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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
View Poll Results: You want the scripts for any client language?
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Yes, surely!
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263 |
36.89% |
No, english and german are enough for me.
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450 |
63.11% |
07/19/2019, 11:24
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#2311
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by agua2o
Well, it's not using it :S ever.
Found it in the _skillsNA file:
Code:
[283]
Skill_ID=283
Skill_Name=ALL_ShockReflect_G
Skill_Level=1
Skill_Cooldown=30000
Skill_ChainLevel=1
Skill_Class=BARD
Skill_PCLevel=40
That Class=BARD thing is supposed to be there?
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Skill_Class= doesn't get used by vanillatool, so you can ignore it
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07/22/2019, 11:07
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#2312
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elite*gold: 0
Join Date: Oct 2017
Posts: 37
Received Thanks: 1
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para is this work Bro ? the Enchant 100% on the GM tool ?
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07/22/2019, 11:41
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#2313
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by xcc80
para is this work Bro ? the Enchant 100% on the GM tool ?
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No, only client sided functions of the GM window work, nothing useful for you there
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07/23/2019, 06:51
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#2314
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elite*gold: 0
Join Date: Jun 2008
Posts: 50
Received Thanks: 3
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Quote:
Edit: The new code for gliding looks like this
Code:
_MemPtrReadVar=%PlayerBase,OffsetPosX,FLOAT,15;
_MemPtrReadVar=%PlayerBase,OffsetPosY,FLOAT,17;
_MemPtrReadVar=%PlayerBase,OffsetPosZ,FLOAT,20;
_Calc20=%Var20+4.5;
#DO=60000;
Delay=150;
MoveTo=%Var15,%Var17,%Var20,False,False;
SendAction=1,4;
Delay=105;
SendAction=3,32;
Delay=10;
SendAction=3,32;
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
and another
Code:
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
6 lines later between the MoveTos of the glidepath
_____________________
I never mentioned the command SendAction here's a list on what I found out what it is able to
1 - 1 = left
1 - 2 = right
1 - 4 = forward
1 - 8 = backward
1 - 16 = fly upwards
1 - 32 = fly downwards
1 - 64 = fly towards camera angle?
1 - 128 = rotate character towards camera angle
2 - 1 = ???
2 - 2 = ???
2 - 4 = ???
2 - 8 = ???
2 - 16 = ???
2 - 32 = ???
2 - 64 = ???
2 - 128 = blocks all movement except forward?
3 - 1 = jump
3 - 2 = switch weapon
3 - 4 = start free fly
3 - 8 = stop free fly
3 - 16 = glide
3 - 32 = ???
3 - 64 = ???
3 - 128 = ???
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Does this still works? The bot goes "under the ground" and dies instantly. Repeatedly.
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07/23/2019, 12:21
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#2315
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by agua2o
Does this still works? The bot goes "under the ground" and dies instantly. Repeatedly.
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You mean the start free flight code?
Did you use it while being on a mount or where you playing aethertech?
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07/23/2019, 20:11
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#2316
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elite*gold: 0
Join Date: Jun 2008
Posts: 50
Received Thanks: 3
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Quote:
Originally Posted by Paraly
You mean the start free flight code?
Did you use it while being on a mount or where you playing aethertech?
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Wasnt that suppost to make the character glide?
And no mount and not aethertech. My bots are all Rangers.
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07/24/2019, 15:45
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#2317
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elite*gold: 0
Join Date: Sep 2018
Posts: 62
Received Thanks: 3
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don't work the UnLimiter and instaScript. more than 2 clients don't start and the instascript when entering the instance the character stands and does not move
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07/24/2019, 16:54
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#2318
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by MiraFLo
don't work the UnLimiter and instaScript. more than 2 clients don't start and the instascript when entering the instance the character stands and does not move
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Download the latest files again
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07/28/2019, 08:35
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#2319
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elite*gold: 0
Join Date: Jun 2008
Posts: 50
Received Thanks: 3
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Hey there again!
Is there any command for the Script Editor to set the Enhanced Animation and Enhanced Speed modes that you can change using the overlay?
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07/28/2019, 10:51
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#2320
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by agua2o
Hey there again!
Is there any command for the Script Editor to set the Enhanced Animation and Enhanced Speed modes that you can change using the overlay?
