[Sammelthread] Addys

02/10/2012 21:23 alexkyse#2026
Quote:
Originally Posted by _BuRn3R_ View Post
Was ist denn bitte ADR_AmmoMedixBox ?

Anti:
MEM_FastNadeBlast 0x10100
Es ist ammo/medic entfernt, wie autoammo/medic
02/11/2012 07:09 sirotricks#2027
Quote:
Originally Posted by UnknownData View Post
Faker Kind xC

Anti:

DWORD ADR_ASSEMBLY_ARTILERY1 = 0x43B01


Ach ja flame weiter


Kind bist du

habe dir die psc gegeben wegen ein neue base du hast mich da verarsch also flame nicht so !!!

#reported Rufmord
02/11/2012 10:53 UnknownData#2028
Quote:
Originally Posted by CyberVeezy :) View Post
Es ist gar nicht dein Logger, es ist CyberRazzer seiner. :facepalm:

Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source  ===========\
//===========      V.1.0.0      ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x009EDD6C
#define PTR_SERVERPOINTER       0x009EDD08
#define PTR_WEAPONPOINTER       0x008B3784
#define PTR_USERPOINTER         0x009EDD08

=====[OFFSETS]=====
#define OFS_NFD                0x00102C8
#define OFS_NOM134IDLE         0x00103C4
#define OFS_NORECOIL1          0xC438
#define OFS_Z          0x102E8
#define OFS_Y          0x102F0
#define OFS_X          0x102E0
#define OFS_NORECOIL2          0xC43C
#define OFS_NORECOIL3          0xC440

=====[ADRESSES]=======
#define ADR_SPEED         0x00854D08
#define ADR_VIRTUALJUMP         0x008549A4
#define ADR_SUPERNOSPREAD         0x008549F0
#define ADR_BONESHOT         0x000//NOT LOGGED
#define ADR_WTH         0x00820BFC

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY         0x0076E133
#define ASM_ENGINETEXT         0x000//NOT LOGGED
#define ASM_BULLETS         0x004D452B
#define ASM_OXIGEN         0x004D03A9
#define ASM_WRSELFCRC         0x00417F4B

//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
:D

[03.02.2012 15:19:36] CyberRazzer: werde alle warrock projecte löschen
[03.02.2012 15:19:41] CyberRazzer: deswegen heute suche ich so zusagen
[03.02.2012 15:19:43] CyberRazzer: nach folger


Sagen wir so es ist meiner =)

Anti:

#define BYPASS_WRCRC 0x00417F4B
02/11/2012 14:13 SiroSkill#2029
glass walls pls ?!
02/11/2012 14:32 xMicroX#2030
#define ADR_GLASSWALL 0x009ED9A4
02/11/2012 14:45 Wolf0fmusic#2031
Scope_Size plz
02/11/2012 14:46 xMicroX#2032
#define ADR_SCOPESIZE 0x008B385C
02/11/2012 16:51 UnknownData#2033
//**********************************************//
//*********** UnknownData AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD OFS_POINTER_DEVICE = 0x2B930;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
//=============== [ Structs ] ===============//
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E190];
CPlayer** pGlobal;
};
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
CBase* p_Player = (CBase*)(0x09EDD6C);
02/11/2012 16:56 R3d_L!n3#2034
Code:
                                  |||/                                              
      .-.________           (o o)               ________.-.                    
 ----/ _)_______)    +-oooO--(_)------------+  (_______(_/ ----               
      (    ()___)     |R3d_L!n3 Addies logger|    (___()     )                  
           ()__)      |                      |     (__()                        
  ----___()_)         |   <--> Have Fun <--> |       (_()___/----               
                      +------------Ooo-------+                                  
                                                                   
------------------------------------
-----Pointers Addy-----
------------------------------------

ADR_PlayerPoint                               0x009EDD6C
ADR_ServerPoint                               0x009EDD08
ADR_BasePointer                               0x00A44020
ADR_DevicePointer                             0x009ED8BC
ADR_VehicleBase                               0x00******
ADR_VehiclePointer                               0x00******
ADR_RemoteVehicle                             0x00******
ADR_GPUPOINTER                                0x009ED8B4
ADR_ViewAngles                                0x009ED8B8
ADR_UserBase                                  0x00B0BF00
ADR_UserBase2                                 0x00******//Thanks Directx
ADR_CBasePlayer                               0x00******//Thanks Directx
ADR_StartRoomClassPts                         0x009EE758
ADR_PlayerSize                                0x001CF8
ADR_PlayerSlot                                0x0011B804

