Quote:
Originally Posted by cooren
Hi,
I'm now using
EntityState at 0x028 with values :
1=normal/reseting
33=mobattacking
5=resting
7=dead
65=walking
44=looting
3=flying
0=nothing
2=occupied
Have someone found the EntityLvl for a ressource to gather ? I'm using 0x032,
it works always for mobs but not for ressource...
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TargetOfTargetID changed too i think... i dont have an XP computer in Bahamas with all my tools setup... win7 64bit sux to search values -.-
plus i need to borrow a friends account -.- ... i might look into it on Weekend
but i was told that most of the stuff in my list posted for 1.9 is still the same.. as i only need these values for minimax i didnt even care for the others... maybe jeuno wants to share... its not really helpful his post but still a hint ;D
And all this is only done by math ;D .. no searching for values ;D
New Target State:
*Forgot to change that in the CT file...
Change this and your Values for State haven't changed ;D
New: +0x258
Old: +0x218
....
New Target of Target ID:
was: +0x290
New: +0x2D0 Offset
....
how to adjust code:
Func MEMREADTARGEToftargetID($TYPE = "byte", $OFFSET = $TargetPointer)
OPENAIONMEMORY()
$STATICOFFSET = Dec($OFFSET)
Global $PID
Global $CUROFFSET[1]
$CUROFFSET[0] = 0
$BASEADDR = _MEMORYMODULEGETBASEADDRESS($PID, "Game.dll")
$FINALADDR = "0x" & Hex($BASEADDR + $STATICOFFSET)
$MEMTEST = _MEMORYREAD($FINALADDR, $OPENMEM)
$MEMTEST = _MEMORYREAD($MEMTEST + 0x1C4, $OPENMEM)
$MEMTEST = _MEMORYREAD($MEMTEST + 0x2D0, $OPENMEM)
Return $MEMTEST
EndFunc
Rest of the mem values im using are unchanged... only quickly checked ;D