[New Bot] RuBot

09/01/2013 18:30 Goddevilf666ck#1591
Quote:
Originally Posted by Deruddy View Post
put only 3mantra's not all , and from the moment the bot is in attack modus the rotation stops.
I always put only the max number of mantras that can be used, like 3 for Chanter, 1 for Gladiator, 1 for Cleric and whatever.

I have a question: to which category, Offensive or Chains, should I put offensive skills that are inactive until an attack or parry or block happens? Things like Parrying Strike, Vengeful Strike, Counterattack, etc.
09/01/2013 18:46 Goddevilf666ck#1592
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I just updated my bot, I use your 32-bit NA version 4, now it fails to initialize the client, what to do??
09/01/2013 18:57 kintarooe#1593
Quote:
Originally Posted by Goddevilf666ck View Post
What means "you have the ignore if player is near option active"? Another player?

Thanks for the Unbundle script, how do I use it?

I get a repeating glitch with mantras for a long time. It happens not always, but happens sometimes - I turn the bot on and the character begins to spin mantras one after another repeatingly, or if it's 1 mantra, turn it on and off and again. Then I only can remove mantras from skills, turn then on manually and work further with the bot. Please fix it!
Check options under gathering , there is an option to ignore gathering if a player is close , deactivate it - might be the issue you are experiencing from before.

You run scripts from the script mode.

Adjust it to your item ID / Name before using any of the scripts.

Just put mantras into the mantra section and it should be fine.
(no spamming mantras at my chanter)

Quote:
Originally Posted by Goddevilf666ck View Post
I always put only the max number of mantras that can be used, like 3 for Chanter, 1 for Gladiator, 1 for Cleric and whatever.

I have a question: to which category, Offensive or Chains, should I put offensive skills that are inactive until an attack or parry or block happens? Things like Parrying Strike, Vengeful Strike, Counterattack, etc.
Reaction skills go into "Chain Skills" as well.

Quote:
Originally Posted by Goddevilf666ck View Post
I just updated my bot, I use your 32-bit NA version 4, now it fails to initialize the client, what to do??
Make sure you are running the latest rubot version , and make sure that you are running the 32 bit client.

And apply rubot AFTER you are logged in with a character.

Regards
09/01/2013 20:44 MasterLeon79#1594
I can't seem to figure out how to setup the skills (i.e. bards) that need charging. The bot only charge the skill to level 1 and activates it even though the skill can be charged up to 3 times.
09/01/2013 20:48 kintarooe#1595
Quote:
Originally Posted by MasterLeon79 View Post
I can't seem to figure out how to setup the skills (i.e. bards) that need charging. The bot only charge the skill to level 1 and activates it even though the skill can be charged up to 3 times.
Some skills of the bard are using the new condition "Stage Time" which you can find in the condition drop down menue of rubot.

Regards
09/02/2013 17:51 bigsuirlife#1596
Quote:
Originally Posted by kintarooe View Post
The time for the update was only 1 Day, and that is in the acceptability time.

Regards
where???
09/02/2013 18:12 kintarooe#1597
Quote:
Originally Posted by bigsuirlife View Post
where???
What do you mean where ?

The time needed for this update was in the frame of acceptability.

IF it takes longer than usual (which wasnt the case) you get extra days - you don't have to worry about it.

Regards
09/03/2013 20:16 Goddevilf666ck#1598
Still my problem is often that when the flight is close to horizontal, the bot not always spreads their wings, so they begin to fall instead of flying. Does the bot measure how steep is my takeoff on waypoints? Because of this I died so many times when aethertapping from high places where the aether was near and/or flight horizontal. Also, at landing, it used to fold wings before reaching the actual landing point, f.e. in Impetusium near Gulkala, there is a kind of step, a stone 1m lower than the common place, where they need to land, and my characters would land there and it's a very small place, so if they were moving, they used to fall from there and die. I re-recorded the way so that to fly high above and land steeply. It began to work better. But it is not always possible to attain it when standing on high places, there are sometimes obstacles above their heads, not allowing me to takeoff very high steeply. They often run instead of flying. Is it really the law of how your bot works? Couldn't you make it work more on waypoints, and create a setting to always open wings in the beginning when gathering Aether? Now I gather Aether in Beluslan, and also, some character took off normally from a hill, another one fell, even though I tried to make some kind of steep takeoff... And it may happen vice versa too.

And the 1st row error also happens so they stop gathering. I use the version from 08-03 cause your new version is not for NA 4.0.3.0. and doesn't work to me, I dunno what to do.
09/04/2013 05:48 grindayzer#1599
can soemone plz tell me how to disable auto looting ty!
09/04/2013 09:34 kintarooe#1600
Quote:
Originally Posted by Goddevilf666ck View Post
Still my problem is often that when the flight is close to horizontal, the bot not always spreads their wings, so they begin to fall instead of flying. Does the bot measure how steep is my takeoff on waypoints? Because of this I died so many times when aethertapping from high places where the aether was near and/or flight horizontal. Also, at landing, it used to fold wings before reaching the actual landing point, f.e. in Impetusium near Gulkala, there is a kind of step, a stone 1m lower than the common place, where they need to land, and my characters would land there and it's a very small place, so if they were moving, they used to fall from there and die. I re-recorded the way so that to fly high above and land steeply. It began to work better. But it is not always possible to attain it when standing on high places, there are sometimes obstacles above their heads, not allowing me to takeoff very high steeply. They often run instead of flying. Is it really the law of how your bot works? Couldn't you make it work more on waypoints, and create a setting to always open wings in the beginning when gathering Aether? Now I gather Aether in Beluslan, and also, some character took off normally from a hill, another one fell, even though I tried to make some kind of steep takeoff... And it may happen vice versa too.

And the 1st row error also happens so they stop gathering. I use the version from 08-03 cause your new version is not for NA 4.0.3.0. and doesn't work to me, I dunno what to do.
Sometimes the bot needs a little walk before taking off , just calculate that in your places and it will work fine.

Regarding the update it is indeed 4.0.7.0, you have to make sure you run the client in 32 bit with the latest patches for aion and rubot.

(make a file repair for aion)

Quote:
Originally Posted by grindayzer View Post
can soemone plz tell me how to disable auto looting ty!
In this tab you can disable the loot completely:

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Also make sure to check the how to start video on my site.

Regards
09/04/2013 19:26 BBM#1601
help, i keep getting error failed to initialize game [1024] when open 32 bits version with sandbox
09/04/2013 22:40 grindayzer#1602
im in the trial version it doesnt have loot system...
09/04/2013 23:08 grindayzer#1603
in the trial version is loot items option restricted?

cu i dont see this option for loot.. can someone respond plz
09/05/2013 02:44 kintarooe#1604
Quote:
Originally Posted by BBM View Post
help, i keep getting error failed to initialize game [1024] when open 32 bits version with sandbox
Hmm , I currently have sandboxie uninstalled.

Have you setup everything correctly ?

Permissions to file paths etc.. , try to check their forums to see how to set up a sandbox.

Quote:
Originally Posted by grindayzer View Post
in the trial version is loot items option restricted?

cu i dont see this option for loot.. can someone respond plz
Yea you guessed correctly , loot options aren't part of the trial as some other restrictions.

Regards
09/06/2013 08:29 Deruddy#1605
Aion EU had update 27 if im not mistaken (client patched this morning)
no issues until now