009F2804//Credits To who found it
ADR_FastNadeBoom 0x00854AE8
ADR_ZeroDelay/NoReload 0x00******
ADR_HeadShot 0x00855960
ADR_QuickPlantTime 0x00******
ADR_QuickDefuseTime 0x00******
ADR_ShotThrowWalls 0x00822EE4
ADR_ShotThrowWalls_2 0x00******
ADR_UnlAmmo 0x009EDCE4
ADR_WeaponNoWait 0x00103D8
ADR_HideWeapon 0x00826044
ADR_FastLock 0x008B3894
ADR_SSuperSpread 0x008549F0
ADR_NoSpread 0x009F2804
ADR_Scope 0x008B3854
ADR_ScopeSize 0x008B385C
ADR_AutoScope 0x00******
ADR_NoGravWeap 0x00854968
ADR_AssaultClip 0x008A9A85
ADR_SniperClip 0x009ED90F
ADR_Bamdagepx 0x009ED918
ADR_CrossHair 0x009F2788
ADR_PlantAnyWher 0x009ED8FA
----------- Vehicle-Hacks -----------
ADR_Veh_ShotThrowWalls 0x00******
ADR_CrazyCar 0x00826044
ADR_VehBigCarName 0x00854B50
ADR_VehRadarColler 0x00******
ADR_MotorJump 0x00******
------------------------------------
-----Account-Hacks-----
------------------------------------
ADR_UserName 0x008B5F58
ADR_PassWord 0x008B6158
ADR_NickName 0x008B6178
ADR_D3DName 0x00A449E4
ADR_D3DIP( D3D_Name - 0x2EC )
ADR_LevelCalculate 0x00******
------------------------------------
-----Offset-----
------------------------------------
----------- Player-Hacks -----------
ADR_PlayerState 0x00C4B8
OFS_Invisible 0x0011A2BC
ADR_GMMode 0x574
OFS_Ping 0x00077C
OFS_Prem1 0x0000058C
OFS_Prem2 0x00000590
OFS_Level 0x0011A298
OFS_Dinar 0x0011A2A8
OFS_RoomMaster 0x00FCD30
OFS_SuperMaster 0x00FCD38
OFS_X 0x00102E0
OFS_Y 0x00102F0
OFS_Z 0x00102E8
----------- Weapon-Hacks -----------
OFS_VehNfd 0x00******
OFS_NoReload 0x00103DD
OFS_RapidFire 0x0010356
OFS_WeaponSize 0x00001568
OFS_Slot1 0x001021B7
OFS_Slot2 0x001021B8
OFS_Slot3 0x001021B9
OFS_Slot4 0x001021BA
OFS_Slot5 0x001021BC
OFS_Slot6 0x001021BD
OFS_Slot7 0x001021BE
OFS_Slot8 0x001021BF
OFS_NoRecoil1 0x0000C43C
OFS_NoRecoil2 0x0000C440
OFS_NoRecoil3 0x0000C444
OFS_NFD 0x00102C8
------------------------------------
-----ASM-----
------------------------------------
----------- Player-Hacks -----------
ADR_Tiger 0x005254E0
ADR_MEspNames 0x00******
ADR_MEspHealth 0x00******
ADR_FFARadarGps 0x00547426
ADR_RadarGPS 0x00547408
ADR_Oxigen 0x004D0ACF
ADR_AutoMedic1 0x004CCFBB
ADR_AutoMedic2 0x004CCE77
ADR_WalkThrowWall 0x0070DCB2
ADR_Artillery1 0x004BD935
ADR_Artillery2 0x004BDB54
ADR_Artillery3 0x00******
ADR_Artillery4 0x00******
ADR_Artillery5 0x00******
ADR_Artillery6 0x00******
ADR_Artillery7 0x00******
ADR_Artillery8 0x00******
----------- Server-Hacks -----------
ADR_StartRoom 0x0050C243
ADR_NoRestric 0x00******
ADR_UserMedic 0x004CCB03
ADR_UserAmmo 0x004CCF5E
ADR_FakeKick 0x0053B4AC
ADR_MoveToLobby 0x004AAF95
ADR_AllServer 0x004B05B6
ADR_BackToLObby 0x004AA8E7
ADR_RoomFilter1 0x00******
ADR_RoomFilter2 0x00******
ADR_RoomFilter3 0x00******
ADR_PremCrossCheck 0x00******
ADR_AlwaysCrossASM 0x0052557C
----------- Weapon-Hacks -----------
ADR_Bullets 0x00******
ADR_FASTAS 0x00******
ADR_DAMAGAS 0x00******
ADR_NoReload 0x00******
ADR_UnlAmmoAsm 0x0070DCB2
ADR_STW 0x007875D7
ADR_MineView1 0x00******
ADR_MineView2 0x00******
