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Para's Script Library

Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.

View Poll Results: You want the scripts for any client language?
Yes, surely! 263 36.89%
No, english and german are enough for me. 450 63.11%
Voters: 713. You may not vote on this poll

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Old 07/19/2019, 11:24   #2311
 
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Quote:
Originally Posted by agua2o View Post
Well, it's not using it :S ever.

Found it in the _skillsNA file:

Code:
[283]
Skill_ID=283
Skill_Name=ALL_ShockReflect_G
Skill_Level=1
Skill_Cooldown=30000
Skill_ChainLevel=1
Skill_Class=BARD
Skill_PCLevel=40
That Class=BARD thing is supposed to be there?
Skill_Class= doesn't get used by vanillatool, so you can ignore it
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Old 07/22/2019, 11:07   #2312
 
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para is this work Bro ? the Enchant 100% on the GM tool ?
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Old 07/22/2019, 11:41   #2313
 
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Quote:
Originally Posted by xcc80 View Post
para is this work Bro ? the Enchant 100% on the GM tool ?
No, only client sided functions of the GM window work, nothing useful for you there
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Old 07/23/2019, 06:51   #2314
 
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Quote:
Edit: The new code for gliding looks like this

Code:
_MemPtrReadVar=%PlayerBase,OffsetPosX,FLOAT,15;
_MemPtrReadVar=%PlayerBase,OffsetPosY,FLOAT,17;
_MemPtrReadVar=%PlayerBase,OffsetPosZ,FLOAT,20;
_Calc20=%Var20+4.5;
#DO=60000;
Delay=150;
MoveTo=%Var15,%Var17,%Var20,False,False;
SendAction=1,4;
Delay=105;
SendAction=3,32;
Delay=10;
SendAction=3,32;
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
and another
Code:
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
6 lines later between the MoveTos of the glidepath

_____________________

I never mentioned the command SendAction here's a list on what I found out what it is able to

1 - 1 = left
1 - 2 = right
1 - 4 = forward
1 - 8 = backward
1 - 16 = fly upwards
1 - 32 = fly downwards
1 - 64 = fly towards camera angle?
1 - 128 = rotate character towards camera angle

2 - 1 = ???
2 - 2 = ???
2 - 4 = ???
2 - 8 = ???
2 - 16 = ???
2 - 32 = ???
2 - 64 = ???
2 - 128 = blocks all movement except forward?


3 - 1 = jump
3 - 2 = switch weapon
3 - 4 = start free fly
3 - 8 = stop free fly
3 - 16 = glide
3 - 32 = ???
3 - 64 = ???
3 - 128 = ???
Does this still works? The bot goes "under the ground" and dies instantly. Repeatedly.
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Old 07/23/2019, 12:21   #2315
 
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Quote:
Originally Posted by agua2o View Post
Does this still works? The bot goes "under the ground" and dies instantly. Repeatedly.
You mean the start free flight code?

Did you use it while being on a mount or where you playing aethertech?
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Old 07/23/2019, 20:11   #2316
 
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Quote:
Originally Posted by Paraly View Post
You mean the start free flight code?

Did you use it while being on a mount or where you playing aethertech?
Wasnt that suppost to make the character glide?

And no mount and not aethertech. My bots are all Rangers.
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Old 07/24/2019, 15:45   #2317
 
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don't work the UnLimiter and instaScript. more than 2 clients don't start and the instascript when entering the instance the character stands and does not move
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Old 07/24/2019, 16:54   #2318
 
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Quote:
Originally Posted by MiraFLo View Post
don't work the UnLimiter and instaScript. more than 2 clients don't start and the instascript when entering the instance the character stands and does not move
Download the latest files again
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Old 07/28/2019, 08:35   #2319
 
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Hey there again!

Is there any command for the Script Editor to set the Enhanced Animation and Enhanced Speed modes that you can change using the overlay?
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Old 07/28/2019, 10:51   #2320
 
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Quote:
Originally Posted by agua2o View Post
Hey there again!

