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Originally Posted by Linnabeba
Ploxasarus do you maybe have any idea which part of derp can be detected? I know speedhack can but can water level change be detected?
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I don't think the water level can be detected at all. I have warned players about using fuel in conjunction with the hauler aspect and a few have not heeded that warning...
I can say glyph is alot of the problem now, though, and is doing alot of there work for them but all you really need to do is just load derp after launching the client while glyph is closed.
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I possibly thought they were discovering the scripts being loaded into the game and not the files since the files from the #1 option of the mod didnt alter file sizes so those werent "detected" per say unless they discovered and coded in a check to find that specific change within the file now.. I doubt trion is that smart to do that being their "translation errors" they always have from XL Games lol.
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If you run the scripts and leave them on, you get the packet error. That packet error ( which derp is removing/bypassing ), is part of the aspect of detection in conjunction with the scripts. Glyph is actually checking some things on launch and file structure ( from what it looks like ) and as such flagging people.
I'll keep testing derp between machines, but so far leaving it on and running all night between 3 vmwares ( one of which the char was left in the air floating all night ) are all fine. 1 vmware I ran with the mod that had the scripts running, is banned already.
In short, they tackled me over the mod and now that they finally got somewhere with it can basically continue with the plan they had in mind to try an be a 'saving grace' to whatever legitimate community they had left.