ADR_AntiFlash 0x00******
ADR_AntiMine 0x00******
ADR_SuperSpread_Asm 0x0042700A
ADR_TakeBase1 0x00******
ADR_TakeBase3 0x00******
ADR_NoDelay 0x00******
ADR_BoneShot 0x00******
ADR_QuickPlant 0x004D6FE8
ADR_QuickDefuse 0x004D34C4
ADR_StaminaUp1 0x00******
ADR_StaminaUp2 0x00******
----------- Vehcile-Hacks -----------
ADR_AutoRepair1 0x00******
ADR_AutoRepair2 0x00******
ADR_AutoRepairSound 0x004226B9
ADR_AutoAmmo1 0x00******
ADR_AutoAmmo2 0x00******
ADR_VehRadar 0x00547980
ADR_VehRadarColler 0x005479DE
ADR_SuperCar1 0x00******
ADR_SuperCar2 0x00******
ADR_SuperCarSound 0x004225EA
ADR_Veh_JUMP1 0x00******
ADR_Veh_JUMP2 0x00******
ADR_Veh_JUMP3 0x00******
ADR_VehNfd 0x00429002
ADR_VehOpk 0x00******
ADR_VehInvisible 0x00******
ADR_VehNoRestrictions1 0x00******
ADR_VehNoRestrictions2 0x00******
ADR_VehNoRestrictions3 0x00******
ADR_VehNoRestrictions4 0x00******
ADR_VehNoRestrictions5 0x00******
----------- Weapon-Binder -----------
ADR_ClassBase 0x00A45BC0
ADR_WeaponBase 0x00A0B00C
Auto Plant/Defuse/Wins/Ready can easily be done with inline assembly..Quote:
Auto F Auto Ready Auto 9 Win Plz
//::========RunDLL & CyBerTürk™ Logger=======:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer 0x9EDD6C
#define ADR_Serverpointer 0x9EDD08
#define ADR_BasePointer 0xA44020
#define ADR_DevicePointer 0x8519D4
#define ADR_HealthPointer 0x31FB8
#define ADR_WeaponPointer 0x8B3784
#define ADR_UserPointer 0x9EDD08
#define ADR_ViewAngels 0x9ED8B8
#define ADR_SlotBase 0x101018
#define ADR_dwRemotePointer 0xB0BF00
#define ADR_CBASEPOINTER 0x11E190
#define ADR_PlayerSize 0x1CF8
#define ADR_Classbase 0xA45BC0
#define ADR_PlayerSlot 0x11B804
#define ADR_Room 0x9EE758
#define ADR_Myszie 0x11B800
//::===============Adress=====================:://
#define ADR_RoomMaster 0x11B800
#define ADR_PlantAnywhere 0xB22A2A
#define ADR_DefuseAnywhere 0xB22A2A
#define ADR_Speed 0x854D08
#define ADR_RunSpeed 0x854D08
#define ADR_Walkspeed 0x854D08
#define ADR_SpeedRoll 0x854B30
#define ADR_CAMERAPOS1 0x9E7784
#define ADR_CAMERAPOS2 0x9E7788
#define ADR_CAMERAPOS3 0x9E7788
#define ADR_Cameraview 0x8549A4
#define ADR_CQCProne 0x8B3848
#define ADR_FastAmmo 0x9F2764
#define ADR_FastRepair 0x9F2770
#define ADR_FastHealth 0x9F276C
#define ADR_FastMedic 0x9F276C
#define ADR_ImDrunk 0x9EDC74
#define ADR_Weapon1 0x101DA
#define ADR_Weapon2 0x101DE
#define ADR_Weapon3 0x101E2
#define ADR_Breaklimit 0x854910
#define ADR_QuickSpawn1 0xB1B2A4
#define ADR_QuickSpawn2 0xB1B2AC
#define ADR_QuickSpawn3 0xB1B2A8
//::===============Offset=====================:://
#define OFS_Slot1 0x1021B8
#define OFS_Slot2 0x1021B9
#define OFS_Slot3 0x1021BA
#define OFS_Slot4 0x1021BB
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_Premium1 0x0058C
#define OFS_Premium2 0x00590
#define OFS_Level 0x11A298
#define OFS_Dinar 0x11A2A8
#define OFS_NFD 0x102C8
#define ADR_ImMaster 0xFD160
#define ADR_AntiAfk 0xB1AC18
#define ADR_Invisble 0x11A2BC
#define OFS_NoRecoil1 0x00C438
#define OFS_NoRecoil2 0x00C43C