------------------------------------
-----Addys Genral-----
------------------------------------

----------- Player-Hacks -----------

ADR_WatterEffects                             0x00******
ADR_UnlOxigen                                 0x00******
ADR_WalkThrowWall                             0x00820BFC
ADR_Invisible                                 0x00******
ADR_ChangeRollMethod                          0x00825ED8
ADR_StaminaRefill                             0x00******
ADR_LadderQuickly                             0x00854CD0
ADR_Break_Limit                               0x00854910
ADR_FastStuff                                 0x009ED8DC
ADR_DBG                                       0x00855590
ADR_Skin                                      0x008B3768
ADR_SuperJump                                 0x008B38A0
ADR_DeathCam                                  0x00******//Thanks Directx
ADR_DeathKill                                 0x00******
ADR_Swim1                                     0x009EDDAC
ADR_Swim2                                     0x009E2FE4
ADR_PronCqc                                   0x008B3848
ADR_NoBounds1                                 0x00B2AAB0
ADR_NoBounds2                                 0x00B2AAAC
ADR_Speed                                     0x00854D08
ADR_SpeedRoll                                 0x00854B30
ADR_WalkSpeed                                 0x00854D08
ADR_RunSpeed                                  0x00854B30
ADR_WUW                                       0x009F4F7C
ADR_IamDrunk                                  0x009EDC74

----------- Server-Hacks -----------

ADR_AdminWarn                                 0x00******
ADR_AdminWarnIp                              0x00******
ADR_ResizeScreen                              0x00******
ADR_ZoomOnGameItSelf                          0x00******
ADR_StartRound                                0x00******
ADR_ClearScreen                               0x00854EE8
ADR_GlassWalls                                0x009ED9A4
ADR_RadarHideMe                               0x009F4FAC
ADR_ServerCount                               0x00A2B060
ADR_CameraView                                0x008549A4
ADR_NoSpawn1                                  0x00B1B2A4
ADR_NoSpawn2                                  0x00B292A0
ADR_FastAmmo                                  0x009F2764
ADR_FastMedic                                 0x009F276C
ADR_FastRepair                                0x009F276C
ADR_FastFlag                                  0x009F2774
ADR_AutoRepair                                0x009ED902
ADR_AutoAmmo                                  0x009ED901
ADR_Medic/Ammo Distance                       0x00855958
ADR_AntiAfk                                   0x00B1AC40
ADR_NoWater1                                  0x009F4F78
ADR_NoWater2                                  0x009F4F74
ADR_FullBright1                               0x009EE9F0
ADR_FullBright2                               0x009EE9F4
ADR_FullBright3                               0x009EE9F8

----------- Weapon-Hacks -----------

ADR_Accuracyas                                0x009F2804//Credits To who found it
ADR_FastNadeBoom                              0x00854AE8
ADR_ZeroDelay/NoReload                        0x00******
ADR_HeadShot                                  0x00855960
ADR_QuickPlantTime                            0x00******
ADR_QuickDefuseTime                           0x00******
ADR_ShotThrowWalls                            0x00822EE4
ADR_ShotThrowWalls_2                          0x00******
ADR_UnlAmmo                                   0x009EDCE4
ADR_WeaponNoWait                              0x00103D8
ADR_HideWeapon                                0x00826044
ADR_FastLock                                  0x008B3894
ADR_SSuperSpread                              0x008549F0
ADR_NoSpread                                  0x009F2804
ADR_Scope                                     0x008B3854
ADR_ScopeSize                                 0x008B385C
ADR_AutoScope                                 0x00******
ADR_NoGravWeap                                0x00854968
ADR_AssaultClip                               0x008A9A85
ADR_SniperClip                                0x009ED90F
ADR_Bamdagepx                                 0x009ED918
ADR_CrossHair                                 0x009F2788
ADR_PlantAnyWher                              0x009ED8FA

----------- Vehicle-Hacks -----------

ADR_Veh_ShotThrowWalls                        0x00******
ADR_CrazyCar                                  0x00826044
ADR_VehBigCarName                             0x00854B50
ADR_VehRadarColler                            0x00******
ADR_MotorJump                                 0x00******

