this Sources are from ******. I do not created them.i just want to share them with you.
PHP Code:
namespace ESP
{
/* !!! You need StrLen() and DrawString() functions !!! */
void Name(UCanvas* pCanvas, AcAPBPawn* pPawn, FColor Color, FLOAT X, FLOAT Y)
{
if (!pCanvas || !pPawn) return;
static FString PlayerName;
APBR::GameEngine->m_HostingClient->m_namequery->GetCharacterNameNative(pPawn->m_nControllerCharacterUID, &PlayerName);
FLOAT X1 = X - (Toolkit::StrLen(pCanvas, PlayerName.Data) / 2);
Toolkit:
}
}
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Credits goes to BydloCoder