#define OFS_NoRecoil3 0x00C440
//::===============Map Adress=====================:://
#define ADR_FullBright1 0x9EE9F0
#define ADR_FullBright2 0x9EE9F4
#define ADR_FullBright3 0x9EE9F8
#define ADR_NEARFOG 0x9F4F8C
#define ADR_FARFOG 0x9F4F94
#define ADR_GLASSWALLS 0x9ED9A4
//::===============Memory=====================:://
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
#define MEM_WTH 0x820BFC
#define MEM_WTW 0x825C88
#define MEM_NODELAY 0x103E0
#define MEM_RELAOD 0x103DD
#define MEM_BONESHOT 0x855960
#define MEM_UNLAMMO 0x9EDCE4
#define MEM_QUICKPLANT 0x9ED8DC
#define MEM_QUICKDEFUSE 0x9ED8DC
#define MEM_AUTO_REPAIR 0x9ED8D3
//::===============Assembler=====================:://
#define ADR_AutoStart 0x50C243
#define ADR_AutoReady 0xA45C53
#define ADR_MessageBox 0x418B01
#define ADR_Stamina5 0x40FBA8
//::===============D3D=====================:://
#define ADR_D3DName 0x9F5C68
#define ADR_D3DIp 0x9F597C
#define ADR_D3DHP 0x9F6E38
//::===============CBase=====================:://
struct CBase
{
CPlayer* local;
char* unknow[1171856]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_Playerpointer);
| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff™ ############\ |
| //###################################\ |
Some Addys are wrong ! plz check them!Quote:
Code://::========RunDLL & CyBerTürk™ Logger=======::// //::==========================================::// //::=================Pointers=================::// #define ADR_Playerpointer 0x9EDD6C #define ADR_Serverpointer 0x9EDD08 #define ADR_BasePointer 0xA44020 #define ADR_DevicePointer 0x8519D4 #define ADR_HealthPointer 0x31FB8 #define ADR_WeaponPointer 0x8B3784 #define ADR_UserPointer 0x9EDD08 #define ADR_ViewAngels 0x9ED8B8 #define ADR_SlotBase 0x101018 #define ADR_dwRemotePointer 0xB0BF00 #define ADR_CBASEPOINTER 0x11E190 #define ADR_PlayerSize 0x1CF8 #define ADR_Classbase 0xA45BC0 #define ADR_PlayerSlot 0x11B804 #define ADR_Room 0x9EE758 #define ADR_Myszie 0x11B800 //::===============Adress=====================::// #define ADR_RoomMaster 0x11B800 #define ADR_PlantAnywhere 0xB22A2A #define ADR_DefuseAnywhere 0xB22A2A #define ADR_Speed 0x854D08 #define ADR_RunSpeed 0x854D08 #define ADR_Walkspeed 0x854D08 #define ADR_SpeedRoll 0x854B30 #define ADR_CAMERAPOS1 0x9E7784 #define ADR_CAMERAPOS2 0x9E7788 #define ADR_CAMERAPOS3 0x9E7788 #define ADR_Cameraview 0x8549A4 #define ADR_CQCProne 0x8B3848 #define ADR_FastAmmo 0x9F2764 #define ADR_FastRepair 0x9F2770 #define ADR_FastHealth 0x9F276C #define ADR_FastMedic 0x9F276C #define ADR_ImDrunk 0x9EDC74 #define ADR_Weapon1 0x101DA #define ADR_Weapon2 0x101DE #define ADR_Weapon3 0x101E2 #define ADR_Breaklimit 0x854910 #define ADR_QuickSpawn1 0xB1B2A4 #define ADR_QuickSpawn2 0xB1B2AC #define ADR_QuickSpawn3 0xB1B2A8 //::===============Offset=====================::// #define OFS_Slot1 0x1021B8 #define OFS_Slot2 0x1021B9 #define OFS_Slot3 0x1021BA #define OFS_Slot4 0x1021BB #define OFS_Slot5 0x1021BC #define OFS_Slot6 0x1021BD #define OFS_Slot7 0x1021BE #define OFS_Slot8 0x1021BF #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_Premium1 0x0058C #define OFS_Premium2 0x00590 #define OFS_Level 0x11A298 #define OFS_Dinar 0x11A2A8 #define OFS_NFD 0x102C8 #define ADR_ImMaster 0xFD160 #define ADR_AntiAfk 0xB1AC18 #define ADR_Invisble 0x11A2BC #define OFS_NoRecoil1 0x00C438 #define OFS_NoRecoil2 0x00C43C #define OFS_NoRecoil3 0x00C440 //::===============Map Adress=====================::// #define ADR_FullBright1 0x9EE9F0 #define ADR_FullBright2 0x9EE9F4 #define ADR_FullBright3 0x9EE9F8 #define ADR_NEARFOG 0x9F4F8C #define ADR_FARFOG 0x9F4F94 #define ADR_GLASSWALLS 0x9ED9A4 //::===============Memory=====================::// #define MEM_Stamina1 0x82603C #define MEM_Stamina2 0x826040 #define MEM_Stamina3 0x826044 #define MEM_Stamina4 0x826048 #define MEM_Stamina5 0x82604C #define MEM_WTH 0x820BFC #define MEM_WTW 0x825C88 #define MEM_NODELAY 0x103E0 #define MEM_RELAOD 0x103DD #define MEM_BONESHOT 0x855960 #define MEM_UNLAMMO 0x9EDCE4 #define MEM_QUICKPLANT 0x9ED8DC #define MEM_QUICKDEFUSE 0x9ED8DC #define MEM_AUTO_REPAIR 0x9ED8D3 //::===============Assembler=====================::// #define ADR_AutoStart 0x50C243 #define ADR_AutoReady 0xA45C53 #define ADR_MessageBox 0x418B01 #define ADR_Stamina5 0x40FBA8 //::===============D3D=====================::// #define ADR_D3DName 0x9F5C68 #define ADR_D3DIp 0x9F597C #define ADR_D3DHP 0x9F6E38 //::===============CBase=====================::// struct CBase { CPlayer* local; char* unknow[1171856] CPlayer** player; }; CBase* pPlayer = (CBase*)(ADR_Playerpointer); | //#############################################\| | //########RunDLL & CyBerTürk™ Logger #########\ | | //###########Sucesfully Saved ################\ | | //############Credits:xDuff™ ############\ | | //###################################\ |
//*********** War Rock International ***********//
//************** Version Private ***************//
//************** .Case™ Addylogger *****************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x823C88;
#define ADR_VIRTUALJUMP 0x8549A4
#define OFS_INVISIBLE 0x11A2BC
#define ADR_BREAKLIMIT 0x854910
#define ADR_SPEED 0x00854D08
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define MEM_RADARHIDEME 0x9ED8DC
#define ADR_BONESHOT 0x00855960
#define MEM_STW 0x820EE4
#define MEM_NOSPAWN1 0xB1B2A4
#define MEM_NOSPAWN2 0xB292A0
#define MEM_NOSPAWN3 0xB1B2AC
#define ADR_NoSpread 0x009F2804
#define ADR_SUPERNOSPREAD 0x008549F0
#define MEM_SCOPE 0x008B3854
#define ADR_ROLLSPEED 0x00854B30
#define ADR_NoDelay 0x103E0
#define ADR_ImDrunk 0x009EDC74
#define MEM_PLANTANYWHERE 0x9ED8FA
#define MEM_DEFUSEANYWHERE 0x8B3868
#define FullBright1 0x009EE9F0
#define FullBright2 0x009EE9F4
#define FullBright3 0x009EE9F8
#define OFS_NODELAY 0x103E0
#define ADR_NEARFOG 0x009F4F8C
#define ADR_FARFOG 0x009F4F94
#define Smoke 24
#define ADR_WEAPONSTATERELOAD 0x9EDDC4
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_NORELOAD 0x00579AD6
#define MEM_LADDERQUICKLY 0x852870