------------------------------------
-----Account-Hacks-----
------------------------------------

ADR_UserName                                  0x008B5F58
ADR_PassWord                                  0x008B6158
ADR_NickName                                  0x008B6178
ADR_D3DName                                   0x00A449E4
ADR_D3DIP( D3D_Name       -       0x2EC       )
ADR_LevelCalculate                            0x00******

------------------------------------
-----Offset-----
------------------------------------

----------- Player-Hacks -----------

ADR_PlayerState                          0x00C4B8
OFS_Invisible	                         0x0011A2BC
ADR_GMMode                               0x574
OFS_Ping                                 0x00077C
OFS_Prem1                                0x0000058C
OFS_Prem2                                0x00000590
OFS_Level                                0x0011A298
OFS_Dinar                                0x0011A2A8
OFS_RoomMaster                           0x00FCD30
OFS_SuperMaster                          0x00FCD38
OFS_X                                    0x00102E0
OFS_Y                                    0x00102F0
OFS_Z                                    0x00102E8

----------- Weapon-Hacks -----------

OFS_VehNfd                               0x00******
OFS_NoReload                             0x00103DD
OFS_RapidFire                            0x0010356
OFS_WeaponSize                           0x00001568
OFS_Slot1				 0x001021B7
OFS_Slot2				 0x001021B8
OFS_Slot3		                 0x001021B9
OFS_Slot4				 0x001021BA
OFS_Slot5				 0x001021BC
OFS_Slot6			         0x001021BD
OFS_Slot7			         0x001021BE
OFS_Slot8				 0x001021BF
OFS_NoRecoil1                            0x0000C43C
OFS_NoRecoil2                            0x0000C440
OFS_NoRecoil3                            0x0000C444
OFS_NFD                                  0x00102C8

------------------------------------
-----ASM-----
------------------------------------

----------- Player-Hacks -----------

ADR_Tiger                                    0x005254E0
ADR_MEspNames                                0x00******
ADR_MEspHealth                               0x00******
ADR_FFARadarGps                              0x00547426
ADR_RadarGPS                                 0x00547408
ADR_Oxigen                                   0x004D0ACF
ADR_AutoMedic1                               0x004CCFBB
ADR_AutoMedic2                               0x004CCE77
ADR_WalkThrowWall                            0x0070DCB2
ADR_Artillery1                               0x004BD935
ADR_Artillery2                               0x004BDB54
ADR_Artillery3                               0x00******
ADR_Artillery4                               0x00******
ADR_Artillery5                               0x00******
ADR_Artillery6                               0x00******
ADR_Artillery7                               0x00******
ADR_Artillery8                               0x00******

----------- Server-Hacks -----------

ADR_StartRoom                                0x0050C243
ADR_NoRestric                                0x00******
ADR_UserMedic                                0x004CCB03
ADR_UserAmmo                                 0x004CCF5E
ADR_FakeKick                                 0x0053B4AC
ADR_MoveToLobby                              0x004AAF95
ADR_AllServer                                0x004B05B6
ADR_BackToLObby                              0x004AA8E7
ADR_RoomFilter1                              0x00******
ADR_RoomFilter2                              0x00******
ADR_RoomFilter3                              0x00******
ADR_PremCrossCheck                           0x00******
ADR_AlwaysCrossASM                           0x0052557C

----------- Weapon-Hacks -----------

ADR_Bullets                                   0x00******
ADR_FASTAS                                    0x00******
ADR_DAMAGAS                                   0x00******
ADR_NoReload                                  0x00******
ADR_UnlAmmoAsm                                0x0070DCB2
ADR_STW                                       0x007875D7
ADR_MineView1                                 0x00******
ADR_MineView2                                 0x00******
ADR_AntiFlash                                 0x00******
ADR_AntiMine                                  0x00******
ADR_SuperSpread_Asm                           0x0042700A
ADR_TakeBase1                                 0x00******
ADR_TakeBase3                                 0x00******
ADR_NoDelay                                   0x00******
ADR_BoneShot                                  0x00******
ADR_QuickPlant                                0x004D6FE8
ADR_QuickDefuse                               0x004D34C4
ADR_StaminaUp1                                0x00******
ADR_StaminaUp2                                0x00******

