NFSW private server project

05/28/2016 18:51 ThatguyAdrian#151
Quote:
Originally Posted by Hypercycle View Post
Not looked at it, but maybe you can change it :)
Does it deal with the code in the game itself or the server itself? Thanks for the reply I was waiting for. :)
05/28/2016 19:16 Hypercycle#152
Quote:
Originally Posted by ThatguyAdrian View Post
Does it deal with the code in the game itself or the server itself? Thanks for the reply I was waiting for. :)
1) Coded into HUD files (10% chance, loo lazy to find it)
2) Hardcoded into game (70% chance)
3) Server-side configured (20% chance, needs research from server-side)

Anyway, you can create a server script, which will clear chat and type needed text in all chats.
05/28/2016 19:18 Nilzao#153
Quote:
Originally Posted by ThatguyAdrian View Post
Does it deal with the code in the game itself or the server itself? Thanks for the reply I was waiting for. :)
Not server side
05/28/2016 19:18 ThatguyAdrian#154
Quote:
Originally Posted by Hypercycle View Post
1) Coded into HUD files (10% chance, loo lazy to find it)
2) Hardcoded into game (70% chance)
3) Server-side configured (20% chance, needs research from server-side)

Anyway, you can create a server script, which will clear chat and type needed text in all chats.
Thanks for your help, appreciate it.

Quote:
Originally Posted by Nilzao View Post
Not server side
So it's coded into the game?
05/28/2016 19:22 Nilzao#155
Quote:
Originally Posted by ThatguyAdrian View Post
Thanks for your help, appreciate it.



So it's coded into the game?
The chat welcome msg yes.

Login announcements/news from server.
05/28/2016 19:24 ThatguyAdrian#156
Quote:
Originally Posted by Nilzao View Post
The chat welcome msg yes.

Login announcements/news from server.
Any way to access this coding?

Quote:
Originally Posted by Nilzao View Post
The chat welcome msg yes.

Login announcements/news from server.
And by access this coding I mean is there any way to open these files with certain programs and the folders the coding is in?
05/28/2016 20:23 Nilzao#157
Quote:
Originally Posted by ThatguyAdrian View Post
Any way to access this coding?



And by access this coding I mean is there any way to open these files with certain programs and the folders the coding is in?
it's inside loginAnnouncements() method of the

br.com.soapboxrace.engine.Default class.

hardcoded, one day will be inside database.
05/28/2016 20:58 ThatguyAdrian#158
Quote:
Originally Posted by Nilzao View Post
it's inside loginAnnouncements() method of the

br.com.soapboxrace.engine.Default class.

hardcoded, one day will be inside database.
So there's no way to change it currently, even on the offline server?
05/28/2016 23:00 berkay2578#159
Quote:
Originally Posted by burkay41 View Post
(Sorry for my bad English)

We know everything, but for someone who visits this thread for first time and see the news are coming from you is usual to think that it's all yours project.

The other reason is your name, if you look to the official facebook page of NFS World with Advertiser account you will see that almost 30% of the likes are from Turkey which means the higher population of the game is from Turkey. Nilzao is so hard to remember but your name is one of the most commonly used names in Turkey and they're familiar with it. It's much easier to remember I think that's the other reason.

And not everyone is visiting the github to check the contributions etc.

The solution can be to add the dev's name to server's console so everyone can see it.
Or even in form of notice in game when someone for first logins, just the way in AION Emulator projects.
Could be those, yeah. Still amazed to see enough new people coming in that I have to mention it again and again though.

--
new stuff:

05/28/2016 23:00 Nilzao#160
Quote:
Originally Posted by ThatguyAdrian View Post
So there's no way to change it currently, even on the offline server?
offline have the file

www/nfsw/Engine.svc/LoginAnnouncements.xml
05/28/2016 23:16 fabx24#161
Thanks to Berkay for the development of the offline and thanks to Nilzao for the development of the Online :D you two guys are amazing! (of course the two projects are united so good job guys ;) oh and guys! read the description of the video!
05/29/2016 06:24 ThatguyAdrian#162
Quote:
Originally Posted by Nilzao View Post
offline have the file

www/nfsw/Engine.svc/LoginAnnouncements.xml
I'm talking about the image I attached (if you can see it)
05/29/2016 13:39 nfs_fan#163
Nice to present the results of your server-testings, featuring: Drag, Race and TE. Looks like, it is really possible to see each other in the race. I'm really looking forward to this. :)
Is the event-chat and freeroam-chat completely usable now, or just the event chat in races, TE's, etc.?

What about the news thing? I saw in the offline version, that it is possible to create your "own" news in the game. Would be nice to have your names integrated in the chat, if you start the game for the first time. :D

Can't say "thank you" enough for you too both Berkay & Nilzao. You guys are really amazing. Can't believe that this really is on its way.
05/29/2016 15:13 fabx24#164
Guys i have a problem: when i try to start the soapboxhilllauncher.jar file the file give me this error: Java virtual machine a java exception has occurred.

[Only registered and activated users can see links. Click Here To Register...] This is the error i get when i click register or login on the launcher and i can't select nfsw.exe
05/29/2016 18:26 AnonymousEVPV#165
Hi,

Do you think it is possible to reduce the loading time before start race ?

i talking this --> [Only registered and activated users can see links. Click Here To Register...]

Thanks.