#define ADR_FASTLOCKON 0x009ED928
#define MEM_DEADSPINNER 0x8B103C
#define ADR_GMWARN 0xA36954
#define ADR_VIRTUALJUMP 0x8549A4
#define OFS_INVISIBLE 0x11A2BC
#define ADR_BREAKLIMIT 0x854910
#define ADR_SPEED 0x00854D08
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define MEM_RADARHIDEME 0x9ED8DC
#define ADR_BONESHOT 0x00855960
#define MEM_STW 0x820EE4
#define MEM_NOSPAWN1 0xB1B2A4
#define MEM_NOSPAWN2 0xB292A0
#define MEM_NOSPAWN3 0xB1B2AC
#define ADR_NoSpread 0x009F2804
#define ADR_SUPERNOSPREAD 0x008549F0
#define MEM_SCOPE 0x008B3854
#define ADR_ROLLSPEED 0x00854B30
#define ADR_NoDelay 0x103E0
#define ADR_ImDrunk 0x009EDC74
#define MEM_PLANTANYWHERE 0x9ED8FA
#define MEM_DEFUSEANYWHERE 0x8B3868
#define FullBright1 0x009EE9F0
#define FullBright2 0x009EE9F4
#define FullBright3 0x009EE9F8
#define OFS_NODELAY 0x103E0
#define ADR_NEARFOG 0x009F4F8C
#define ADR_FARFOG 0x009F4F94
#define Smoke 24
#define ADR_WEAPONSTATERELOAD 0x9EDDC4
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_NORELOAD 0x00579AD6
#define MEM_LADDERQUICKLY 0x852870
#define ADR_FASTLOCKON 0x009ED928
#define MEM_DEADSPINNER 0x8B103C
#define ADR_GMWARN 0xA36954
//////////////////////////////////////////////
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x008A9A87
#define PX_SNIPERAMMO 0x008A9A89
#define PX_BANDAGE 0x008A9A90
#define PX_EXTRAAMMO1 0x008A9A85
#define PX_EXTRAAMMO2 0x008A9A87
///*=================[ Fast ]==================*/
#define MEM_FASTAMMO 0x009F2764
#define MEM_FASTMEDIC 0x009F276C
#define MEM_FASTFLAG 0x009F4F7C
#define MEM_FASTREPAIR 0x009EEBBC
#define ADR_NOBOUNDS1 0xB18AE0
#define ADR_NOBOUNDS2 0xB18AE4
#define ADR_NOBOUNDS3 0xB18AE8
#define OFS_NOM134IDLE 0x00103C4
#define OFS_DINAR 0x11A2A8
#define ADR_GLASSWALLS 0x009ED9A4
#define MEM_RADARHIDEME 0x9F2E58
#define ADR_BREAKLIMIT 0x8524B0
#define ADR_STAMINA1 0x0082603C
#define ADR_STAMINA2 0x00826040
#define ADR_STAMINA3 0x00826044
#define ADR_STAMINA4 0x00826048
#define ADR_STAMINA5 0x00826050
DWORD NFD = 0x102C8;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
#define ADR_NOBOUNDS1 0x00B1AC40
#define ADR_NOBOUNDS2 0x00B1AC44
#define ADR_NOBOUNDS3 0x00B1AC48
#define ADR_GLASSWALLS 0x009ED9A4
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x9EDDC4;
DWORD ADR_STATE_WEAPON_SHOT = 0x9EDDB8;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x9EDDB0;
DWORD ADR_STATE_PLAYER_PRONE = 0x9EDDA4;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA45BB4;
DWORD ADR_USER_POINTS = 0xA45038;
DWORD ADR_USER_READY = 0xA45C50;
DWORD ADR_USER_PING = 0xA446DC;
DWORD ADR_USER_NAME = 0xA449E4;
DWORD ADR_USER_TEAM = 0xA45CFC;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418B01;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x50C243;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x50C243;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4D7AF7;
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[0x11E190];
CPlayer** pGlobal;
};
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