----------- Vehcile-Hacks -----------

ADR_AutoRepair1                               0x00******
ADR_AutoRepair2                               0x00******
ADR_AutoRepairSound                           0x004226B9
ADR_AutoAmmo1                                 0x00******
ADR_AutoAmmo2                                 0x00******
ADR_VehRadar                                  0x00547980
ADR_VehRadarColler                            0x005479DE
ADR_SuperCar1                                 0x00******
ADR_SuperCar2                                 0x00******
ADR_SuperCarSound                             0x004225EA
ADR_Veh_JUMP1                                 0x00******
ADR_Veh_JUMP2                                 0x00******
ADR_Veh_JUMP3                                 0x00******
ADR_VehNfd                                    0x00429002
ADR_VehOpk                                    0x00******
ADR_VehInvisible                              0x00******
ADR_VehNoRestrictions1      		          0x00******
ADR_VehNoRestrictions2      		          0x00******
ADR_VehNoRestrictions3      		          0x00******
ADR_VehNoRestrictions4      		          0x00******
ADR_VehNoRestrictions5      	           	  0x00******

----------- Weapon-Binder -----------

ADR_ClassBase                                    0x00A45BC0
ADR_WeaponBase                                0x00A0B00C

Credits :

R3d_L!n3
UnknownPk
02/12/2012 11:49 xMarekiarox#2035
Auto F Auto Ready Auto 9 Win Plz
02/12/2012 13:10 +Yazzn#2036
Quote:
Originally Posted by xMarekiarox View Post
Auto F Auto Ready Auto 9 Win Plz
Auto Plant/Defuse/Wins/Ready can easily be done with inline assembly..
You can alternatively use the Windows API ([Only registered and activated users can see links. Click Here To Register...], [Only registered and activated users can see links. Click Here To Register...], [Only registered and activated users can see links. Click Here To Register...], [Only registered and activated users can see links. Click Here To Register...])
or modify the players state (located somewhere in the player structs) to the plant-/defuse-state.
02/12/2012 16:20 __BuRn3R#2037
#define ASM_AUTOSTART 0x50C243//Updated
#define ASM_MESSAGEBOX 0x418B01//Updated
#define ASM_EngineText 0x401073//Updated
#define ASM_CRCPATCH 0x417F4B//Updated
#define ASM_BACKTOLOBBY 0x4AA8E7//Updated
#define ASM_SWITCHTIME 0x4D9FBB//Updated
#define ASM_UNLAMMO 0x4D7AF7//Updated
#define ASM_CQCPRONE 0x4BD3F1//Updated
#define ASM_ALWAYSCROSS 0x52557C//Updated
#define ASM_SUPERCARSOUND 0x4225EA//Updated
#define ASM_OPK 0x407DEA//Updated
#define ASM_QUICKPLANT 0x4D34C4//Updated
#define ASM_QUICKDEFUSE 0x4367C4//Updated
#define ASM_BULLETS 0x4D4741//Updated
#define ASM_NORELOAD 0x579AD6//Updated
#define ASM_WTW 0x70DD12//Updated
#define ASM_STW 0x5D1990//Updated
#define ASM_OXIGEN 0x4D03A9//Updated
02/12/2012 16:29 CyBerTürk™.#2038
Code:
//::========RunDLL & CyBerTürk™  Logger=======:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer         0x9EDD6C
#define ADR_Serverpointer         0x9EDD08
#define ADR_BasePointer           0xA44020
#define ADR_DevicePointer         0x8519D4
#define ADR_HealthPointer         0x31FB8
#define ADR_WeaponPointer         0x8B3784
#define ADR_UserPointer           0x9EDD08
#define ADR_ViewAngels            0x9ED8B8
#define ADR_SlotBase              0x101018
#define ADR_dwRemotePointer       0xB0BF00
#define ADR_CBASEPOINTER          0x11E190
#define ADR_PlayerSize            0x1CF8
#define ADR_Classbase             0xA45BC0
#define ADR_PlayerSlot            0x11B804
#define ADR_Room                  0x9EE758
#define ADR_Myszie                0x11B800
//::===============Adress=====================:://
#define ADR_RoomMaster            0x11B800
#define ADR_PlantAnywhere         0xB22A2A
#define ADR_DefuseAnywhere        0xB22A2A
#define ADR_Speed                 0x854D08
#define ADR_RunSpeed              0x854D08
#define ADR_Walkspeed             0x854D08
#define ADR_SpeedRoll             0x854B30
#define ADR_CAMERAPOS1            0x9E7784
#define ADR_CAMERAPOS2            0x9E7788
#define ADR_CAMERAPOS3            0x9E7788
#define ADR_Cameraview            0x8549A4