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Code:
#IF=%FirstTime,;
#SetVar=AnimationIncrease,How much Enhanced Animation you want?;
#SetVar=MovementIncrease,By how much % you want to speed up movement?;
_Calc[MovementIncrease]=%Var[MovementIncrease]+100;
_Calc[MovementIncrease]=%Var[MovementIncrease]/100;
#ENDIF
#EXECUTE=ApplyEnhancedMovement;
#EXECUTE=ApplyEnhancedAnimation;
start_ApplyEnhancedMovement;
MemWrite=%AddrFreeMem30,%AddrFlightStatus,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,temp;
_Calc[temp]=%Var[temp]+384;
_MemReadVar=%Var[temp],FLOAT,MovementSRV;
_Calc[NewMovement]=%Var[MovementSRV]*%Var[MovementIncrease];
MemPtrWrite=%PlayerBase,%OffsetMovement,%Var[NewMovement],FLOAT;
end_ApplyEnhancedMovement;
start_ApplyEnhancedAnimation;
_MemReadVar=%AddrAtkspeed,WORD,AttackspeedSRV;
_Calc[NewAttackspeed]=%Var[AttackspeedSRV]-%Var[AnimationIncrease];
MemPtrWrite=%PlayerBase,%OffsetAnim,%Var[NewMovement],WORD;
end_ApplyEnhancedAnimation;
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07/28/2019, 12:39
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#2321
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elite*gold: 0
Join Date: Jun 2019
Posts: 6
Received Thanks: 1
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I am looking for a script for painter he is not available on the fight routine can you help me?
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07/28/2019, 13:12
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#2322
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Kalashhh
I am looking for a script for painter he is not available on the fight routine can you help me?
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Just add this code
Code:
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;
//Your Painter rotation here
;;;;;;;End Settings Painter;;;;;;;
#ENDIF
below this code
Code:
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=16;
;;;;;;;;;Settings Songweaver;;;;;;;;;
_ACRelyOnBuff=4449,4449;
_ACRelyOnBuff=4442,4442;
_ACIsActive=4590,True;
_ACManaPercentage=66;
_ACHealPercentage=50;
_ACInitialRange=25;
_ACHeals=4351,4518,4367,4537,4486;
_ACBuffs=4442,4449,4590;
_ACManaRecover=4383,4391;
_ACSkills=4296,4480,4489,4471,4233,4272,4424,4405,4523,4420,4529,4550,4542,4579;
_ACRegenerate=4351,4518,4537,4383,4391,4486;
;;;;;;;End Settings Songweaver;;;;;;;
#ENDIF
Now fill up the painter rotation, a guide for it
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07/28/2019, 14:15
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#2323
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elite*gold: 0
Join Date: Jun 2019
Posts: 6
Received Thanks: 1
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I wrote this but the bot goes ahead but does not target mobs
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;
_ACHealPercentage = 70;
_ACBuffs= 5594,5573
_ACRelyOnDP=5586,2000
_ACSkill= 5534,5515,5452,5509,5479,5541,5476,5428,5428
_ACHeals=5384
;;;;;;;End Settings Painter;;;;;;;
#ENDIF
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07/28/2019, 15:11
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#2324
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Kalashhh
I wrote this but the bot goes ahead but does not target mobs
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;
_ACHealPercentage = 70;
_ACBuffs= 5594,5573
_ACRelyOnDP=5586,2000
_ACSkill= 5534,5515,5452,5509,5479,5541,5476,5428,5428
_ACHeals=5384
;;;;;;;End Settings Painter;;;;;;;
#ENDIF
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Your code has unnecessary spaces and is missing the ; at the end of many lines, _ACSkills not _ACSkill
Code:
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;
_ACHealPercentage=70;
_ACBuffs=5594,5573;
_ACSkills=5534,5515,5452,5509,5479,5541,5476,5428;
_ACHeals=5384;
;;;;;;;End Settings Painter;;;;;;;
#ENDIF
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07/28/2019, 15:41
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#2325
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elite*gold: 0
Join Date: Jun 2019
Posts: 6
Received Thanks: 1
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IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;
_ACInitialRange=15;
_ACHealPercentage = 70;
_ACBuffs= 5594,5573;
_ACRelyOnDP=5586,2000;
_ACSkill= 5534,5515,5452,5509,5479,5541,5476,5428,5428;
_ACHeals=5384;
;;;;;;;End Settings Painter;;;;;;;
#ENDIF
Should this work?
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