Is there any command for the Script Editor to set the Enhanced Animation and Enhanced Speed modes that you can change using the overlay?
Code:
#IF=%FirstTime,;
#SetVar=AnimationIncrease,How much Enhanced Animation you want?;
#SetVar=MovementIncrease,By how much % you want to speed up movement?;
_Calc[MovementIncrease]=%Var[MovementIncrease]+100;
_Calc[MovementIncrease]=%Var[MovementIncrease]/100;
#ENDIF




#EXECUTE=ApplyEnhancedMovement;
#EXECUTE=ApplyEnhancedAnimation;



start_ApplyEnhancedMovement;

MemWrite=%AddrFreeMem30,%AddrFlightStatus,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,temp;
_Calc[temp]=%Var[temp]+384;
_MemReadVar=%Var[temp],FLOAT,MovementSRV;
_Calc[NewMovement]=%Var[MovementSRV]*%Var[MovementIncrease];
MemPtrWrite=%PlayerBase,%OffsetMovement,%Var[NewMovement],FLOAT;

end_ApplyEnhancedMovement;


start_ApplyEnhancedAnimation;

_MemReadVar=%AddrAtkspeed,WORD,AttackspeedSRV;
_Calc[NewAttackspeed]=%Var[AttackspeedSRV]-%Var[AnimationIncrease];
MemPtrWrite=%PlayerBase,%OffsetAnim,%Var[NewMovement],WORD;

end_ApplyEnhancedAnimation;
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Old 07/28/2019, 12:39   #2321
 
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I am looking for a script for painter he is not available on the fight routine can you help me?
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Old 07/28/2019, 13:12   #2322
 
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Quote:
Originally Posted by Kalashhh View Post
I am looking for a script for painter he is not available on the fight routine can you help me?
Just add this code
Code:
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;

//Your Painter rotation here

;;;;;;;End Settings Painter;;;;;;;
#ENDIF
below this code
Code:
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=16;
;;;;;;;;;Settings Songweaver;;;;;;;;;

_ACRelyOnBuff=4449,4449;
_ACRelyOnBuff=4442,4442;

_ACIsActive=4590,True;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=4351,4518,4367,4537,4486;
_ACBuffs=4442,4449,4590;
_ACManaRecover=4383,4391;
_ACSkills=4296,4480,4489,4471,4233,4272,4424,4405,4523,4420,4529,4550,4542,4579;
_ACRegenerate=4351,4518,4537,4383,4391,4486;

;;;;;;;End Settings Songweaver;;;;;;;
#ENDIF
Now fill up the painter rotation, a guide for it
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Old 07/28/2019, 14:15   #2323
 
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I wrote this but the bot goes ahead but does not target mobs


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;

_ACHealPercentage = 70;

_ACBuffs= 5594,5573
_ACRelyOnDP=5586,2000
_ACSkill= 5534,5515,5452,5509,5479,5541,5476,5428,5428
_ACHeals=5384


;;;;;;;End Settings Painter;;;;;;;
#ENDIF
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Old 07/28/2019, 15:11   #2324
 
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Quote:
Originally Posted by Kalashhh View Post
I wrote this but the bot goes ahead but does not target mobs


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;

_ACHealPercentage = 70;

_ACBuffs= 5594,5573
_ACRelyOnDP=5586,2000
_ACSkill= 5534,5515,5452,5509,5479,5541,5476,5428,5428
_ACHeals=5384


;;;;;;;End Settings Painter;;;;;;;
#ENDIF
Your code has unnecessary spaces and is missing the ; at the end of many lines, _ACSkills not _ACSkill

Code:
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;

_ACHealPercentage=70;

_ACBuffs=5594,5573;
_ACSkills=5534,5515,5452,5509,5479,5541,5476,5428;
_ACHeals=5384;

;;;;;;;End Settings Painter;;;;;;;
#ENDIF
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Old 07/28/2019, 15:41   #2325
 
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IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;

_ACInitialRange=15;
_ACHealPercentage = 70;
_ACBuffs= 5594,5573;
_ACRelyOnDP=5586,2000;
_ACSkill= 5534,5515,5452,5509,5479,5541,5476,5428,5428;
_ACHeals=5384;


;;;;;;;End Settings Painter;;;;;;;
#ENDIF


Should this work?
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Tags
aion, autocomplete instance, script, vanillatool


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