#define ADR_CQCProne              0x8B3848
#define ADR_FastAmmo              0x9F2764
#define ADR_FastRepair            0x9F2770
#define ADR_FastHealth            0x9F276C
#define ADR_FastMedic             0x9F276C
#define ADR_ImDrunk               0x9EDC74
#define ADR_Weapon1               0x101DA
#define ADR_Weapon2               0x101DE
#define ADR_Weapon3               0x101E2
#define ADR_Breaklimit            0x854910
#define ADR_QuickSpawn1           0xB1B2A4
#define ADR_QuickSpawn2           0xB1B2AC
#define ADR_QuickSpawn3           0xB1B2A8
//::===============Offset=====================:://
#define OFS_Slot1                 0x1021B8
#define OFS_Slot2                 0x1021B9
#define OFS_Slot3                 0x1021BA
#define OFS_Slot4                 0x1021BB
#define OFS_Slot5                 0x1021BC
#define OFS_Slot6                 0x1021BD
#define OFS_Slot7                 0x1021BE
#define OFS_Slot8                 0x1021BF
#define OFS_X                     0x102E0
#define OFS_Y                     0x102F0
#define OFS_Z                     0x102E8
#define OFS_Premium1              0x0058C
#define OFS_Premium2              0x00590
#define OFS_Level                 0x11A298
#define OFS_Dinar                 0x11A2A8
#define OFS_NFD                   0x102C8
#define ADR_ImMaster              0xFD160
#define ADR_AntiAfk               0xB1AC18
#define ADR_Invisble              0x11A2BC
#define OFS_NoRecoil1             0x00C438
#define OFS_NoRecoil2             0x00C43C
#define OFS_NoRecoil3             0x00C440
//::===============Map Adress=====================:://
#define ADR_FullBright1           0x9EE9F0
#define ADR_FullBright2           0x9EE9F4
#define ADR_FullBright3           0x9EE9F8
#define ADR_NEARFOG               0x9F4F8C
#define ADR_FARFOG                0x9F4F94
#define ADR_GLASSWALLS            0x9ED9A4
//::===============Memory=====================:://
#define MEM_Stamina1              0x82603C
#define MEM_Stamina2              0x826040
#define MEM_Stamina3              0x826044
#define MEM_Stamina4              0x826048
#define MEM_Stamina5              0x82604C
#define MEM_WTH                   0x820BFC
#define MEM_WTW                   0x825C88
#define MEM_NODELAY               0x103E0
#define MEM_RELAOD                0x103DD
#define MEM_BONESHOT              0x855960
#define MEM_UNLAMMO               0x9EDCE4
#define MEM_QUICKPLANT            0x9ED8DC
#define MEM_QUICKDEFUSE           0x9ED8DC
#define MEM_AUTO_REPAIR           0x9ED8D3
//::===============Assembler=====================:://
#define ADR_AutoStart             0x50C243
#define ADR_AutoReady             0xA45C53
#define ADR_MessageBox            0x418B01
#define ADR_Stamina5              0x40FBA8
//::===============D3D=====================:://
#define ADR_D3DName               0x9F5C68
#define ADR_D3DIp                 0x9F597C
#define ADR_D3DHP                 0x9F6E38
//::===============CBase=====================:://
struct CBase
{
 CPlayer* local;
 char* unknow[1171856]
 CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_Playerpointer);
| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff™ ############\      |
| //###################################\          |
02/12/2012 17:51 _Apostolos_#2039
Quote:
Originally Posted by CyBerTürk™. View Post
Code:
//::========RunDLL & CyBerTürk™  Logger=======:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer         0x9EDD6C
#define ADR_Serverpointer         0x9EDD08
#define ADR_BasePointer           0xA44020
#define ADR_DevicePointer         0x8519D4
#define ADR_HealthPointer         0x31FB8
#define ADR_WeaponPointer         0x8B3784
#define ADR_UserPointer           0x9EDD08
#define ADR_ViewAngels            0x9ED8B8
#define ADR_SlotBase              0x101018
#define ADR_dwRemotePointer       0xB0BF00
#define ADR_CBASEPOINTER          0x11E190
#define ADR_PlayerSize            0x1CF8
#define ADR_Classbase             0xA45BC0
#define ADR_PlayerSlot            0x11B804
#define ADR_Room                  0x9EE758
#define ADR_Myszie                0x11B800
//::===============Adress=====================:://
#define ADR_RoomMaster            0x11B800
