1) Coded into HUD files (10% chance, loo lazy to find it)Quote:
Does it deal with the code in the game itself or the server itself? Thanks for the reply I was waiting for. :)
Thanks for your help, appreciate it.Quote:
1) Coded into HUD files (10% chance, loo lazy to find it)
2) Hardcoded into game (70% chance)
3) Server-side configured (20% chance, needs research from server-side)
Anyway, you can create a server script, which will clear chat and type needed text in all chats.
So it's coded into the game?Quote:
Not server side
Any way to access this coding?Quote:
The chat welcome msg yes.
Login announcements/news from server.
And by access this coding I mean is there any way to open these files with certain programs and the folders the coding is in?Quote:
The chat welcome msg yes.
Login announcements/news from server.
it's inside loginAnnouncements() method of theQuote:
Any way to access this coding?
And by access this coding I mean is there any way to open these files with certain programs and the folders the coding is in?
Could be those, yeah. Still amazed to see enough new people coming in that I have to mention it again and again though.Quote:
(Sorry for my bad English)
We know everything, but for someone who visits this thread for first time and see the news are coming from you is usual to think that it's all yours project.
The other reason is your name, if you look to the official facebook page of NFS World with Advertiser account you will see that almost 30% of the likes are from Turkey which means the higher population of the game is from Turkey. Nilzao is so hard to remember but your name is one of the most commonly used names in Turkey and they're familiar with it. It's much easier to remember I think that's the other reason.
And not everyone is visiting the github to check the contributions etc.
The solution can be to add the dev's name to server's console so everyone can see it.
Or even in form of notice in game when someone for first logins, just the way in AION Emulator projects.
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