[Release] - uNf Trainer

12/16/2014 18:10 Toxicsnacht#1696
Need Update :)
12/16/2014 18:45 GoldPhoenix#1697
The whole Hack dont work anymore <.< ... update please :)
12/16/2014 19:45 XYLUM#1698
Any ETA on the update?
12/16/2014 19:57 tymbaa#1699
It usually takes him a little while. Give him some time.
12/16/2014 20:13 Master fighter#1700
he was very quick the last update
12/16/2014 20:16 Ploxasarus#1701
Quote:
Originally Posted by XYLUM View Post
Any ETA on the update?
Done, no need for update on esp - Enjoy!
12/16/2014 20:39 northern#1702
ty again
12/17/2014 08:55 Dimes2Dope#1703
Quote:
Originally Posted by Ploxasarus View Post
Yes and you can actually on the second part, from the options, use that to find the value which changes it, to find the < ^ v > values an shift as you see fit past what is normally allowed.
I get what you are saying, but I'm not totally sure where to start?

The game files are not plainly accessible to make those changes - I'm assuming.

So does that mean it is something that must be changed by some external program?

-------

On a side note - I discovered that when playing the Female Norn with the Height at MAX (character appearance height) The games camera is centered just above the head.

Where as, for a Human female - with the Shortest Character Height (appearance) the camera is centered around the Chest....

Playing with the Norn and the camera soo much higher was very enjoyable.

I'm willing to "Donate" to you (pay you) if you can add some different options to adjust the camera as part of the Application... - Camera Angle, Camera "Central Focus" Height, Camera Angle Relative to "Central Focus Point", Independent Vertical FOV and Horizontal FOV, maybe even some additional ability to LOWER the FOV Less than the original (so you can zoom in for fun)

That probably seems like a lot - and I'm sure it's a lot of work - so I'm mostly just interested in being able to adjust the Central Focus Point of the Camera, the height of that point. And maybe the Angle of the camera Relative to that point as well (because if you rotate the camera in 3D it will maintain it's relationship to the point)

If you can give me the ability to Adjust the Central Focus Point of the Camera - I'd be glad to donate $10 maybe $20.... Obviously you'd have to take my word for it... but if you want to make some Half now and half later arrangement maybe we can talk.

But if its really easy to just change the files please let me know where to start....

lol thanks!
12/19/2014 10:18 MillerLite#1704
Quote:
Originally Posted by Master fighter View Post
yea, when you get in combat, get crippled or chilled the walking animations is like you are skipping steps and i never get in a golem with speed on cuz is very obvious you are hacking lol, i have to deactivate speed, get out of the golem and then get back in
Just stick to doing that stuff in zergs.
12/25/2014 03:42 vyk#1705
Mini esp outdated. any place to download updated version?
12/26/2014 08:01 Ploxasarus#1706
Quote:
Originally Posted by vyk View Post
Mini esp outdated. any place to download updated version?
Yes, look on my main site, it has a url to download now if its not auto downloading. Just copy the xml config over and will work just fine :mofo:
12/26/2014 20:18 Kewlioz#1707
Hi,

Sent message on Skype to you. Hope you are doing well. Looking forward to using the miniESP. Could you please assist in creating account/password for me? Thanks
12/27/2014 19:49 Ploxasarus#1708
Quote:
Originally Posted by Kewlioz View Post
Hi,

Sent message on Skype to you. Hope you are doing well. Looking forward to using the miniESP. Could you please assist in creating account/password for me? Thanks
Responded. :D
12/28/2014 17:42 pycache#1709
As you obfuscated it (following your first post) I guess this won't become open source?

Anyway, as I'm currently building some kind of an informative esp to display more accurate information than the game itself does, I've stumbled across a few issues and can't seem to work those out. Not asking a solution of you, just if you may have found their memory adresses/offsets.

First: Ally stats. I've found adresses and offsets to read stats from my own character and all creatures belonging to me (ember, minions or other summons), but those do not work for allies or enemies (be it npc's or other players) and just contain null. I've tried scanning gw2's main adress room but even specifically looking for allies current values I don't seem to find anything. Especially armor values would be neat.

Second: "Type" of a Target struct, be it monster or object. What I'm looking for is the race (inquest, svanir, whatever).

Third: Tracking stealthed enemies, I'm just curious and won't implement that either way. I guess the server doesn't just stop sending enemies positions.

Fourth: More important: Can't seem to read any information about current party or guild. I'd like to display party members exact health over their healthbars. I solved this manually (having to set up order once) or with searching over the Gui to sort values, but that f**ks performance.
If you found any or can confirm they don't exist, that would be great. Thanks anyway.

Edit: If anyone is curious how it looks:
[Only registered and activated users can see links. Click Here To Register...]
If anyone feels like including it into their own project (c++), just ask me.
12/31/2014 05:02 Ploxasarus#1710
Quote:
Third: Tracking stealthed enemies, I'm just curious and won't implement that either way. I guess the server doesn't just stop sending enemies positions.
The information when a user goes stealth does not send to your client an the server keeps the position. Myself, buffy, others - none have been able to counteract it. Don't waste your time investing it, you'll just hit a dead end an realize what we all did in the end.

Most of the ESP is done purely with assembly to remove occlusion, highlight, pop the bar and unhide map aspects an draw things already within the client all from taking apart agent. That would be were you need to start, it is the base of everything, really.

This is the only thing I will answer out of it as the rest actually can be found with alot of digging, just pull out IDA and you'll get what you need in there.