#define ADR_PlantAnywhere         0xB22A2A
#define ADR_DefuseAnywhere        0xB22A2A
#define ADR_Speed                 0x854D08
#define ADR_RunSpeed              0x854D08
#define ADR_Walkspeed             0x854D08
#define ADR_SpeedRoll             0x854B30
#define ADR_CAMERAPOS1            0x9E7784
#define ADR_CAMERAPOS2            0x9E7788
#define ADR_CAMERAPOS3            0x9E7788
#define ADR_Cameraview            0x8549A4
#define ADR_CQCProne              0x8B3848
#define ADR_FastAmmo              0x9F2764
#define ADR_FastRepair            0x9F2770
#define ADR_FastHealth            0x9F276C
#define ADR_FastMedic             0x9F276C
#define ADR_ImDrunk               0x9EDC74
#define ADR_Weapon1               0x101DA
#define ADR_Weapon2               0x101DE
#define ADR_Weapon3               0x101E2
#define ADR_Breaklimit            0x854910
#define ADR_QuickSpawn1           0xB1B2A4
#define ADR_QuickSpawn2           0xB1B2AC
#define ADR_QuickSpawn3           0xB1B2A8
//::===============Offset=====================:://
#define OFS_Slot1                 0x1021B8
#define OFS_Slot2                 0x1021B9
#define OFS_Slot3                 0x1021BA
#define OFS_Slot4                 0x1021BB
#define OFS_Slot5                 0x1021BC
#define OFS_Slot6                 0x1021BD
#define OFS_Slot7                 0x1021BE
#define OFS_Slot8                 0x1021BF
#define OFS_X                     0x102E0
#define OFS_Y                     0x102F0
#define OFS_Z                     0x102E8
#define OFS_Premium1              0x0058C
#define OFS_Premium2              0x00590
#define OFS_Level                 0x11A298
#define OFS_Dinar                 0x11A2A8
#define OFS_NFD                   0x102C8
#define ADR_ImMaster              0xFD160
#define ADR_AntiAfk               0xB1AC18
#define ADR_Invisble              0x11A2BC
#define OFS_NoRecoil1             0x00C438
#define OFS_NoRecoil2             0x00C43C
#define OFS_NoRecoil3             0x00C440
//::===============Map Adress=====================:://
#define ADR_FullBright1           0x9EE9F0
#define ADR_FullBright2           0x9EE9F4
#define ADR_FullBright3           0x9EE9F8
#define ADR_NEARFOG               0x9F4F8C
#define ADR_FARFOG                0x9F4F94
#define ADR_GLASSWALLS            0x9ED9A4
//::===============Memory=====================:://
#define MEM_Stamina1              0x82603C
#define MEM_Stamina2              0x826040
#define MEM_Stamina3              0x826044
#define MEM_Stamina4              0x826048
#define MEM_Stamina5              0x82604C
#define MEM_WTH                   0x820BFC
#define MEM_WTW                   0x825C88
#define MEM_NODELAY               0x103E0
#define MEM_RELAOD                0x103DD
#define MEM_BONESHOT              0x855960
#define MEM_UNLAMMO               0x9EDCE4
#define MEM_QUICKPLANT            0x9ED8DC
#define MEM_QUICKDEFUSE           0x9ED8DC
#define MEM_AUTO_REPAIR           0x9ED8D3
//::===============Assembler=====================:://
#define ADR_AutoStart             0x50C243
#define ADR_AutoReady             0xA45C53
#define ADR_MessageBox            0x418B01
#define ADR_Stamina5              0x40FBA8
//::===============D3D=====================:://
#define ADR_D3DName               0x9F5C68
#define ADR_D3DIp                 0x9F597C
#define ADR_D3DHP                 0x9F6E38
//::===============CBase=====================:://
struct CBase
{
 CPlayer* local;
 char* unknow[1171856]
 CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_Playerpointer);
| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff™ ############\      |
| //###################################\          |
Some Addys are wrong ! plz check them!
02/12/2012 18:32 .Case™#2040
Code:
//*********** War Rock International ***********//
//************** Version Private ***************//
//************** .Case™ Addylogger *****************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x9EDD6C;
DWORD ADR_POINTER_SERVER          = 0x9EDD08;
DWORD ADR_POINTER_WEAPON          = 0xA0B00C;
DWORD ADR_POINTER_DEVICE          = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX          = 0x97DD68;
DWORD ADR_POINTER_ANGELS          = 0x9ED8B8;
