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[Release] APB Source ESP+Name

Discussion on [Release] APB Source ESP+Name within the All Points Bulletin forum part of the Shooter category.

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Old   #1
 
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Cool [Release] APB Source ESP+Name

Heyo Guys,


this Sources are from ******. I do not created them.i just want to share them with you.

PHP Code:

namespace ESP
{
/* !!! You need StrLen() and DrawString() functions !!! */
void Name(UCanvas* pCanvas, AcAPBPawn* pPawn, FColor Color, FLOAT X, FLOAT Y)
{
if (!pCanvas || !pPawn) return;

static FString PlayerName;

APBR::GameEngine->m_HostingClient->m_namequery->GetCharacterNameNative(pPawn->m_nControllerCharacterUID, &PlayerName);

FLOAT X1 = X - (Toolkit::StrLen(pCanvas, PlayerName.Data) / 2);

Toolkit:rawString(pCanvas, X1, (Y - 30), Color, PlayerName.Data);
}
}

Read more at:


Credits goes to BydloCoder
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Old 10/22/2012, 15:00   #2
 
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what is this for bro?
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Old 10/22/2012, 15:30   #3
 
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Source Code for an ESP + Name. You can create a Hack with it.
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Old 10/22/2012, 17:02   #4
 
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thanks
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Old 10/22/2012, 18:35   #5
 
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But to do it,you need to be expierienced with C++.
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Old 10/22/2012, 22:05   #6
 
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Can someone make it into a hack?
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Old 10/23/2012, 00:06   #7
 
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is possible that someone with experience compile this? or explain how compile?
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Old 10/23/2012, 12:02   #8
 
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Ya need to learn C+/C++ to Code.
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