New Ideas For Mods.

03/15/2010 03:31 aclazer#136
Quote:
Originally Posted by Remillo View Post
Since I've started to divert all AP to it...

Infinite Timer on Barrier Spikes? I'm fairly sure it's rank-based, but it couldn't hurt to check.

Farther range of "Installing" Barrier Spikes?

I would ask to be able to mod the HP of the spikes, but that would require changing the Base HP of each rank individually. Same for the Damage % That's reflected.

So, really, can Barrier Spikes be changed much?
Server sides, might be able to maximize range though
03/15/2010 03:46 pawntobishop#137
Quote:
Originally Posted by Remillo View Post
Since I've started to divert all AP to it...

Infinite Timer on Barrier Spikes? I'm fairly sure it's rank-based, but it couldn't hurt to check.

Farther range of "Installing" Barrier Spikes?

I would ask to be able to mod the HP of the spikes, but that would require changing the Base HP of each rank individually. Same for the Damage % That's reflected.

So, really, can Barrier Spikes be changed much?
Range might be possible if its not linked to skill rank.
Everything else, no.
03/15/2010 03:53 Remillo#138
So, at least what I gather from what's been said... All Rank-based info is stored Server-side and checked when the skill is used, but other things, like hit range, are stored on your computer.

Just wanna make sure I have my facts straight.
03/15/2010 03:58 pawntobishop#139
hit range is SOMETIMES client sided, but most of the time it is attached to an item, or a skills rank.
03/15/2010 05:04 XxKillomaticxX#140
It may be possible, but even if it is, it'll be patched pretty fast
03/15/2010 05:42 cloakedfail#141
just to be dumb and state the impossible. Making your character fly, literally with nothing under him/her. Maybe even walking on air. I.e. Replacing yourself, with your own bird. (obviously this is probably server sided.)

If someone figures out a way, tell me someday.


Here's another. Perfect Dark knight rolls? I know, probably server sided.
03/15/2010 13:35 fenrir2037#142
Both seem highly impossible...
03/15/2010 17:48 Pandarexic#143
Distance gauge on your mouse. So, for example, if you use ctrl to lock-on to a target in the distance, it'd give you a little measurement for how far it is. I think it'd be interesting, and it seems like it'd definitely be a challenge, if that's what you're looking for.

In a recent video posted by someone of a foreign server (detailed, I know), I remember seeing these words on the ground in Iria. Apparently, they removed whatever hides artifacts before they are "discovered," so you'd see these little words on the sand next to Filia before they used an l-rod in that exact spot, and the word would disappear and the discovered object rendered along with its name right above it (Eye of the Sun, in this case.)

Otherwise, can't think of anything non-gamebreaking. There is this idea I'd like to mention though, the aim meter got modified for elves if you used that patch provided by Aldeel that changed the animation.

For example, normally, if I'm aiming and the aim meter hits 99%, but then I move, it jumps to 50% and begins aiming from there upwards again. Now, if I start running away from something and I'm moving, I'll see the aim meter at 50%, but the second I stop moving (if I've been running for long enough) the aim meter immediately goes to 99%. Now, this is only if I've been running and "aiming" long enough for the meter to be at 99% without me moving.

Like, say I start aiming. 10%, 20%, okay I move. Stop. It's still going up, 40%... I move again, and the aim meter caps at 50% since I'm moving. The second I stop moving, it's at 60%. 70%. 80%. Move, it caps at 50%, but the "second aim meter" continues rising and the immediate moment I stop moving, it jumps to whatever it's at. So, I stop moving, it goes immediately from 50% to 90% (it was 80% before I started moving.) Does that make sense?

Well, the proposition is you experiment with calls in standard.dll, and see if something interesting happens to human range, or otherwise.

Good luck~
03/15/2010 18:05 pawntobishop#144
@Pandarexic
I think that the rendering engine would have to call the objects distance in order for it to render and register hits/miss in range etc. since this is controlled by your rendering .dll's and engine calls this should be possible to display.
maybe a pake mod? maybe a packet reader or something to that effect that can see what the servers generated before you actually use the skill.
hmm... I don't understand the last part too well maybe someone else could help you with that.
03/17/2010 03:40 XxKillomaticxX#145
packet reader might work
03/19/2010 02:21 Happix#146
o-o, i say roll out barrels of pickles n jam them in your monitor, that might just fix it
03/19/2010 03:03 Darien630#147
Quote:
Originally Posted by Happix View Post
o-o, i say roll out barrels of pickles n jam them in your monitor, that might just fix it
No Comment.
03/19/2010 03:05 pawntobishop#148
Back on topic please, this thread was actually doing well and maintaining some value.
03/19/2010 03:48 aclazer#149
Quote:
Originally Posted by pawntobishop View Post
Back on topic please, this thread was actually doing well and maintaining some value.
xD yeah compared to normal its quite good for 15 pages
03/20/2010 02:41 pawntobishop#150
Happix, stop. Now.