DWORD ADR_POINTER_STATE           = 0x9EDD94;
DWORD ADR_POINTER_BASE            = 0xA44020;
DWORD ADR_POINTER_ROOM            = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x823C88;
#define ADR_VIRTUALJUMP                            0x8549A4
#define OFS_INVISIBLE				        0x11A2BC
#define ADR_BREAKLIMIT                               0x854910
#define ADR_SPEED					0x00854D08
#define OFS_PREMIUM1				        0x58C
#define OFS_PREMIUM2				        0x590
#define MEM_RADARHIDEME                           0x9ED8DC
#define ADR_BONESHOT				0x00855960
#define MEM_STW					0x820EE4
#define MEM_NOSPAWN1				0xB1B2A4
#define MEM_NOSPAWN2				0xB292A0
#define MEM_NOSPAWN3				0xB1B2AC
#define ADR_NoSpread				        0x009F2804
#define ADR_SUPERNOSPREAD			0x008549F0
#define MEM_SCOPE					0x008B3854
#define ADR_ROLLSPEED				0x00854B30
#define ADR_NoDelay					0x103E0
#define ADR_ImDrunk					0x009EDC74
#define MEM_PLANTANYWHERE                       0x9ED8FA
#define MEM_DEFUSEANYWHERE                     0x8B3868
#define FullBright1					0x009EE9F0
#define FullBright2					0x009EE9F4
#define FullBright3					0x009EE9F8
#define OFS_NODELAY					0x103E0 
#define ADR_NEARFOG					0x009F4F8C
#define ADR_FARFOG					0x009F4F94
#define Smoke						24
#define ADR_WEAPONSTATERELOAD                0x9EDDC4
#define OFS_WEAPONSTATE                          0xC4BC
#define OFS_NORELOAD                                0x00579AD6
#define MEM_LADDERQUICKLY                        0x852870
#define ADR_FASTLOCKON                             0x009ED928
#define MEM_DEADSPINNER                            0x8B103C
#define ADR_GMWARN					 0xA36954
#define ADR_VIRTUALJUMP                             0x8549A4
#define OFS_INVISIBLE				         0x11A2BC
#define ADR_BREAKLIMIT                                0x854910
#define ADR_SPEED					  0x00854D08
#define OFS_PREMIUM1				          0x58C
#define OFS_PREMIUM2				          0x590
#define MEM_RADARHIDEME                             0x9ED8DC
#define ADR_BONESHOT				  0x00855960
#define MEM_STW					  0x820EE4
#define MEM_NOSPAWN1				  0xB1B2A4
#define MEM_NOSPAWN2				0xB292A0
#define MEM_NOSPAWN3				0xB1B2AC
#define ADR_NoSpread				        0x009F2804
#define ADR_SUPERNOSPREAD			0x008549F0
#define MEM_SCOPE					0x008B3854
#define ADR_ROLLSPEED				0x00854B30
#define ADR_NoDelay					0x103E0
#define ADR_ImDrunk					0x009EDC74
#define MEM_PLANTANYWHERE                       0x9ED8FA
#define MEM_DEFUSEANYWHERE                     0x8B3868
#define FullBright1					0x009EE9F0
#define FullBright2					0x009EE9F4
#define FullBright3					0x009EE9F8
#define OFS_NODELAY					0x103E0 
#define ADR_NEARFOG					0x009F4F8C
#define ADR_FARFOG					0x009F4F94
#define Smoke						24
#define ADR_WEAPONSTATERELOAD                0x9EDDC4
#define OFS_WEAPONSTATE                          0xC4BC
#define OFS_NORELOAD                                0x00579AD6
#define MEM_LADDERQUICKLY                         0x852870
#define ADR_FASTLOCKON                             0x009ED928
#define MEM_DEADSPINNER                            0x8B103C
#define ADR_GMWARN					0xA36954
//////////////////////////////////////////////
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x008A9A87
#define PX_SNIPERAMMO               0x008A9A89
#define PX_BANDAGE                  0x008A9A90
#define PX_EXTRAAMMO1               0x008A9A85
#define PX_EXTRAAMMO2               0x008A9A87
///*=================[ Fast ]==================*/
#define MEM_FASTAMMO                0x009F2764
#define MEM_FASTMEDIC               0x009F276C
#define MEM_FASTFLAG                0x009F4F7C
#define MEM_FASTREPAIR              0x009EEBBC
#define ADR_NOBOUNDS1               0xB18AE0
#define ADR_NOBOUNDS2               0xB18AE4
#define ADR_NOBOUNDS3               0xB18AE8
#define OFS_NOM134IDLE				0x00103C4
#define OFS_DINAR                   0x11A2A8
#define ADR_GLASSWALLS              0x009ED9A4
#define MEM_RADARHIDEME             0x9F2E58
#define ADR_BREAKLIMIT              0x8524B0
#define ADR_STAMINA1				0x0082603C
#define ADR_STAMINA2				0x00826040
#define ADR_STAMINA3				0x00826044
#define ADR_STAMINA4				0x00826048
#define ADR_STAMINA5				0x00826050


DWORD NFD						  = 0x102C8;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT       = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON       = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR       = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR       = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH       = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1        = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2        = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC        = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO         = 0x855958;
DWORD ADR_MEMORY_FASTAMMO         = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG         = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY          = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO          = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE            = 0x8B3854;
#define ADR_NOBOUNDS1				0x00B1AC40
#define ADR_NOBOUNDS2				0x00B1AC44
#define ADR_NOBOUNDS3				0x00B1AC48
#define ADR_GLASSWALLS              0x009ED9A4
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE    = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE    = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK     = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE      = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X       = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y       = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z       = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10340;
DWORD ADR_OFFSET_INVISIBLE        = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT         = 0x10356;
DWORD ADR_OFFSET_WEAPON_1         = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2         = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3         = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE         = 0x101018;
DWORD ADR_OFFSET_NOSWITCH         = 0x103DD;
DWORD ADR_OFFSET_NORELOAD         = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD         = 0x100FC;
DWORD ADR_OFFSET_USERNAME         = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM          = 0x58C;
DWORD ADR_OFFSET_NODELAY          = 0x103E0;
DWORD ADR_OFFSET_VIEW_X           = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y           = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z           = 0x101C4;
DWORD ADR_OFFSET_SLOT_1           = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2           = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3           = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4           = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5           = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6           = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7           = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8           = 0x1021BF;
DWORD ADR_OFFSET_MASTER           = 0xFD160;
DWORD ADR_OFFSET_LEVEL            = 0x11A298;
DWORD ADR_OFFSET_DINAR            = 0x11A2A8;
DWORD ADR_OFFSET_PITCH            = 0x10194;
DWORD ADR_OFFSET_YAW              = 0x101B0;
DWORD ADR_OFFSET_MAP              = 0xFCD14;
//DWORD ADR_OFFSET_MAP              = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD     = 0x9EDDC4;
DWORD ADR_STATE_WEAPON_SHOT       = 0x9EDDB8;
DWORD ADR_STATE_PLAYER_VEHICLE    = 0x9EDDB0;
DWORD ADR_STATE_PLAYER_PRONE      = 0x9EDDA4;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA45BB4;
DWORD ADR_USER_POINTS             = 0xA45038;
DWORD ADR_USER_READY              = 0xA45C50;
DWORD ADR_USER_PING               = 0xA446DC;
DWORD ADR_USER_NAME               = 0xA449E4;
DWORD ADR_USER_TEAM               = 0xA45CFC;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x418B01;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x50C243;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x50C243;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x4D7AF7;

struct CBase
{
    CPlayer* pLocal;
    char xJumpToAdress1[0x11E190];
    CPlayer** pGlobal;
};

//**********************************************//
//***************** Logged: 79 *****************//
//***************** End Logging ****************//
//**********************************************//